添加了版本号, 作者选项

This commit is contained in:
waynebian01
2026-06-19 00:45:16 +08:00
parent 7fe315bc2e
commit 769bd907fc
16 changed files with 379 additions and 299 deletions

29
Infrastructure/AppInfo.cs Normal file
View File

@@ -0,0 +1,29 @@
using System.Reflection;
namespace Shigure;
/// <summary>
/// 应用版本信息的单一来源。优先取 csproj 的 &lt;Version&gt;(AssemblyInformationalVersion),
/// 退化到 AssemblyVersion; 随机副本运行时同样从拷贝出的程序集读取, 版本属性保留。
/// </summary>
internal static class AppInfo
{
public static string Version { get; } = ResolveVersion();
private static string ResolveVersion()
{
var assembly = Assembly.GetExecutingAssembly();
var informational = assembly
.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?
.InformationalVersion;
if (!string.IsNullOrWhiteSpace(informational))
{
// 去掉构建元数据后缀(如 "1.1.0+abc123")。
var plus = informational.IndexOf('+');
return plus >= 0 ? informational[..plus] : informational;
}
return assembly.GetName().Version?.ToString() ?? "未知";
}
}

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@@ -10,6 +10,9 @@ public sealed class ModuleDefinition
{
public string Id { get; set; } = string.Empty;
public string Name { get; set; } = "新模块";
public string Author { get; set; } = string.Empty;
// 保存时写入当时的 Shigure 版本(AppInfo.Version)。
public string Version { get; set; } = string.Empty;
public bool Enabled { get; set; } = true;
public ModuleMatch Match { get; set; } = new();
public List<ModuleUnit> Units { get; set; } = new();
@@ -26,6 +29,8 @@ public sealed class ModuleDefinition
{
Id = Id,
Name = Name,
Author = Author,
Version = Version,
Enabled = Enabled,
FilePath = FilePath,
Match = Match.Clone(),

View File

@@ -9,9 +9,9 @@
<AssemblyName>Shigure</AssemblyName>
<RootNamespace>Shigure</RootNamespace>
<Company>Arasaka Corporation</Company>
<Version>1.0.1</Version>
<AssemblyVersion>1.0.0.1</AssemblyVersion>
<FileVersion>1.0.0.1</FileVersion>
<Version>1.1.0</Version>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<FileVersion>1.1.0.0</FileVersion>
<ApplicationIcon>Assets\arasaka-icon.ico</ApplicationIcon>
</PropertyGroup>

