ChenMo
891e9ad47b
Fix transparency objects DepthTexture and SAO ( #2820 )
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* fix: transparency objects `DepthTexture` and `SAO`
2025-09-17 16:34:14 +08:00
zhuxudong
bb30d5e9a1
Support shader pre compile ( #2794 )
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* refactor: support shader pre compile
2025-09-16 22:39:30 +08:00
AZhan
36bc9fe068
fix: text e2e ( #2814 )
2025-09-15 18:29:50 +08:00
hhhhkrx
f6f571965e
Support Salable Ambient Occlusion ( #2807 )
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* feat: support screen space ambient occlusion
Co-authored-by: GuoLei1990 <gl3336563@163.com >
2025-09-11 19:24:21 +08:00
zhuxudong
a6af0d5f00
Enhance ktx2 hdr ( #2798 )
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* fix: Enhance ktx2 hdr
2025-08-12 16:50:01 +08:00
Hu Song
2d0ecc3e77
feat: support ktx2 hdr(BC6H) ( #2784 )
2025-08-04 11:44:19 +08:00
hhhhkrx
6f3b755f5c
metallic roughness workflow support specular ( #2756 )
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* feat: metallic roughness workflow support specular
2025-07-25 11:15:36 +08:00
luzhuang
c50e4f2a18
Migrate e2e testing from Cypress to Playwright ( #2746 )
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* refactor: migrate e2e testing from Cypress to Playwright
2025-07-08 14:38:49 +08:00
ChenMo
c568b4a6db
Fix particle bounds transform bug in world mode ( #2709 )
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* fix: world bounds bug
2025-05-28 22:25:42 +08:00
luzhuang
f0fd340c24
Fix physics e2e demo ( #2692 )
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* fix: physics custom url demo
2025-05-26 10:42:39 +08:00
luzhuang
98f548b913
Support custom physX url ( #2672 )
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* feat: support custom physx url
2025-05-21 13:28:48 +08:00
ChenMo
60b8d36adf
Fix additive blend mode bug when canvas is transparency ( #2659 )
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* fix: additive bug
* fix: fxaa with rendertarget bug
2025-05-16 17:00:55 +08:00
ChenMo
425ee3552c
Refactor all color properties to linear space ( #2656 )
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* refactor: use linear color space
2025-05-16 16:25:26 +08:00
luzhuang
ea51cf33e0
Support collision group and fix the position of characterController synchronization late issue ( #2614 )
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* feat: support collision group
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Co-authored-by: GuoLei1990 <gl3336563@163.com >
2025-05-14 20:09:40 +08:00
ChenMo
d069479671
Particle support emissive ( #2631 )
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* feat: particle support emissive
2025-05-12 20:17:30 +08:00
ChenMo
3f316a6528
Merge pull request #2639 from GuoLei1990/pr/msaa-opt
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refactor: Opt MSAA config, comments and memory
2025-04-28 15:17:26 +08:00
GuoLei1990
2d71dc95a3
Merge branch 'main' into dev/1.5
2025-04-28 11:27:22 +08:00
hhhhkrx
d15d085f0b
Support fxaa ( #2605 )
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* feat: support fxaa
2025-04-24 23:02:54 +08:00
zhuxudong
f73d2e2921
Fix linear threshold ( #2628 )
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* fix: merge error
2025-04-18 13:35:35 +08:00
zhuxudong
0ea00080bc
Update e2e fixtures in linear blend ( #2626 )
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* refactor: update e2e fixtures in linear blend
2025-04-17 14:56:06 +08:00
ChenMo
810601c2de
Texture support R8 and R8G8 Format ( #2612 )
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* feat: support R8 and R8G8
2025-04-17 11:16:14 +08:00
SwayYan
46aa3e9e12
Replenish the velocity offset caused by force ( #2599 )
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* fix(particle): forceOverLifetime bug when render mode is stretched
2025-04-09 15:29:06 +08:00
zhuxudong
365bac80b4
Support Texture hardware sRGB encoding and decoding color space ( #2593 )
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* feat(texture): support hardware sRGB encoding and decoding
2025-04-09 14:15:36 +08:00
ChenMo
7629d52153
Particle support mesh emit ( #2585 )
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* feat: particle support mesh emit
2025-03-26 11:13:04 +08:00
SwayYan
5f3d30017f
Particle system add ForceOverLifetime module ( #2584 )
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* feat: add ForceOverLifetime module
2025-03-20 11:48:06 +08:00
ChenMo
a979c2de0c
Remove gamma color space ( #2565 )
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* refactor: remove gamma color space
