mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-09-11 04:17:25 +08:00
100 lines
3.2 KiB
TypeScript
100 lines
3.2 KiB
TypeScript
import { instantiate, Node, Prefab, Vec3 } from 'cc';
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import type { GameComponent } from '../GameComponent';
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import { ViewUtil } from '../../../core/utils/ViewUtil';
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import { GamePartBase } from '../GamePartBase';
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import { MoveTo } from '../../../libs/animator-move/MoveTo';
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import { resLoader } from 'db://oops-framework/core/common/loader/ResLoader';
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/** 预制节点与节点树管理 */
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export class GamePartNode extends GamePartBase {
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/** 宿主组件 */
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protected declare comp: GameComponent;
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/** 摊平的节点集合(所有节点不能重名)- 延迟初始化 */
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private _nodes: Map<string, Node> | null = null;
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/** 获取节点集合 */
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get nodes(): Map<string, Node> {
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if (!this._nodes) {
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this._nodes = new Map();
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}
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return this._nodes;
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}
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/** 获取节点
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* @param name 节点名称
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* @returns 节点对象
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*/
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get(name: string): Node | undefined {
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return this._nodes?.get(name);
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}
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/** 获取节点树信息 */
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nodeTreeInfoLite(): void {
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this.nodes.clear();
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ViewUtil.nodeTreeInfoLite(this.comp.node, this.nodes);
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}
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/** 创建预制体节点
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* @param path 预制体路径
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* @param bundleName 资源包名称
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* @returns 节点对象
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*/
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async createPrefabNode(path: string, bundleName: string = resLoader.defaultBundleName): Promise<Node | null> {
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const prefab = await this.comp.res.load(bundleName, path, Prefab);
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if (!prefab) {
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console.warn('[OopsFramework]', `预制体加载失败: ${path}`);
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return null;
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}
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return instantiate(prefab);
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}
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/**
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* 移动节点到指定目标位置
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* @param node 要移动的节点
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* @param target 目标位置(Vec3)或目标节点(Node)
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* @param speed 移动速度(每秒移动的像素距离)
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* @param options 可选参数配置
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* @returns MoveTo组件实例
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*/
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moveTo(
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node: Node,
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target: Vec3 | Node,
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speed: number,
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options?: {
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hasYAxis?: boolean;
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offset?: number;
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offsetVector?: Vec3;
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onStart?: () => void;
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onComplete?: () => void;
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onChange?: () => void;
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}
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): MoveTo | null {
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let moveTo = node.getComponent(MoveTo);
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if (!moveTo) {
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moveTo = node.addComponent(MoveTo);
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}
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moveTo.target = target;
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moveTo.speed = speed;
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if (options) {
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if (options.hasYAxis !== undefined) moveTo.hasYAxis = options.hasYAxis;
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if (options.offset !== undefined) moveTo.offset = options.offset;
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if (options.offsetVector !== undefined) moveTo.offsetVector = options.offsetVector;
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if (options.onStart !== undefined) moveTo.onStart = options.onStart;
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if (options.onComplete !== undefined) moveTo.onComplete = options.onComplete;
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if (options.onChange !== undefined) moveTo.onChange = options.onChange;
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}
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moveTo.move();
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return moveTo;
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}
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/** 销毁节点模块 */
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override destroy(): void {
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this._nodes?.clear();
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this._nodes = null;
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}
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}
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