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@@ -10,6 +10,7 @@ public sealed class ModuleEditorControl : UserControl
private readonly KeymapCatalog _keymapCatalog;
private readonly ListBox _moduleList = new();
private readonly TextBox _nameBox = new();
private readonly TextBox _authorBox = new();
private readonly ComboBox _classBox = new();
private readonly ComboBox _specBox = new();
private readonly ComboBox _partyTypeBox = new();
@@ -23,6 +24,7 @@ public sealed class ModuleEditorControl : UserControl
private readonly DataGridViewComboBoxColumn _adjustmentTypeColumn = new();
private readonly ListView _unitsList = new();
private readonly Label _pathLabel = new();
private readonly Label _versionLabel = new();
private readonly Label _unitsEmptyHint = new();
private readonly Label _editorEmptyHint = new();
private Button _saveButton = null!;
@@ -433,13 +435,16 @@ public sealed class ModuleEditorControl : UserControl
{
Dock = DockStyle.Fill,
BackColor = UiTheme.SurfaceRaised,
ColumnCount = 2,
ColumnCount = 4,
RowCount = 2,
Padding = new Padding(10, 8, 10, 2),
Margin = new Padding(0, 0, 0, 8)
};
// 名称/作者各占剩余宽度的一半, 两个输入框等宽并铺满窗口。
row.ColumnStyles.Add(new ColumnStyle(SizeType.Absolute, 58));
row.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100));
row.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50));
row.ColumnStyles.Add(new ColumnStyle(SizeType.Absolute, 58));
row.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50));
row.RowStyles.Add(new RowStyle(SizeType.Absolute, 30));
row.RowStyles.Add(new RowStyle(SizeType.Absolute, 24));
@@ -448,12 +453,26 @@ public sealed class ModuleEditorControl : UserControl
_nameBox.Dock = DockStyle.Fill;
row.Controls.Add(_nameBox, 1, 0);
var authorLabel = CreateLabel("作者");
authorLabel.Margin = new Padding(10, 0, 0, 0);
row.Controls.Add(authorLabel, 2, 0);
UiTheme.StyleTextBox(_authorBox);
_authorBox.Dock = DockStyle.Fill;
row.Controls.Add(_authorBox, 3, 0);
_pathLabel.Dock = DockStyle.Fill;
_pathLabel.ForeColor = UiTheme.Muted;
_pathLabel.TextAlign = ContentAlignment.MiddleLeft;
_pathLabel.AutoEllipsis = true;
row.Controls.Add(_pathLabel, 0, 1);
row.SetColumnSpan(_pathLabel, 2);
row.SetColumnSpan(_pathLabel, 3);
// 版本号紧贴窗口右侧, 右对齐显示在"路径"同一行。
_versionLabel.Dock = DockStyle.Fill;
_versionLabel.ForeColor = UiTheme.Muted;
_versionLabel.TextAlign = ContentAlignment.MiddleRight;
_versionLabel.AutoEllipsis = true;
row.Controls.Add(_versionLabel, 3, 1);
return row;
}
@@ -2353,6 +2372,7 @@ public sealed class ModuleEditorControl : UserControl
private void FillEditor(ModuleDefinition module)
{
_nameBox.Text = module.Name;
_authorBox.Text = module.Author;
SetEditorEnabled(hasModule: true);
// 先填充动态单位/数量, 后续目标下拉与条件字段都依赖它们。
_units.Clear();
@@ -2367,6 +2387,7 @@ public sealed class ModuleEditorControl : UserControl
SelectPartyType(module.Match.PartyType);
SelectHeroTalent(module.Match.HeroTalent);
_pathLabel.Text = module.FilePath ?? "尚未保存";
_versionLabel.Text = string.IsNullOrWhiteSpace(module.Version) ? "版本 未知" : $"版本 {module.Version}";
_adjustmentsGrid.Rows.Clear();
_formulaAdjustmentsGrid.Rows.Clear();
RefreshAdjustmentFieldColumn();
@@ -2414,6 +2435,7 @@ public sealed class ModuleEditorControl : UserControl
{
_selectedModule = null;
_nameBox.Clear();
_authorBox.Clear();
_units.Clear();
_counts.Clear();
_valueAdjustments.Clear();
@@ -2423,6 +2445,7 @@ public sealed class ModuleEditorControl : UserControl
SelectPartyType(null);
SelectHeroTalent(null);
_pathLabel.Text = "无模块";
_versionLabel.Text = string.Empty;
_adjustmentsGrid.Rows.Clear();
_formulaAdjustmentsGrid.Rows.Clear();
RefreshAdjustmentFieldColumn();
@@ -2524,6 +2547,9 @@ public sealed class ModuleEditorControl : UserControl
{
module = _selectedModule!.Clone();
module.Name = string.IsNullOrWhiteSpace(_nameBox.Text) ? "新模块" : _nameBox.Text.Trim();
module.Author = _authorBox.Text.Trim();
// 保存时记录当前 Shigure 版本。
module.Version = AppInfo.Version;
module.Match = new ModuleMatch
{
ClassId = ReadMatchCombo(_classBox),

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@@ -317,7 +317,7 @@ public sealed class StatusForm : Form
panel.Controls.Add(title, 0, 0);
var assembly = Assembly.GetExecutingAssembly();
var version = assembly.GetName().Version?.ToString() ?? "未知";
var version = AppInfo.Version;
var company = assembly.GetCustomAttribute<AssemblyCompanyAttribute>()?.Company;
company = string.IsNullOrWhiteSpace(company) ? "Arasaka Corporation" : company;
var details = new TableLayoutPanel

