Files
oops-plugin-framework/assets/libs/gui/button/UIButton.ts

91 lines
2.3 KiB
TypeScript

import { AudioClip, Button, EventHandler, EventTouch, _decorator, game } from "cc";
import { oops } from "../../../core/Oops";
const { ccclass, property, menu } = _decorator;
/**
* 通用按钮
* 1、防连点
* 2、按钮点击触发音效
*/
@ccclass("UIButton")
@menu('OopsFramework/Button/UIButton (通用按钮)')
export default class UIButton extends Button {
@property({
tooltip: "每次触发间隔"
})
private interval: number = 500;
@property({
tooltip: "是否只触发一次"
})
private once: boolean = false;
@property({
tooltip: "触摸音效",
type: AudioClip
})
private effect: AudioClip = null!;
/** 触摸次数 */
private _touchCount = 0;
/** 触摸结束时间 */
private _touchEndTime = 0;
private static effectPath: string = null!;
/** 批量设置触摸音效 */
static setBatchEffect(path: string) {
this.effectPath = path;
}
/** 触摸结束 */
protected _onTouchEnded(event: EventTouch) {
if (!this._interactable || !this.enabledInHierarchy) {
return;
}
//@ts-ignore
if (this._pressed) {
// 是否只触发一次
if (this.once) {
if (this._touchCount > 0) {
event.propagationStopped = true;
return;
}
this._touchCount++;
}
// 防连点500毫秒出发一次事件
if (this._touchEndTime && game.totalTime - this._touchEndTime < this.interval) {
event.propagationStopped = true;
}
else {
this._touchEndTime = game.totalTime;
EventHandler.emitEvents(this.clickEvents, event);
this.node.emit(Button.EventType.CLICK, this);
// 短按触摸音效
this.playEffect();
}
}
//@ts-ignore
this._pressed = false;
this._updateState();
if (event) {
event.propagationStopped = true;
}
}
/** 短按触摸音效 */
protected playEffect() {
if (UIButton.effectPath) {
oops.audio.playEffect(UIButton.effectPath);
}
else if (this.effect) {
oops.audio.playEffect(this.effect);
}
}
}