优化GameComponent的全局消息事件

This commit is contained in:
dgflash
2024-06-11 17:15:21 +08:00
parent b0e156c1be
commit df0fce138d
3 changed files with 5 additions and 5 deletions

View File

@@ -39,11 +39,11 @@ export class EventDispatcher {
* @param event 事件名
* @param args 事件参数
*/
dispatchEvent(event: string, args: any = null) {
dispatchEvent(event: string, ...args: any) {
if (this._msg == null) {
this._msg = new MessageEventData();
}
this._msg.dispatchEvent(event, args);
this._msg.dispatchEvent(event, ...args);
}
/**

View File

@@ -54,7 +54,7 @@ export class MessageEventData {
* @param args(any) 事件参数
*/
dispatchEvent(event: string, ...args: any) {
MessageManager.Instance.dispatchEvent(event, args);
MessageManager.Instance.dispatchEvent(event, ...args);
}
/** 清除所有的全局事件监听 */

View File

@@ -52,8 +52,8 @@ export class GameComponent extends Component {
* @param event 事件名
* @param args 事件参数
*/
dispatchEvent(event: string, args: any = null) {
this.event.dispatchEvent(event, args);
dispatchEvent(event: string, ...args: any) {
this.event.dispatchEvent(event, ...args);
}
//#endregion