hhhhkrx
d880ed255a
Built-in PBR support specular ( #2837 )
...
* feat: Built in PBR support specular
2025-09-22 16:17:34 +08:00
ChenMo
891e9ad47b
Fix transparency objects DepthTexture and SAO ( #2820 )
...
* fix: transparency objects `DepthTexture` and `SAO`
2025-09-17 16:34:14 +08:00
zhuxudong
bb30d5e9a1
Support shader pre compile ( #2794 )
...
* refactor: support shader pre compile
2025-09-16 22:39:30 +08:00
AZhan
36bc9fe068
fix: text e2e ( #2814 )
2025-09-15 18:29:50 +08:00
hhhhkrx
f6f571965e
Support Salable Ambient Occlusion ( #2807 )
...
* feat: support screen space ambient occlusion
Co-authored-by: GuoLei1990 <gl3336563@163.com >
2025-09-11 19:24:21 +08:00
zhuxudong
a6af0d5f00
Enhance ktx2 hdr ( #2798 )
...
* fix: Enhance ktx2 hdr
2025-08-12 16:50:01 +08:00
luzhuang
2e915a01d6
Update e2e base image and correct threshold ( #2775 )
...
* refactor: update e2e base image and correct threshold
2025-08-06 15:49:53 +08:00
hhhhkrx
6f3b755f5c
metallic roughness workflow support specular ( #2756 )
...
* feat: metallic roughness workflow support specular
2025-07-25 11:15:36 +08:00
ChenMo
c568b4a6db
Fix particle bounds transform bug in world mode ( #2709 )
...
* fix: world bounds bug
2025-05-28 22:25:42 +08:00
luzhuang
98f548b913
Support custom physX url ( #2672 )
...
* feat: support custom physx url
2025-05-21 13:28:48 +08:00
ChenMo
60b8d36adf
Fix additive blend mode bug when canvas is transparency ( #2659 )
...
* fix: additive bug
* fix: fxaa with rendertarget bug
2025-05-16 17:00:55 +08:00
ChenMo
425ee3552c
Refactor all color properties to linear space ( #2656 )
...
* refactor: use linear color space
2025-05-16 16:25:26 +08:00
luzhuang
ea51cf33e0
Support collision group and fix the position of characterController synchronization late issue ( #2614 )
...
* feat: support collision group
---------
Co-authored-by: GuoLei1990 <gl3336563@163.com >
2025-05-14 20:09:40 +08:00
ChenMo
d069479671
Particle support emissive ( #2631 )
...
* feat: particle support emissive
2025-05-12 20:17:30 +08:00
ChenMo
3f316a6528
Merge pull request #2639 from GuoLei1990/pr/msaa-opt
...
refactor: Opt MSAA config, comments and memory
2025-04-28 15:17:26 +08:00
GuoLei1990
ac4d9fc970
refactor: opt code
2025-04-28 13:48:51 +08:00
GuoLei1990
542648bf2e
refactor: opt code
2025-04-28 13:41:09 +08:00
hhhhkrx
d15d085f0b
Support fxaa ( #2605 )
...
* feat: support fxaa
2025-04-24 23:02:54 +08:00
zhuxudong
0ea00080bc
Update e2e fixtures in linear blend ( #2626 )
...
* refactor: update e2e fixtures in linear blend
2025-04-17 14:56:06 +08:00
ChenMo
810601c2de
Texture support R8 and R8G8 Format ( #2612 )
...
* feat: support R8 and R8G8
2025-04-17 11:16:14 +08:00
SwayYan
46aa3e9e12
Replenish the velocity offset caused by force ( #2599 )
...
* fix(particle): forceOverLifetime bug when render mode is stretched
2025-04-09 15:29:06 +08:00
zhuxudong
365bac80b4
Support Texture hardware sRGB encoding and decoding color space ( #2593 )
...
* feat(texture): support hardware sRGB encoding and decoding
2025-04-09 14:15:36 +08:00
ChenMo
7629d52153
Particle support mesh emit ( #2585 )
...
* feat: particle support mesh emit
2025-03-26 11:13:04 +08:00
SwayYan
5f3d30017f
Particle system add ForceOverLifetime module ( #2584 )
...
* feat: add ForceOverLifetime module
2025-03-20 11:48:06 +08:00
zhuxudong
bc6b24e0ae
built-in prefiltered lut ( #2463 )
...
* feat: add built-in LUT
2025-01-08 14:29:32 +08:00
SwayYan
07186da9e3
ShaderLab support MRT ( #2452 )
...
* feat: add mrt syntax
2024-12-24 18:20:44 +08:00
zhuxudong
30b986c424
Open post process pipeline and support local mode ( #2401 )
...