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@@ -1096,7 +1096,7 @@
},
"220": {
"unit": 0,
"技能": "",
"技能": "风剪(焦点)",
"热键": "CTRL-SHIFT-F11"
},
"221": {
@@ -1364,4 +1364,4 @@
"技能": "",
"热键": "ALT-CTRL-SHIFT-="
}
}
}

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@@ -1,6 +1,8 @@
{
"Id": "新模块1-20260618110034803",
"Name": "奶萨-团队-图腾 By abcdefg",
"Name": "奶萨-团队-图腾",
"Author": "abcdefg",
"Version": "1.1.0",
"Enabled": true,
"Match": {
"ClassId": 7,

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@@ -1,6 +1,8 @@
{
"Id": "新模块1-20260618002420140",
"Name": "奶萨-队伍-图腾 By abcdefg",
"Name": "奶萨-队伍-图腾",
"Author": "abcdefg",
"Version": "1.1.0",
"Enabled": true,
"Match": {
"ClassId": 7,

View File

@@ -1,286 +1,288 @@
{
"Id": "奶骑大秘境-20260614103400001",
"Name": "奶骑大秘境 by Laoer",
"Enabled": true,
"Match": {
"ClassId": 2,
"SpecId": 1
},
"Units": [
{
"Name": "最低单位",
"HealthName": "最低血量",
"Kind": "LowestHealth",
"HealthThreshold": 100,
"Reverse": false
},
{
"Name": "无火最低",
"HealthName": "无火血量",
"Kind": "LowestHealthWithoutAura",
"HealthThreshold": 101,
"Reverse": false,
"AuraNames": [
"永恒之火"
]
},
{
"Name": "驱散-魔法",
"Kind": "UnitWithDispelType",
"Reverse": false,
"DispelType": 1
},
{
"Name": "驱散-疾病",
"Kind": "UnitWithDispelType",
"Reverse": false,
"DispelType": 3
},
{
"Name": "驱散-中毒",
"Kind": "UnitWithDispelType",
"Reverse": false,
"DispelType": 4
}
],
"Counts": [
{
"Name": "HP90",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 90
},
{
"Name": "HP80",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 80
},
{
"Name": "HP75",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 75
},
{
"Name": "HP60",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 60
}
],
"ValueAdjustments": [],
"Rules": [
{
"Enabled": true,
"Condition": "引导 > 0 || spells.延迟 > 0",
"Spell": "暂停",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "",
"Unit": 0,
"Spell": "插入法术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 驱散-魔法 && 首领战 != 64",
"UnitName": "驱散-魔法",
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 驱散-疾病",
"UnitName": "驱散-疾病",
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 驱散-中毒",
"UnitName": "驱散-中毒",
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 目标类型 in (12, 13, 15)",
"Unit": 0,
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.大红冷却 == 0 && 生命值 < 30",
"Unit": 0,
"Spell": "银月城生命药水",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.圣疗术 == 0 && spells.大红冷却 > 1 && 生命值 < 25",
"Unit": 1,
"Spell": "圣疗术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.圣疗术 == 0 && spells.大红冷却 == 0 && 最低血量 < 20",
"UnitName": "最低单位",
"Spell": "圣疗术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.美德道标 == 0 && HP75 >= 3 && 爆发开关 == 1",
"Unit": 0,
"Spell": "美德道标",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "施法 == 0 && auras.神性层数 > 0 && 最低血量 < 50",
"UnitName": "最低单位",
"Spell": "圣光术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "auras.美德道标 > 0 && spells.圣洁鸣钟 == 0 && 神圣能量 <= 2 && HP80 >= 3",
"Unit": 1,
"Spell": "圣洁鸣钟",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "auras.美德道标 == 0 && spells.圣洁鸣钟 == 0 && 神圣能量 <= 2 && HP75 >= 3",
"Unit": 1,
"Spell": "圣洁鸣钟",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.圣洁鸣钟 == 0 && 神圣能量 < 2 && HP60 >= 2",
"Unit": 1,
"Spell": "圣洁鸣钟",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 >= 3 && 无火血量 <= 80 || auras.神圣意志 > 0 && 无火血量 <= 80",
"UnitName": "无火最低",
"Spell": "荣耀圣令",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 >= 3 && 最低血量 <= 75 || auras.神圣意志 > 0 && 最低血量 <= 75",
