音乐模块支持可扩展的播放参数

This commit is contained in:
dgflash
2025-07-31 09:49:05 +08:00
parent 297421dbec
commit c857db0386
6 changed files with 165 additions and 209 deletions

View File

@@ -2,6 +2,7 @@ import { AudioClip, Node, NodePool } from "cc";
import { oops } from "../../Oops";
import { resLoader } from "../loader/ResLoader";
import { AudioEffect } from "./AudioEffect";
import { IAudioParams } from "./IAudio";
const AE_ID_MAX = 30000;
@@ -9,10 +10,10 @@ const AE_ID_MAX = 30000;
export class AudioEffectPool {
private _switch: boolean = true;
/** 音效开关 */
public get switch(): boolean {
get switch(): boolean {
return this._switch;
}
public set switch(value: boolean) {
set switch(value: boolean) {
this._switch = value;
if (value) this.stop();
}
@@ -52,10 +53,21 @@ export class AudioEffectPool {
* @param onPlayComplete 播放完成回调
* @returns
*/
async load(url: string | AudioClip, bundleName: string = resLoader.defaultBundleName, onPlayComplete?: Function): Promise<number> {
async loadAndPlay(url: string | AudioClip, params?: IAudioParams): Promise<number> {
return new Promise(async (resolve, reject) => {
if (!this.switch) return resolve(-1);
let bundleName = resLoader.defaultBundleName;
let loop = false;
let volume = this.volume;
let onPlayComplete: Function = null!;
if (params) {
if (params.bundle != null) bundleName = params.bundle;
if (params.loop != null) loop = params.loop;
if (params.volume != null) volume = params.volume;
if (params.onPlayComplete != null) onPlayComplete = params.onPlayComplete;
}
// 创建音效资源
let clip: AudioClip;
if (url instanceof AudioClip) {
@@ -63,6 +75,8 @@ export class AudioEffectPool {
}
else {
clip = resLoader.get(url, AudioClip, bundleName)!;
// 加载音效资源
if (clip == null) {
let urls = this.res.get(bundleName);
if (urls == null) {
@@ -101,22 +115,24 @@ export class AudioEffectPool {
node.name = "AudioEffect";
node.parent = oops.audio.node;
ae = node.addComponent(AudioEffect)!;
ae.onComplete = () => {
this.put(aeid, url, bundleName); // 播放完回收对象
onPlayComplete && onPlayComplete(aeid, url, bundleName);
// console.log(`【音效】回收,池中剩余音效播放器【${this.pool.size()}】`);
};
}
else {
node = this.pool.get()!;
ae = node.getComponent(AudioEffect)!;
}
ae.onComplete = () => {
this.put(aeid, url, bundleName); // 播放完回收对象
onPlayComplete && onPlayComplete();
// console.log(`【音效】回收,池中剩余音效播放器【${this.pool.size()}】`);
};
// 记录正在播放的音效播放器
this.effects.set(key, ae);
ae.volume = this.volume;
ae.loop = loop;
ae.clip = clip;
ae.volume = volume;
ae.currentTime = 0;
ae.play();
resolve(aeid);
@@ -147,23 +163,6 @@ export class AudioEffectPool {
}
}
/** 释放所有音效资源与对象池中播放器 */
release() {
// 释放正在播放的音效
this.effects.forEach(ae => {
ae.node.destroy();
});
this.effects.clear();
// 释放音效资源
this.res.forEach((urls: string[], bundleName: string) => {
urls.forEach(url => resLoader.release(url, bundleName));
});
// 释放池中播放器
this.pool.clear();
}
/** 停止播放所有音效 */
stop() {
this.effects.forEach(ae => {
@@ -188,4 +187,21 @@ export class AudioEffectPool {
ae.pause();
});
}
/** 释放所有音效资源与对象池中播放器 */
release() {
// 释放正在播放的音效
this.effects.forEach(ae => {
ae.node.destroy();
});
this.effects.clear();
// 释放音效资源
this.res.forEach((urls: string[], bundleName: string) => {
urls.forEach(url => resLoader.release(url, bundleName));
});
// 释放池中播放器
this.pool.clear();
}
}

