Fix particle bounds transform bug in world mode (#2709)

* fix: world bounds bug
This commit is contained in:
ChenMo
2025-05-28 22:25:42 +08:00
committed by GitHub
parent f816e1b7d9
commit c568b4a6db
4 changed files with 448 additions and 13 deletions

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@@ -0,0 +1,430 @@
/**
* @title Particle Fire
* @category Particle
*/
import {
AssetType,
BlendMode,
Burst,
Camera,
Color,
ConeShape,
CurveKey,
Engine,
Entity,
Logger,
ParticleCompositeCurve,
ParticleCurve,
ParticleCurveMode,
ParticleGradientMode,
ParticleMaterial,
ParticleRenderer,
ParticleScaleMode,
ParticleSimulationSpace,
PointerButton,
Script,
SphereShape,
Texture2D,
Vector2,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
// Create engine
WebGLEngine.create({
canvas: "canvas"
}).then((engine) => {
Logger.enable();
engine.canvas.resizeByClientSize();
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
scene.background.solidColor = new Color(0.05087608817155679, 0.05087608817155679, 0.05087608817155679, 1);
// Create camera
const cameraEntity = rootEntity.createChild("camera_entity");
cameraEntity.transform.position = new Vector3(-10, 1, 3);// -10 can test bounds transform
const camera = cameraEntity.addComponent(Camera);
camera.fieldOfView = 60;
engine.resourceManager
.load([
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*yu-DSb0surwAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D
},
{
url: " https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*JlayRa2WltYAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D
},
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*cFafRr6WaWUAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D
},
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*TASTTpESkIIAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture2D
}
])
.then((textures) => {
const fireEntity = createFireParticle(engine, <Texture2D>textures[0]);
createFireGlowParticle(fireEntity, <Texture2D>textures[1]);
createFireSmokeParticle(fireEntity, <Texture2D>textures[2]);
createFireEmbersParticle(fireEntity, <Texture2D>textures[3]);
fireEntity.addComponent(FireMoveScript);
rootEntity.addChild(fireEntity);
updateForE2E(engine, 500);
initScreenshot(engine, camera);
});
});
function createFireParticle(engine: Engine, texture: Texture2D): Entity {
const particleEntity = new Entity(engine, "Fire");
particleEntity.transform.scale.set(1.268892, 1.268892, 1.268892);
particleEntity.transform.rotate(90, 0, 0);
particleEntity.transform.position.set(-10, 0, 0);
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(engine);
material.baseColor = new Color(1.0, 1.0, 1.0, 1.0);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 2;
const generator = particleRenderer.generator;
const { main, emission, textureSheetAnimation, sizeOverLifetime, colorOverLifetime } = generator;
generator.useAutoRandomSeed = false;
// Main module
const { startLifetime, startSpeed, startSize, startRotationZ } = main;
startLifetime.constantMin = 0.2;
startLifetime.constantMax = 0.8;
startLifetime.mode = ParticleCurveMode.TwoConstants;
startSpeed.constantMin = 0.4;
startSpeed.constantMax = 1.6;
startSpeed.mode = ParticleCurveMode.TwoConstants;
startSize.constantMin = 0.6;
startSize.constantMax = 0.9;
startSize.mode = ParticleCurveMode.TwoConstants;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.simulationSpace = ParticleSimulationSpace.World;
// Emission module
emission.rateOverTime.constant = 35;
const coneShape = new ConeShape();
coneShape.angle = 0.96;
coneShape.radius = 0.01;
emission.shape = coneShape;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
const colorKeys = gradient.colorKeys;