"UnitName": "最低单位",
"Spell": "荣耀圣令",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 >= 3 && HP90 >= 3 || auras.神圣意志 > 0 && HP90 >= 3",
"Unit": 0,
"Spell": "黎明之光",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 == 5 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 目标距离 <= 5 && auras.圣光灌注 > 0 || 神圣能量 == 5 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 目标距离 <= 5 && auras.圣光灌注 > 0 || 神圣能量 == 5 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 目标距离 <= 5 && spells.神圣震击 == 0",
"Unit": 0,
"Spell": "正义盾击",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == 0 && 移动 == false && 最低血量 < 50 && 能量值 >= 60 && 神圣能量 <= 1 || 神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && 移动 == false && 最低血量 < 50 && 能量值 >= 60 && 神圣能量 == 2 && spells.审判 >= 1",
"UnitName": "最低单位",
"Spell": "圣光术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && auras.圣光灌注 > 0 && 最低血量 <= 90",
"UnitName": "最低单位",
"Spell": "圣光闪现",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && spells.神圣震击 == 0 && 施法 == false && auras.圣光灌注 == 0 && 最低血量 < 90",
"UnitName": "最低单位",
"Spell": "神圣震击",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && 移动 == false && 最低血量 < 50 && 能量值 >= 60",
"UnitName": "最低单位",
"Spell": "圣光术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 == 2 && spells.审判 == 0",
"Unit": 0,
"Spell": "审判",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && 移动 == false && 最低血量 <= 90 && auras.圣光灌注 == 0",
"UnitName": "最低单位",
"Spell": "圣光闪现",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 <= 4 && spells.审判 == 0",
"Unit": 0,
"Spell": "审判",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 <= 4 && 施法 == 0 && spells.神圣震击 == 0 && 神圣能量 >= 2",
"Unit": 0,
"Spell": "神圣震击",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 <= 4 && 施法 == 0 && spells.神圣震击 == 0 && spells.震击充能 == 0",
"Unit": 0,
"Spell": "神圣震击",
"Hotkey": "",
"Step": ""
}
]
{
"Id": "奶骑大秘境-20260614103400001",
"Name": "奶骑大秘境",
"Author": "Laoer",
"Version": "1.1.0",
"Enabled": true,
"Match": {
"ClassId": 2,
"SpecId": 1
},
"Units": [
{
"Name": "最低单位",
"HealthName": "最低血量",
"Kind": "LowestHealth",
"HealthThreshold": 100,
"Reverse": false
},
{
"Name": "无火最低",
"HealthName": "无火血量",
"Kind": "LowestHealthWithoutAura",
"HealthThreshold": 101,
"Reverse": false,
"AuraNames": [
"永恒之火"
]
},
{
"Name": "驱散-魔法",
"Kind": "UnitWithDispelType",
"Reverse": false,
"DispelType": 1
},
{
"Name": "驱散-疾病",
"Kind": "UnitWithDispelType",
"Reverse": false,
"DispelType": 3
},
{
"Name": "驱散-中毒",
"Kind": "UnitWithDispelType",
"Reverse": false,
"DispelType": 4
}
],
"Counts": [
{
"Name": "HP90",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 90
},
{
"Name": "HP80",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 80
},
{
"Name": "HP75",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 75
},
{
"Name": "HP60",
"Kind": "UnitsBelowHealth",
"HealthThreshold": 60
}
],
"ValueAdjustments": [],
"Rules": [
{
"Enabled": true,
"Condition": "引导 > 0 || spells.延迟 > 0",
"Spell": "暂停",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "",
"Unit": 0,
"Spell": "插入法术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 驱散-魔法 && 首领战 != 64",
"UnitName": "驱散-魔法",
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 驱散-疾病",
"UnitName": "驱散-疾病",
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 驱散-中毒",
"UnitName": "驱散-中毒",
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.清洁术 == 0 && 目标类型 in (12, 13, 15)",
"Unit": 0,
