diff --git a/docs/en/quick-start/benchmarks.mdx b/docs/en/quick-start/benchmark.mdx
similarity index 83%
rename from docs/en/quick-start/benchmarks.mdx
rename to docs/en/quick-start/benchmark.mdx
index 52f0e6e32..3c9e0502e 100644
--- a/docs/en/quick-start/benchmarks.mdx
+++ b/docs/en/quick-start/benchmark.mdx
@@ -15,10 +15,15 @@ All tests are run in a production environment. Like the engines, our benchmark t
### Basic Rendering
-In this benchmark, we tested the initialization time for three engines with a scene containing 225 glTF models, and the performance while simultaneously playing 255 glTF animations.
+In this benchmark test, we tested the rendering performance of three engines when loading 100 glTF models and configuring 10 PointerLights.
+### Animation
+
+In this benchmark test, we tested the performance of three engines when loading 225 glTF models and playing 255 glTF animations simultaneously.
+
+
### Particle System
diff --git a/docs/zh/quick-start/benchmark.mdx b/docs/zh/quick-start/benchmark.mdx
index cb9b33753..75e22533b 100644
--- a/docs/zh/quick-start/benchmark.mdx
+++ b/docs/zh/quick-start/benchmark.mdx
@@ -15,12 +15,17 @@ title: 基准测试
### 基础渲染
-本基准测试,我们测试了三款引擎在加载 225 个 glTF 模型场景下的初始化时间,以及在同时播放 255 个 glTF 动画时的性能。
+本基准测试,我们测试了三款引擎在加载 100 个 glTF 模型后,配置 10 个 PointerLight 时的渲染性能。
+### 动画
-### 例子系统
+本基准测试,我们测试了三款引擎在加载 225 个 glTF 模型后,同时播放 255 个 glTF 动画时的性能。
+
+
+
+### 粒子系统
本基准测试,我们测试了三款引擎在使用 500 个粒子系统,以相似参数在不透明背景下的渲染性能。
@@ -30,7 +35,7 @@ title: 基准测试
### 2D 渲染
-In the 2D test, we tested the performance of placing 7920 2D sprites and rotating them simultaneously.
+在2D测试中,我们测试了同时放置 7920 个 2D 精灵并旋转时它们的性能。