* feat: open post process pipeline and support local mode
2024-12-20 18:34:40 +08:00
GuoLei1990
a730ed3706
fix: mask e2e bug
2024-12-03 22:55:10 +08:00
GuoLei1990
32942af049
refactor: merge main
2024-12-03 19:31:23 +08:00
GuoLei1990
14027ac0e9
Merge branch 'main' into dev/1.4
2024-11-12 17:16:04 +08:00
SwayYan
9b39b66986
Refactor request in ResourceManager and Loader ( #2429 )
...
* feat: refactor request in `ResourceManager` and `Loader`
2024-11-11 17:32:30 +08:00
singlecoder
a7b36adb7e
Refactor sprite mask system ( #2369 )
...
* refactor(mask): refactor mask system
2024-10-22 17:17:33 +08:00
singlecoder
a2fee5f7b3
Fix primitive chunk free area error ( #2340 )
...
* fix(text): fix primitive chunk free area error
2024-08-22 17:51:32 +08:00
JujieX
aea19122a8
Fix particleRenderer enable startFrame ( #2333 )
...
* feat: enable startFrame
2024-08-20 18:08:24 +08:00
luzhuang
588dc53066
Fix animator play backwards error and onStateExit not triggered when crossFade finished and actualDeltaTime error ( #2325 )
...
* fix: animator play backwards error
* fix: onStateExit not called when crossFade finished but state not finished
* fix: actualDelta time calculate error when speed is 0
2024-08-13 14:58:40 +08:00
luzhuang
fcaf1af9dd
Fix animation sholud reset when reenabled ( #2252 )
...
* fix: animation sholud reset when reenabled
2024-07-22 14:17:54 +08:00
zhuxudong
a69eb60495
Support post process ( #2129 )
...
* feat: support bloom shader
* feat: support bloom shader
2024-07-11 17:57:51 +08:00
luzhuang
e97305b24c
Refactor state transition update logic and fix time bug ( #2130 )
...
* feat: refactor state transition update logic
* fix: time update bug
2024-06-27 22:47:39 +08:00
luzhuang
11de431902
Add transition conditions ( #2096 )
...
* feat: add transition condition
2024-06-21 17:20:12 +08:00
singlecoder
fd4ec24ee4
Refactor 2d render pipeline ( #1708 )
...
* refactor(2d pipeline): refactor 2d render pipeline
2024-06-19 18:22:05 +08:00
singlecoder
ed46692acc
fix: lfs error for particle e2e image ( #2125 )
2024-06-19 10:44:49 +08:00
JujieX
592167bcc0
fix: particle e2e ( #2123 )
2024-06-18 17:14:57 +08:00
JujieX
358eb48a6c
ParticleRenderer support bounds and frustum culling ( #2110 )
...
* feat: calculate particleRenderer boundingBox
2024-06-07 17:46:03 +08:00
zhuxudong
2fd95b211e
Support transparent shadow ( #2080 )
...
* feat: support transparent shadow
---------
Co-authored-by: ChenMo <gl3336563@163.com >
2024-06-04 11:53:00 +08:00
luzhuang
1bf6822210
Fix the bug of animation playback for multiple same type components under an Entity ( #2095 )
...
* fix: multi subMesh animation bug
2024-05-13 14:07:19 +08:00
luzhuang
f558c38c66
Fix collision exception when the scale is negative ( #2037 )
...
* fix: collision exception when the scale is negative
2024-04-17 14:55:56 +08:00
ChenMo
154f42ac03
Fix blendshape error ( #2043 )
...
* fix: blendshape error
2024-03-18 20:14:54 +08:00
ChenMo
1dda49d642
Fix blend shape error if use quantization ( #2031 )
...
* fix: glTF blend shape quatizate compress
* fix: accessor.bufferView is undefined
2024-03-15 17:40:51 +08:00
ChenMo
eeb5a59a43
Camera support opaque texture ( #1989 )
...
* feat: camera support opaque texture
2024-03-05 15:31:54 +08:00
GuoLei1990
cabba01237
Merge branch 'dev/1.1' of github.com:galacean/engine into dev/shaderLab
...
# Conflicts:
# packages/shader-lab/src/RuntimeContext.ts
# packages/shader-lab/src/ShaderVisitor.ts
# packages/shader-lab/src/ast-node/AstNode.ts
# packages/shader-lab/src/parser/tokens/GLSLKeywords.ts
# tests/src/shader-lab/ShaderLab.test.ts
# tests/src/shader-lab/demo.shader
2024-02-22 16:38:32 +08:00