"Spell": "清毒术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.大红冷却 == 0 && 生命值 < 30",
"Unit": 0,
"Spell": "银月城生命药水",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.圣疗术 == 0 && spells.大红冷却 > 1 && 生命值 < 25",
"Unit": 1,
"Spell": "圣疗术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.圣疗术 == 0 && spells.大红冷却 == 0 && 最低血量 < 20",
"UnitName": "最低单位",
"Spell": "圣疗术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.美德道标 == 0 && HP75 >= 3 && 爆发开关 == 1",
"Unit": 0,
"Spell": "美德道标",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "施法 == 0 && auras.神性层数 > 0 && 最低血量 < 50",
"UnitName": "最低单位",
"Spell": "圣光术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "auras.美德道标 > 0 && spells.圣洁鸣钟 == 0 && 神圣能量 <= 2 && HP80 >= 3",
"Unit": 1,
"Spell": "圣洁鸣钟",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "auras.美德道标 == 0 && spells.圣洁鸣钟 == 0 && 神圣能量 <= 2 && HP75 >= 3",
"Unit": 1,
"Spell": "圣洁鸣钟",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "spells.圣洁鸣钟 == 0 && 神圣能量 < 2 && HP60 >= 2",
"Unit": 1,
"Spell": "圣洁鸣钟",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 >= 3 && 无火血量 <= 80 || auras.神圣意志 > 0 && 无火血量 <= 80",
"UnitName": "无火最低",
"Spell": "荣耀圣令",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 >= 3 && 最低血量 <= 75 || auras.神圣意志 > 0 && 最低血量 <= 75",
"UnitName": "最低单位",
"Spell": "荣耀圣令",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 >= 3 && HP90 >= 3 || auras.神圣意志 > 0 && HP90 >= 3",
"Unit": 0,
"Spell": "黎明之光",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 == 5 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 目标距离 <= 5 && auras.圣光灌注 > 0 || 神圣能量 == 5 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 目标距离 <= 5 && auras.圣光灌注 > 0 || 神圣能量 == 5 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 目标距离 <= 5 && spells.神圣震击 == 0",
"Unit": 0,
"Spell": "正义盾击",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == 0 && 移动 == false && 最低血量 < 50 && 能量值 >= 60 && 神圣能量 <= 1 || 神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && 移动 == false && 最低血量 < 50 && 能量值 >= 60 && 神圣能量 == 2 && spells.审判 >= 1",
"UnitName": "最低单位",
"Spell": "圣光术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && auras.圣光灌注 > 0 && 最低血量 <= 90",
"UnitName": "最低单位",
"Spell": "圣光闪现",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && spells.神圣震击 == 0 && 施法 == false && auras.圣光灌注 == 0 && 最低血量 < 90",
"UnitName": "最低单位",
"Spell": "神圣震击",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && 移动 == false && 最低血量 < 50 && 能量值 >= 60",
"UnitName": "最低单位",
"Spell": "圣光术",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 == 2 && spells.审判 == 0",
"Unit": 0,
"Spell": "审判",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "神圣能量 <= 4 && auras.神圣意志 == 0 && 施法 == false && 移动 == false && 最低血量 <= 90 && auras.圣光灌注 == 0",
"UnitName": "最低单位",
"Spell": "圣光闪现",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 <= 4 && spells.审判 == 0",
"Unit": 0,
"Spell": "审判",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 <= 4 && 施法 == 0 && spells.神圣震击 == 0 && 神圣能量 >= 2",
"Unit": 0,
"Spell": "神圣震击",
"Hotkey": "",
"Step": ""
},
{
"Enabled": true,
"Condition": "战斗时间 > 0 && 目标类型 in (1, 2, 3) && 神圣能量 <= 4 && 施法 == 0 && spells.神圣震击 == 0 && spells.震击充能 == 0",
"Unit": 0,
"Spell": "神圣震击",
"Hotkey": "",
"Step": ""
}
]
}

View File

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View File

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View File

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View File

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