View File

@@ -2,6 +2,7 @@ import { AudioClip, Component } from "cc";
import { oops } from "../../Oops";
import { AudioEffectPool } from "./AudioEffectPool";
import { AudioMusic } from "./AudioMusic";
import { IAudioParams } from "./IAudio";
const LOCAL_STORE_KEY = "game_audio";
@@ -19,100 +20,15 @@ export class AudioManager extends Component {
effect: AudioEffectPool = new AudioEffectPool();
/** 音乐管理状态数据 */
private local_data: any = {};
/**
* 设置背景音乐播放完成回调
* @param callback 背景音乐播放完成回调
*/
setMusicComplete(callback: Function | null = null) {
this.music.onComplete = callback;
}
/**
* 播放背景音乐
* @param url 资源地址
* @param callback 音乐播放完成事件
* @param bundleName 资源包名
*/
playMusic(url: string, callback?: Function, bundleName?: string) {
if (this.music.switch) {
this.music.loop = false;
this.music.load(url, callback, bundleName).then();
}
}
/** 循环播放背景音乐 */
playMusicLoop(url: string, bundleName?: string) {
if (this.music.switch) {
this.music.loop = true;
this.music.load(url, null!, bundleName).then();
}
}
/** 停止背景音乐播放 */
stopMusic() {
if (this.music.switch && this.music.playing) {
this.music.stop();
}
}
/**
* 获取背景音乐播放进度
*/
get progressMusic(): number {
return this.music.progress;
}
/**
* 设置背景乐播放进度
* @param value 播放进度值
*/
set progressMusic(value: number) {
this.music.progress = value;
}
/**
* 获取背景音乐音量
*/
get volumeMusic(): number {
return this.music.volume;
}
/**
* 设置背景音乐音量
* @param value 音乐音量值
*/
set volumeMusic(value: number) {
this.music.volume = value;
this.save();
}
/**
* 获取背景音乐开关值
*/
get switchMusic(): boolean {
return this.music.switch;
}
/**
* 设置背景音乐开关值
* @param value 开关值
*/
set switchMusic(value: boolean) {
this.music.switch = value;
if (!value) this.music.stop();
this.save();
}
private localData: any = {};
/**
* 播放音效
* @param url 资源地址
* @param callback 加载完成回调
* @param bundleName 资源包名
* @param params 音效参数
*/
playEffect(url: string | AudioClip, bundleName?: string, onPlayComplete?: Function): Promise<number> {
return this.effect.load(url, bundleName, onPlayComplete);
playEffect(url: string | AudioClip, params?: IAudioParams): Promise<number> {
return this.effect.loadAndPlay(url, params);
}
/** 回收音效播放器 */
@@ -120,35 +36,6 @@ export class AudioManager extends Component {
this.effect.put(aeid, url, bundleName);
}
/** 获取音效音量 */
get volumeEffect(): number {
return this.effect.volume;
}
/**
* 设置获取音效音量
* @param value 音效音量值
*/
set volumeEffect(value: number) {
this.effect.volume = value;
this.save();
}
/** 获取音效开关值 */
get switchEffect(): boolean {
return this.effect.switch;
}
/**
* 设置音效开关值
* @param value 音效开关值
*/
set switchEffect(value: boolean) {
this.effect.switch = value;
if (!value) this.effect.stop();
this.save();
}
/** 恢复当前暂停的音乐与音效播放 */
resumeAll() {
if (!this.music.playing && this.music.progress > 0) this.music.play();
@@ -169,20 +56,20 @@ export class AudioManager extends Component {
/** 保存音乐音效的音量、开关配置数据到本地 */
save() {
this.local_data.volume_music = this.music.volume;
this.local_data.volume_effect = this.effect.volume;
this.local_data.switch_music = this.music.switch;
this.local_data.switch_effect = this.effect.switch;
this.localData.volume_music = this.music.volume;
this.localData.volume_effect = this.effect.volume;
this.localData.switch_music = this.music.switch;
this.localData.switch_effect = this.effect.switch;
oops.storage.set(LOCAL_STORE_KEY, this.local_data);
oops.storage.set(LOCAL_STORE_KEY, this.localData);
}
/** 本地加载音乐音效的音量、开关配置数据并设置到游戏中 */
load() {
this.music = this.getComponent(AudioMusic) || this.addComponent(AudioMusic)!;
this.local_data = oops.storage.getJson(LOCAL_STORE_KEY);
if (this.local_data) {
this.localData = oops.storage.getJson(LOCAL_STORE_KEY);
if (this.localData) {
try {
this.setState();
}
@@ -196,14 +83,14 @@ export class AudioManager extends Component {
}
private setState() {
this.music.volume = this.local_data.volume_music;
this.effect.volume = this.local_data.volume_effect;
this.music.switch = this.local_data.switch_music;
this.effect.switch = this.local_data.switch_effect;
this.music.volume = this.localData.volume_music;
this.effect.volume = this.localData.volume_effect;
this.music.switch = this.localData.switch_music;
this.effect.switch = this.localData.switch_effect;
}
private setStateDefault() {
this.local_data = {};
this.localData = {};
this.music.volume = 1;
this.effect.volume = 1;
this.music.switch = true;