2025-02-26 13:52:22 +08:00
zhuxudong
bc6b24e0ae
built-in prefiltered lut ( #2463 )
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* feat: add built-in LUT
2025-01-08 14:29:32 +08:00
SwayYan
cd98552c74
Fix ci e2e error ( #2492 )
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* fix: ci
2025-01-07 19:34:02 +08:00
zhuxudong
7fae92c8d3
Refactor PostProcessParameter to strong type ( #2487 )
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* refactor: `PostProcessParameter` to strong type
2025-01-06 16:59:31 +08:00
SwayYan
07186da9e3
ShaderLab support MRT ( #2452 )
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* feat: add mrt syntax
2024-12-24 18:20:44 +08:00
zhuxudong
30b986c424
Open post process pipeline and support local mode ( #2401 )
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* feat: open post process pipeline and support local mode
2024-12-20 18:34:40 +08:00
GuoLei1990
32942af049
refactor: merge main
2024-12-03 19:31:23 +08:00
GuoLei1990
14027ac0e9
Merge branch 'main' into dev/1.4
2024-11-12 17:16:04 +08:00
SwayYan
9b39b66986
Refactor request in ResourceManager and Loader ( #2429 )
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* feat: refactor request in `ResourceManager` and `Loader`
2024-11-11 17:32:30 +08:00
singlecoder
a7b36adb7e
Refactor sprite mask system ( #2369 )
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* refactor(mask): refactor mask system
2024-10-22 17:17:33 +08:00
luzhuang
7ca285a487
AnimatorStateTransition support fixedDuration ( #2377 )
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* feat: AnimatorStateTransition support fixedDuration
2024-09-13 15:48:00 +08:00
singlecoder
a2fee5f7b3
Fix primitive chunk free area error ( #2340 )
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* fix(text): fix primitive chunk free area error
2024-08-22 17:51:32 +08:00
JujieX
aea19122a8
Fix particleRenderer enable startFrame ( #2333 )
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* feat: enable startFrame
2024-08-20 18:08:24 +08:00
luzhuang
588dc53066
Fix animator play backwards error and onStateExit not triggered when crossFade finished and actualDeltaTime error ( #2325 )
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* fix: animator play backwards error
* fix: onStateExit not called when crossFade finished but state not finished
* fix: actualDelta time calculate error when speed is 0
2024-08-13 14:58:40 +08:00
luzhuang
8b02aa007b
Fix evaluate value error when switch layer state && get target value error in stateMachine callback and animation event ( #2258 )
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* fix: evaluate value error when switch layer state
* fix: get target value error in stateMachine callback and animation event
* fix: AnimatorController ref bug
2024-07-26 22:17:02 +08:00
GuoLei1990
4e92999e9f
Merge commit '4fbf848cc81a7f7072aae05edecf3f6dd035394a' into dev/1.3
2024-07-22 14:57:40 +08:00
luzhuang
fcaf1af9dd
Fix animation sholud reset when reenabled ( #2252 )
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* fix: animation sholud reset when reenabled
2024-07-22 14:17:54 +08:00
SwayYan
1a1870821e
Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size ( #2113 )
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* refactor: refactoring the ShaderLab Compiler Module
2024-07-15 18:05:28 +08:00
zhuxudong
a69eb60495
Support post process ( #2129 )
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* feat: support bloom shader
* feat: support bloom shader
2024-07-11 17:57:51 +08:00
Hu Song
5669ab9ece
Enable delay initialization of the MeshoptDecoder ( #2146 )
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* feat: enable delay initialization of the `MeshoptDecoder` of glTF
2024-07-02 11:29:49 +08:00
luzhuang
e97305b24c
Refactor state transition update logic and fix time bug ( #2130 )
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* feat: refactor state transition update logic
* fix: time update bug
2024-06-27 22:47:39 +08:00
luzhuang
11de431902
Add transition conditions ( #2096 )
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* feat: add transition condition
2024-06-21 17:20:12 +08:00
singlecoder
fd4ec24ee4
Refactor 2d render pipeline ( #1708 )
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* refactor(2d pipeline): refactor 2d render pipeline
2024-06-19 18:22:05 +08:00
JujieX
592167bcc0
fix: particle e2e ( #2123 )
2024-06-18 17:14:57 +08:00
JujieX
358eb48a6c
ParticleRenderer support bounds and frustum culling ( #2110 )
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* feat: calculate particleRenderer boundingBox
2024-06-07 17:46:03 +08:00