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fix: benchmark doc typo
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@@ -15,10 +15,15 @@ All tests are run in a production environment. Like the engines, our benchmark t
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### Basic Rendering
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In this benchmark, we tested the initialization time for three engines with a scene containing 225 glTF models, and the performance while simultaneously playing 255 glTF animations.
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In this benchmark test, we tested the rendering performance of three engines when loading 100 glTF models and configuring 10 PointerLights.
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<BenchmarkDisplay type="gltf" />
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### Animation
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In this benchmark test, we tested the performance of three engines when loading 225 glTF models and playing 255 glTF animations simultaneously.
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<BenchmarkDisplay type="animation" />
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### Particle System
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@@ -15,12 +15,17 @@ title: 基准测试
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### 基础渲染
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本基准测试,我们测试了三款引擎在加载 225 个 glTF 模型场景下的初始化时间,以及在同时播放 255 个 glTF 动画时的性能。
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本基准测试,我们测试了三款引擎在加载 100 个 glTF 模型后,配置 10 个 PointerLight 时的渲染性能。
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<BenchmarkDisplay type="gltf" />
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### 动画
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### 例子系统
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本基准测试,我们测试了三款引擎在加载 225 个 glTF 模型后,同时播放 255 个 glTF 动画时的性能。
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<BenchmarkDisplay type="animation" />
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### 粒子系统
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本基准测试,我们测试了三款引擎在使用 500 个粒子系统,以相似参数在不透明背景下的渲染性能。
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@@ -30,7 +35,7 @@ title: 基准测试
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### 2D 渲染
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In the 2D test, we tested the performance of placing 7920 2D sprites and rotating them simultaneously.
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在2D测试中,我们测试了同时放置 7920 个 2D 精灵并旋转时它们的性能。
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<BenchmarkDisplay type="2d" />
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