This reverts commit 13052d2f98.
Reasons:
1. Unit mismatch: `Sprite.width/height` are world units (px / referenceResolutionPerUnit, 1/100 by default).
`_applySpriteSize` writes them directly into `UITransform.size`, producing
a ~0px-sized image at the default referenceResolutionPerUnit=100.
2. Incomplete cocos parity: Cocos has 3 modes (Custom / Trimmed / Raw); this
commit covers only Automatic (≈Trimmed) — and with the wrong unit.
3. Cocos parity is the migration-agent compat layer's responsibility, not
the engine's. The compat polyfill at
packages/script-agent/facts/compat/ui/image/image-size-mode.ts already
implements all 3 Cocos modes correctly with atlas-region pixel math.
4. The native sizeMode setter is shadowed at runtime by the migration-agent
polyfill (Object.defineProperty on Image.prototype), so the broken
behavior is masked in production but still ships in the engine.
Affected: 0 tests / 0 e2e cases / 0 follow-up commits referenced
SpriteSizeMode in this repo. Mask + RectMask2D + filled* exports
preserved.
Galacean Engine
Galacean Engine is a high-performance, real-time interactive engine designed primarily for web and mobile platforms. It employs a component system architecture and emphasizes ease of use and lightweight design. Developers can create projects using either editor or pure code.
Features
- 🖥 Platform - Support HTML5 and wechat minigame
- 🔮 Graphics - Advanced 2D + 3D graphics engine
- 🏃 Animation - Powerful animation system
- 🧱 Physics - Powerful and easy-to-use physical features
- 🎨 GUI - Flexible UI system with drag-and-drop and dynamic interactions
- 👆 Input - Easy-to-use interactive capabilities
- 📑 Scripts - Use TypeScript to write logic efficiently
Usage
Using Editor
We recommend using Editor for a streamlined workflow that enables seamless integration between artists and developers. Its intuitive visual tools allow artists to quickly create scenes and enable developers to write custom logic, with convenient platform export. You can even create projects based on pre-built case templates.
Using Pure Code
If you want to build your project using pure code via runtime, install the engine from npm:
npm install @galacean/engine
Create a simple scene:
import { BlinnPhongMaterial, Camera, DirectLight, MeshRenderer, WebGLEngine, PrimitiveMesh } from "@galacean/engine";
// Create engine by passing in the HTMLCanvasElement id and adjust canvas size
const engine = await WebGLEngine.create({ canvas: "canvas-id" });
engine.canvas.resizeByClientSize();
// Get scene and create root entity
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity("Root");
// Create light
const lightEntity = rootEntity.createChild("Light");
const directLight = lightEntity.addComponent(DirectLight);
lightEntity.transform.setRotation(-45, -45, 0);
directLight.intensity = 0.4;
// Create camera
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.addComponent(Camera);
cameraEntity.transform.setPosition(0, 0, 12);
// Create sphere
const meshEntity = rootEntity.createChild("Sphere");
const meshRenderer = meshEntity.addComponent(MeshRenderer);
const material = new BlinnPhongMaterial(engine);
meshRenderer.setMaterial(material);
meshRenderer.mesh = PrimitiveMesh.createSphere(engine, 1);
// Run engine
engine.run();
Contributing
This repository contains the runtime's source code and documentation. Everyone is welcome to contribute—whether you find a bug, have a feature request, or want to tackle a task from our roadmap, please get in touch.
Make sure to read the Contributing Guide / 贡献指南 before submitting changes.
Clone
Prerequisites:
- git-lfs (Install by official website)
Clone this repository:
git clone git@github.com:galacean/engine.git
Build
Prerequisites:
- Node.js v15.0.0+ and NPM (Install by official website)
- PNPM (Install globally by
npm install -g pnpm)
In the folder where you have cloned the repository, install the build dependencies using pnpm:
pnpm install
Then, to build the source, using npm:
npm run b:all
Links
License
The engine is released under the MIT license. See LICENSE file.