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https://gitee.com/dgflash/oops-plugin-framework.git
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GameComponent添加键盘事件开关
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36
assets/core/utils/TimeUtils.ts
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36
assets/core/utils/TimeUtils.ts
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@@ -0,0 +1,36 @@
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/** 时间工具 */
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export class TimeUtil {
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/** 间隔天数 */
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public static daysBetween(time1: number | string | Date, time2: number | string | Date): number {
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if (time2 == undefined || time2 == null) {
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time2 = +new Date();
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}
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let startDate = new Date(time1).toLocaleDateString()
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let endDate = new Date(time2).toLocaleDateString()
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let startTime = new Date(startDate).getTime();
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let endTime = new Date(endDate).getTime();
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let dates = Math.abs((startTime - endTime)) / (1000 * 60 * 60 * 24);
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return dates;
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}
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/** 间隔秒数 */
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public static secsBetween(time1: number, time2: number) {
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if (time2 == undefined || time2 == null) {
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time2 = +new Date();
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}
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let dates = Math.abs((time2 - time1)) / (1000);
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return dates;
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}
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/**
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* 代码休眠时间
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* @param ms 毫秒
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*/
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public static async sleep(ms: number) {
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return new Promise<void>((resolve) => {
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setTimeout(() => {
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resolve();
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}, ms)
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});
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}
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}
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9
assets/core/utils/TimeUtils.ts.meta
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9
assets/core/utils/TimeUtils.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "c20708ec-ab41-4371-a4eb-161c80f32ce6",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -4,7 +4,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-12-13 11:36:00
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*/
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import { Asset, Component, EventTouch, Node, __private, _decorator } from "cc";
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import { Asset, Component, EventKeyboard, EventTouch, Input, Node, __private, _decorator, input } from "cc";
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import { oops } from "../../core/Oops";
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import { EventDispatcher } from "../../core/common/event/EventDispatcher";
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import { EventMessage, ListenerFunc } from "../../core/common/event/EventMessage";
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@@ -261,6 +261,32 @@ export class GameComponent extends Component {
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console.error(`名为【${name}】的全局事方法不存在`);
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}
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}
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/**
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* 键盘事件开关
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* @param on 打开键盘事件为true
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*/
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setKeyboard(on: boolean) {
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if (on) {
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input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this);
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input.on(Input.EventType.KEY_UP, this.onKeyUp, this);
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input.on(Input.EventType.KEY_PRESSING, this.onKeyPressing, this);
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}
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else {
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input.off(Input.EventType.KEY_DOWN, this.onKeyDown, this);
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input.off(Input.EventType.KEY_UP, this.onKeyUp, this);
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input.off(Input.EventType.KEY_PRESSING, this.onKeyPressing, this);
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}
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}
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/** 键按下 */
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protected onKeyDown(event: EventKeyboard) { }
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/** 键放开 */
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protected onKeyUp(event: EventKeyboard) { }
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/** 键长按 */
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protected onKeyPressing(event: EventKeyboard) { }
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//#endregion
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protected onDestroy() {
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