colorKeys[0].color.set(1.0, 0.21223075741405523, 0.00121410793419535, 1.0);
colorKeys[1].time = 0.998;
colorKeys[1].color.set(1.0, 0.19806931955994886, 0.0, 1.0);
gradient.addColorKey(0.157, new Color(1, 1, 1, 1));
gradient.addColorKey(0.573, new Color(1.0, 1.0, 0.25015828472995344, 1));
gradient.alphaKeys[1].time = 0.089;
// Size over lifetime module
sizeOverLifetime.enabled = true;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
const curve = sizeOverLifetime.size.curve;
const keys = curve.keys;
keys[0].value = 0.153;
keys[1].value = 0.529;
curve.addKey(0.074, 0.428 + 0.2);
curve.addKey(0.718, 0.957 + 0.03);
// Texture sheet animation module
textureSheetAnimation.enabled = true;
textureSheetAnimation.tiling = new Vector2(6, 6);
const frameOverTime = textureSheetAnimation.frameOverTime;
frameOverTime.mode = ParticleCurveMode.TwoCurves;
frameOverTime.curveMin = new ParticleCurve(new CurveKey(0, 0.47), new CurveKey(1, 1));
return particleEntity;
}
function createFireGlowParticle(fireEntity: Entity, texture: Texture2D): void {
const particleEntity = fireEntity.createChild("FireGlow");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(fireEntity.engine);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 1;
const generator = particleRenderer.generator;
const { main, emission, sizeOverLifetime, colorOverLifetime } = generator;
generator.useAutoRandomSeed = false;
// Main module
const { startLifetime, startSpeed, startRotationZ } = main;
startLifetime.constantMin = 0.2;
startLifetime.constantMax = 0.6;
startLifetime.mode = ParticleCurveMode.TwoConstants;
startSpeed.constantMin = 0.0;
startSpeed.constantMax = 1.4;
startSpeed.mode = ParticleCurveMode.TwoConstants;
main.startSize.constant = 1.2;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.startColor.constant = new Color(1.0, 0.12743768043564743, 0, 168 / 255);
main.simulationSpace = ParticleSimulationSpace.World;
main.scalingMode = ParticleScaleMode.Hierarchy;
// Emission module
emission.rateOverTime.constant = 20;
const coneShape = new ConeShape();
coneShape.angle = 15;
coneShape.radius = 0.01;
emission.shape = coneShape;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
const colorKeys = gradient.colorKeys;
colorKeys[1].time = 0.998;
colorKeys[1].color.set(255 / 255, 50 / 255, 0 / 255, 1.0);
gradient.alphaKeys[0].alpha = 0;
gradient.alphaKeys[1].alpha = 0;
gradient.addAlphaKey(0.057, 247 / 255);
// Size over lifetime module
sizeOverLifetime.enabled = true;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
const curve = sizeOverLifetime.size.curve;
const keys = curve.keys;
keys[0].value = 0.153;
keys[1].value = 1.0;
curve.addKey(0.057, 0.37);
curve.addKey(0.728, 0.958);
}
function createFireSmokeParticle(fireEntity: Entity, texture: Texture2D): void {
const particleEntity = fireEntity.createChild("FireSmoke");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(fireEntity.engine);
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 0;
const generator = particleRenderer.generator;
const { main, emission, sizeOverLifetime, colorOverLifetime, textureSheetAnimation } = generator;
generator.useAutoRandomSeed = false;
// Main module
const { startLifetime, startRotationZ } = main;
startLifetime.constantMin = 1;
startLifetime.constantMax = 1.2;
startLifetime.mode = ParticleCurveMode.TwoConstants;
main.startSpeed.constant = 1.5;
main.startSize.constant = 1.2;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.startColor.constant = new Color(1.0, 1.0, 1.0, 84 / 255);
main.gravityModifier.constant = -0.05;
main.simulationSpace = ParticleSimulationSpace.World;
main.scalingMode = ParticleScaleMode.Hierarchy;
// Emission module
emission.rateOverTime.constant = 25;
const coneShape = new ConeShape();