View File

@@ -6,8 +6,9 @@
*/
import { AudioClip, AudioSource, _decorator } from 'cc';
import { resLoader } from '../loader/ResLoader';
import { IAudioParams } from './IAudio';
const { ccclass, menu } = _decorator;
const { ccclass } = _decorator;
/**
* 背景音乐
@@ -15,25 +16,20 @@ const { ccclass, menu } = _decorator;
*/
@ccclass('AudioMusic')
export class AudioMusic extends AudioSource {
/** 背景音乐开关 */
switch: boolean = true;
/** 背景音乐播放完成回调 */
onComplete: Function | null = null;
private _progress: number = 0;
private _isLoading: boolean = false;
private _nextBundleName: string = null!; // 下一个音乐资源包
private _nextUrl: string = null!; // 下一个播放音乐
private _nextUrl: string = null!;
private _nextParams: IAudioParams = null!;
private _params: IAudioParams = null!;
start() {
// this.node.on(AudioSource.EventType.STARTED, this.onAudioStarted, this);
this.node.on(AudioSource.EventType.ENDED, this.onAudioEnded, this);
/** 背景音乐开关 */
private _switch: boolean = true;
get switch(): boolean {
return this._switch;
}
// private onAudioStarted() { }
private onAudioEnded() {
this.onComplete && this.onComplete();
set switch(value: boolean) {
this._switch = value;
if (!value) this.stop();
}
/** 获取音乐播放进度 */
@@ -51,34 +47,59 @@ export class AudioMusic extends AudioSource {
this.currentTime = value * this.duration;
}
start() {
// this.node.on(AudioSource.EventType.STARTED, this.onAudioStarted, this);
this.node.on(AudioSource.EventType.ENDED, this.onAudioEnded, this);
}
// private onAudioStarted() { }
private onAudioEnded() {
if (this._params && this._params.onPlayComplete) {
this._params.onPlayComplete();
}
}
/**
* 加载音乐并播放
* @param url 音乐资源地址
* @param callback 加载完成回调
* @param bundleName 资源包名
* @param params 背景音乐资源播放参数
*/
async load(url: string, callback?: Function, bundleName: string = resLoader.defaultBundleName) {
async loadAndPlay(url: string, params?: IAudioParams) {
if (!this.switch) return; // 禁止播放音乐
// 下一个加载的背景音乐资源
if (this._isLoading) {
this._nextBundleName = bundleName;
this._nextUrl = url;
this._nextParams = params!;
return;
}
let bundleName = resLoader.defaultBundleName;
let loop = false;
let volume = this.volume;
let onPlayComplete: Function = null!;
if (params) {
this._params = params!
if (params.bundle != null) bundleName = params.bundle;
if (params.loop != null) loop = params.loop;
if (params.volume != null) volume = params.volume;
if (params.onPlayComplete != null) onPlayComplete = params.onPlayComplete;
};
this._isLoading = true;
var data: AudioClip = await resLoader.loadAsync(bundleName, url, AudioClip);
if (data) {
var clip: AudioClip = await resLoader.loadAsync(bundleName, url, AudioClip);
if (clip) {
this._isLoading = false;
// 处理等待加载的背景音乐
if (this._nextUrl != null) {
// 加载等待播放的背景音乐
this.load(this._nextUrl, callback, this._nextBundleName);
this._nextBundleName = this._nextUrl = null!;
this.loadAndPlay(this._nextUrl, this._nextParams);
this._nextUrl = null!;
this._nextParams = null!;
}
else {
callback && callback();
// 正在播放的时候先关闭
if (this.playing) {
this.stop();
@@ -88,12 +109,21 @@ export class AudioMusic extends AudioSource {
this.release();
// 播放背景音乐
this.clip = data;
this.clip = clip;
this.loop = loop;
this.volume = volume;
this.currentTime = 0;
this.play();
}
}
}
stop(): void {
if (this.switch && this.playing) {
super.stop();
}
}
/** 释放当前背景音乐资源 */
release() {
if (this.clip) {

