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https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-17 11:45:41 +08:00
添加ButtonSimple、UIButton批量设置触摸音效
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@@ -1,6 +1,5 @@
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import { AudioClip, Component, EventTouch, Node, _decorator, game } from "cc";
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import { oops } from "../../../core/Oops";
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import { resLoader } from "../../../core/common/loader/ResLoader";
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const { ccclass, property, menu } = _decorator;
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@@ -23,10 +22,15 @@ export default class ButtonSimple extends Component {
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type: AudioClip
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})
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private effect: AudioClip = null!;
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// private effectIds: number[] = [];
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private touchCount = 0;
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private touchtEndTime = 0;
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private static effectPath: string = null!;
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/** 批量设置触摸音效 */
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static setBatchEffect(path: string) {
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this.effectPath = path;
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}
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onLoad() {
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this.node.on(Node.EventType.TOUCH_END, this.onTouchEnd, this);
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this.node.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
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@@ -56,23 +60,16 @@ export default class ButtonSimple extends Component {
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/** 短按触摸音效 */
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protected async playEffect() {
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if (this.effect) {
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if (ButtonSimple.effectPath) {
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oops.audio.playEffect(ButtonSimple.effectPath);
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}
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else if (this.effect) {
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oops.audio.playEffect(this.effect);
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// const effectId = await oops.audio.playEffect(this.effect, resLoader.defaultBundleName, () => {
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// this.effectIds.remove(effectId);
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// });
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// if (effectId > 0) this.effectIds.push(effectId);
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}
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}
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onDestroy() {
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this.node.off(Node.EventType.TOUCH_END, this.onTouchEnd, this);
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this.node.off(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
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// if (this.effect) {
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// this.effectIds.forEach(effectId => {
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// oops.audio.putEffect(effectId, this.effect);
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// });
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// }
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}
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}
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@@ -32,6 +32,12 @@ export default class UIButton extends Button {
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/** 触摸结束时间 */
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private _touchEndTime = 0;
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private static effectPath: string = null!;
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/** 批量设置触摸音效 */
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static setBatchEffect(path: string) {
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this.effectPath = path;
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}
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/** 触摸结束 */
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protected _onTouchEnded(event: EventTouch) {
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if (!this._interactable || !this.enabledInHierarchy) {
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@@ -74,7 +80,10 @@ export default class UIButton extends Button {
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/** 短按触摸音效 */
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protected playEffect() {
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if (this.effect) {
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if (UIButton.effectPath) {
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oops.audio.playEffect(UIButton.effectPath);
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}
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else if (this.effect) {
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oops.audio.playEffect(this.effect);
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}
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}
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