coneShape.angle = 10;
coneShape.radius = 0.1;
emission.shape = coneShape;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
const colorKeys = gradient.colorKeys;
colorKeys[0].time = 0;
colorKeys[0].color.set(1.0, 0.12213877222960187, 0.0, 1.0);
colorKeys[1].time = 0.679;
colorKeys[1].color.set(0, 0, 0, 1.0);
gradient.addColorKey(0.515, new Color(1.0, 0.12213877222960187, 0.0, 1.0));
const alphaKeys = gradient.alphaKeys;
alphaKeys[0].alpha = 0;
alphaKeys[1].alpha = 0;
gradient.addAlphaKey(0.121, 1);
gradient.addAlphaKey(0.329, 200 / 255);
// Size over lifetime module
sizeOverLifetime.enabled = true;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
const curve = sizeOverLifetime.size.curve;
const keys = curve.keys;
keys[0].value = 0.28;
keys[1].value = 1.0;
curve.addKey(0.607, 0.909);
// Texture sheet animation module
textureSheetAnimation.enabled = true;
textureSheetAnimation.tiling = new Vector2(8, 8);
const frameOverTime = textureSheetAnimation.frameOverTime;
frameOverTime.curveMax.keys[1].value = 0.382;
}
function createFireEmbersParticle(fireEntity: Entity, texture: Texture2D): void {
const particleEntity = fireEntity.createChild("FireEmbers");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(fireEntity.engine);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 3;
const generator = particleRenderer.generator;
const { main, emission, sizeOverLifetime, colorOverLifetime, velocityOverLifetime, rotationOverLifetime } = generator;
generator.useAutoRandomSeed = false;
// Main module
const { startLifetime, startSize, startRotationZ } = main;
main.duration = 3;
startLifetime.constantMin = 1;
startLifetime.constantMax = 1.5;
startLifetime.mode = ParticleCurveMode.TwoConstants;
main.startSpeed.constant = 0.4;
startSize.constantMin = 0.05;
startSize.constantMax = 0.2;
startSize.mode = ParticleCurveMode.TwoConstants;
startRotationZ.constantMin = 0;
startRotationZ.constantMax = 360;
startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.gravityModifier.constant = -0.15;
main.simulationSpace = ParticleSimulationSpace.World;
main.scalingMode = ParticleScaleMode.Hierarchy;
// Emission module
emission.rateOverTime.constant = 65;
emission.addBurst(new Burst(0, new ParticleCompositeCurve(15)));
const sphereShape = new SphereShape();
sphereShape.radius = 0.01;
emission.shape = sphereShape;
// Velocity over lifetime module
velocityOverLifetime.enabled = true;
velocityOverLifetime.velocityX.constantMin = -0.1;
velocityOverLifetime.velocityX.constantMax = 0.1;
velocityOverLifetime.velocityX.mode = ParticleCurveMode.TwoConstants;
velocityOverLifetime.velocityY.constantMin = -0.1;
velocityOverLifetime.velocityY.constantMax = 0.1;
velocityOverLifetime.velocityY.mode = ParticleCurveMode.TwoConstants;
velocityOverLifetime.velocityZ.constantMin = -0.1;
velocityOverLifetime.velocityZ.constantMax = 0.1;
velocityOverLifetime.velocityZ.mode = ParticleCurveMode.TwoConstants;
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.TwoGradients;
const gradientMax = colorOverLifetime.color.gradientMax;
const maxColorKeys = gradientMax.colorKeys;
maxColorKeys[0].time = 0.315;
maxColorKeys[1].time = 0.998;
maxColorKeys[1].color.set(255 / 255, 92 / 255, 0, 1.0);
gradientMax.addColorKey(0.71, new Color(1.0, 0.5972017883637634, 0, 1.0));
const gradientMin = colorOverLifetime.color.gradientMin;
gradientMin.addColorKey(0.0, new Color(1.0, 1.0, 1.0, 1.0));
gradientMin.addColorKey(0.486, new Color(1.0, 0.5972017883637634, 0.0, 1.0));
gradientMin.addColorKey(1.0, new Color(1.0, 0.1119324278369056, 0.0, 1.0));
gradientMin.addAlphaKey(0.0, 1);
gradientMin.addAlphaKey(0.229, 1);
gradientMin.addAlphaKey(0.621, 0);
gradientMin.addAlphaKey(0.659, 1);
