- Updated color definitions in UiTheme.cs for improved UI aesthetics.
- Introduced ButtonKind enum for better button styling options.
- Added CreateButton method to streamline button creation with different styles.
- Improved item height calculations in various controls for better layout.
- Implemented ListColumn and ListColumnLayoutState for dynamic ListView column management.
- Added FitListViewColumns method to ensure ListView columns adjust properly to available space.
- Created UiCardPanel class for rounded card-like UI elements with custom painting.
- Introduced a comprehensive guide on how ClassBlocks are mapped to screen pixels, including the layout of status, auras, spells, and group pixels.
- Detailed the output areas, main color block sorting, and the encoding for states, auras, spells, and group configurations.
- Included examples and explanations for horizontal bars and heal absorb grids.
- Provided recommendations for external reading and related code references.
- Introduced a new markdown file detailing the texture sorting mechanism for ClassBlocks.
- Explained the allocation of states, auras, spells, and group pixels, along with the independent layout of auxiliary bars.
- Provided a comprehensive overview of the output areas, sorting order, and pixel encoding.
- Included examples and guidelines for external reading and integration with existing systems.
- Removed the UnitSelector class from UI and added a new UnitSelector class in Modules.
- Introduced RuntimeSessionCoordinator to manage runtime sessions, ensuring safe concurrent operations.
- Created ShigureRuntimeFactory to handle the creation of ShigureRuntime instances.
- Added WindowsTriggerKeyState and WindowsVirtualKeyMap for handling key states and virtual key mappings.
- Implemented IKeymapResolver interface for key mapping resolution.
- Established runtime dependencies with interfaces for screen scanning, state building, logic evaluation, and key output.
- Updated KeymapService to handle class and specialization selection, allowing for more granular hotkey management.
- Added MapVirtualKeyW method to NativeMethods for virtual key mapping.
- Enhanced ModuleLogic to include rate limiting and improved logging for rule execution.
- Introduced new reserved units for channeling states in ReservedUnit.
- Modified PixelScanner to return detailed failure reasons for window scanning issues.
- Updated RenderSnapshot to include scan failure reasons for better debugging.
- Enhanced ShigureRuntime to track scan failure reasons and log them appropriately.
- Improved ClassMacrosEditorControl to manage dynamic specialization selection and UI updates.
- Updated MainForm to log scan failure reasons and step details for better traceability.
- Adjusted StatusForm layout and watermark settings for improved visual presentation.
- Updated UI theme to support dynamic spec icons in list boxes.
- Changed configuration files to standardize enemy count terminology from "敌人人数" to "敌人数量".
- Added a new DataGridView for displaying spellsList in ClassConfigEditorControl.
- Updated tab structure to include spellsList page and adjusted column counts accordingly.
- Implemented FillSpellsListGrid method to populate spellsList data.
- Modified ModuleEditorControl to include a button for fetching modules from the website.
- Improved button layout and styling for better user experience.
- Added watermark functionality in StatusForm with a transparent background for better aesthetics.
- Enhanced the About panel with additional information fields and improved layout.
- Modified warrior keymap to change the unit for "拳击" and ensure proper formatting.
- Introduced a new ReservedUnit class to manage reserved units and their display names.
- Added a comprehensive priest keymap with multiple skills and corresponding hotkeys, enhancing gameplay functionality.
- Updated Priest.json to enhance spell mappings and reorganize configuration structure.
- Modified Rogue.json to streamline spell definitions and added new abilities.
- Revised Shaman.json to consolidate spell lists and improve clarity.
- Enhanced Warlock.json with updated spell names and improved configuration layout.
- Adjusted Warrior.json to refine spell mappings and added additional abilities.
- Cleaned up common.json by removing redundant fields related to team type and talents.
- Updated button labels for saving configurations to be more concise.
- Adjusted layout of panels to improve UI structure and readability.
- Introduced new methods for creating DataGridView columns to reduce redundancy.
- Enhanced handling of dynamic and static macro entries, including improved row numbering and offset hints.
- Removed unnecessary UI elements and streamlined event handling for better performance.
- Improved localization support by ensuring state names are correctly categorized and hidden where necessary.