View File

@@ -0,0 +1,10 @@
export interface IAudioParams {
/** 资源包名 */
bundle?: string,
/** 是否循环播放 */
loop?: boolean;
/** 音效音量 */
volume?: number;
/** 播放完成事件 */
onPlayComplete?: Function;
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "82ec630f-ea0b-4e37-a671-1b4555a756db",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -6,6 +6,7 @@
*/
import { Asset, Button, Component, EventHandler, EventKeyboard, EventTouch, Input, Node, Prefab, Sprite, SpriteFrame, __private, _decorator, input, isValid } from "cc";
import { oops } from "../../core/Oops";
import { IAudioParams } from "../../core/common/audio/IAudio";
import { EventDispatcher } from "../../core/common/event/EventDispatcher";
import { EventMessage, ListenerFunc } from "../../core/common/event/EventMessage";
import { AssetType, CompleteCallback, Paths, ProgressCallback, resLoader } from "../../core/common/loader/ResLoader";
@@ -339,41 +340,44 @@ export class GameComponent extends Component {
/**
* 播放背景音乐(不受自动释放资源管理)
* @param url 资源地址
* @param callback 资源加载完成回调
* @param bundleName 资源包名
* @param params 背景音乐资源播放参数
*/
playMusic(url: string, callback?: Function, bundleName?: string) {
oops.audio.playMusic(url, callback, bundleName);
}
/**
* 循环播放背景音乐(不受自动释放资源管理)
* @param url 资源地址
* @param bundleName 资源包名
*/
playMusicLoop(url: string, bundleName?: string) {
oops.audio.stopMusic();
oops.audio.playMusicLoop(url, bundleName);
playMusic(url: string, params?: IAudioParams) {
oops.audio.music.loadAndPlay(url, params);
}
/**
* 播放音效
* @param url 资源地址
* @param callback 资源加载完成回调
* @param bundleName 资源包名
* @param params 音效播放参数
*/
async playEffect(url: string, bundleName?: string) {
if (bundleName == null) bundleName = oops.res.defaultBundleName;
let resId = await oops.audio.playEffect(url, bundleName, () => {
if (!this.isValid) return;
const rps = this.resPaths.get(ResType.Audio);
if (rps) {
const key = this.getResKey(bundleName, url);
rps.delete(key);
async playEffect(url: string, params?: IAudioParams): Promise<number> {
return new Promise(async (resolve, reject) => {
let bundleName = resLoader.defaultBundleName;
if (params == null) {
params = { bundle: bundleName }
}
else if (params.bundle != null) {
bundleName = params.bundle;
}
// 音效播放完,关闭正在播放状态的音乐效果
params.onPlayComplete = (aeid: number, url: string, bundleName: string) => {
// 音效播放完前,界面被释放
if (!this.isValid) return;
// 删除界面音效的播放记录
const rps = this.resPaths.get(ResType.Audio);
if (rps) {
const key = this.getResKey(bundleName, url, aeid);
rps.delete(key);
}
}
let resId = await oops.audio.playEffect(url, params);
this.addPathToRecord(ResType.Audio, bundleName, url, resId); // 支持界面释放时,立即停止所有音效的播放
resolve(resId);
});
this.addPathToRecord(ResType.Audio, bundleName, url, resId);
}
//#endregion