// Size over lifetime module
sizeOverLifetime.enabled = true;
const curve = sizeOverLifetime.size.curve;
sizeOverLifetime.size.mode = ParticleCurveMode.Curve;
curve.keys[0].value = 1;
curve.keys[1].value = 0;
// Rotation over lifetime module
rotationOverLifetime.enabled = true;
rotationOverLifetime.rotationZ.mode = ParticleCurveMode.TwoConstants;
rotationOverLifetime.rotationZ.constantMin = 90;
rotationOverLifetime.rotationZ.constantMax = 360;
// Renderer
particleRenderer.pivot = new Vector3(0.2, 0.2, 0);
}
class FireMoveScript extends Script {
radius: number = 0.8;
angle: number = 0;
onUpdate(deltaTime: number): void {
if (this.engine.inputManager.isPointerHeldDown(PointerButton.Primary)) {
this.angle -= deltaTime * 6.0;
const x = Math.cos(this.angle) * this.radius;
const y = Math.sin(this.angle) * this.radius;
this.entity.transform.setPosition(x, 0, 0);
}
}
}

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@@ -236,6 +236,11 @@ export const E2E_CONFIG = {
category: "Particle",
caseFileName: "particleRenderer-dream",
threshold: 0.1
},
particleFire: {
category: "Particle",
caseFileName: "particleRenderer-fire",
threshold: 0.1
},
forceOverLifetime: {
category: "Particle",

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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a7491f48c3ff3060ba5d17ec17e483933835f28cd42e323cea11cb0544cf0afe
size 129913

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@@ -22,13 +22,13 @@ import { ParticleSimulationSpace } from "./enums/ParticleSimulationSpace";
import { ParticleStopMode } from "./enums/ParticleStopMode";
import { ColorOverLifetimeModule } from "./modules/ColorOverLifetimeModule";
import { EmissionModule } from "./modules/EmissionModule";
import { ForceOverLifetimeModule } from "./modules/ForceOverLifetimeModule";
import { MainModule } from "./modules/MainModule";
import { ParticleCompositeCurve } from "./modules/ParticleCompositeCurve";
import { RotationOverLifetimeModule } from "./modules/RotationOverLifetimeModule";
import { SizeOverLifetimeModule } from "./modules/SizeOverLifetimeModule";
import { TextureSheetAnimationModule } from "./modules/TextureSheetAnimationModule";
import { VelocityOverLifetimeModule } from "./modules/VelocityOverLifetimeModule";
import { ForceOverLifetimeModule } from "./modules/ForceOverLifetimeModule";
/**
* Particle Generator.
@@ -1175,7 +1175,6 @@ export class ParticleGenerator {
private _addGravityToBounds(maxLifetime: number, origin: BoundingBox, out: BoundingBox): void {
const { min: originMin, max: originMax } = origin;
const { min, max } = out;
const modifierMinMax = ParticleGenerator._tempVector20;
// Gravity modifier impact
@@ -1196,20 +1195,18 @@ export class ParticleGenerator {
const gravityEffectMinZ = z * minGravityEffect;
const gravityEffectMaxZ = z * maxGravityEffect;
min.set(
Math.min(gravityEffectMinX, gravityEffectMaxX),
Math.min(gravityEffectMinY, gravityEffectMaxY),
Math.min(gravityEffectMinZ, gravityEffectMaxZ)
// `origin` and `out` maybe is same reference
out.min.set(
Math.min(gravityEffectMinX, gravityEffectMaxX) + originMin.x,
Math.min(gravityEffectMinY, gravityEffectMaxY) + originMin.y,
Math.min(gravityEffectMinZ, gravityEffectMaxZ) + originMin.z
);
max.set(
Math.max(gravityEffectMinX, gravityEffectMaxX),
Math.max(gravityEffectMinY, gravityEffectMaxY),
Math.max(gravityEffectMinZ, gravityEffectMaxZ)
out.max.set(
Math.max(gravityEffectMinX, gravityEffectMaxX) + originMax.x,
Math.max(gravityEffectMinY, gravityEffectMaxY) + originMax.y,
Math.max(gravityEffectMinZ, gravityEffectMaxZ) + originMax.z
);
min.add(originMin);
max.add(originMax);
}
private _getExtremeValueFromZero(curve: ParticleCompositeCurve, out: Vector2): void {