特效管理添加自动回收播放完的特效资源到对象池中

This commit is contained in:
dgflash
2022-08-19 16:48:18 +08:00
parent 5a523f1d70
commit b3e8dc8b6c
2 changed files with 75 additions and 15 deletions

View File

@@ -1,30 +1,53 @@
/*
* @Author: dgflash
* @Date: 2021-12-30 19:16:47
* @Date: 2022-08-19 15:36:08
* @LastEditors: dgflash
* @LastEditTime: 2022-08-05 09:39:33
* @LastEditTime: 2022-08-19 16:38:15
*/
import { Animation, Component, _decorator } from 'cc';
import { Animation, Component, ParticleSystem, _decorator } from 'cc';
import { EffectSingleCase } from './EffectSingleCase';
const { ccclass, property } = _decorator;
@ccclass('EffectFinishedRelease')
/** 动画播放完释放特效 */
@ccclass('EffectFinishedRelease')
export class EffectFinishedRelease extends Component {
@property({ type: Animation, tooltip: '资源对象池类型名' })
anim: Animation = null!;
private maxDuration: number = 0;
onLoad() {
this.anim.on(Animation.EventType.FINISHED, this.onFinished, this);
this.anim.on(Animation.EventType.LASTFRAME, this.onFinished, this);
let arrAni: Animation[] = this.node.getComponentsInChildren(Animation);
arrAni.forEach((element: Animation, idx: number) => {
element.play();
let aniName = element?.defaultClip?.name;
if (aniName) {
let aniState = element.getState(aniName);
if (aniState) {
let duration = aniState.duration;
this.maxDuration = duration > this.maxDuration ? duration : this.maxDuration;
aniState.speed = 1;
}
}
});
let arrParticle: ParticleSystem[] = this.node.getComponentsInChildren(ParticleSystem);
arrParticle.forEach((element: ParticleSystem) => {
element.simulationSpeed = 1;
// element.clear(); // cc3.6 执行报错
element.stop();
element.play()
let duration: number = element.duration;
this.maxDuration = duration > this.maxDuration ? duration : this.maxDuration;
});
}
protected onEnable() {
this.anim.play();
this.scheduleOnce(this.onRecovery.bind(this), this.maxDuration);
}
private onFinished() {
EffectSingleCase.instance.put(this.node);
private onRecovery() {
if (this.node.parent) EffectSingleCase.instance.put(this.node);
}
}

View File

@@ -2,16 +2,27 @@
* @Author: dgflash
* @Date: 2021-10-12 14:00:43
* @LastEditors: dgflash
* @LastEditTime: 2022-07-25 11:51:21
* @LastEditTime: 2022-08-19 16:34:48
*/
import { Component, Node, NodePool, Vec3 } from 'cc';
import { Component, Node, NodePool, Prefab, Vec3 } from 'cc';
import { resLoader } from '../../core/common/loader/ResLoader';
import { ViewUtil } from '../../core/utils/ViewUtil';
import { EffectFinishedRelease } from './EffectFinishedRelease';
/** 效果数据 */
class EffectData extends Component {
type: string = null!;
}
/** 特效参数 */
interface IEffectParams {
/** 初始位置 */
pos?: Vec3,
/** 是否播放完成后删除 */
isPlayFinishedRelease?: boolean
}
/** 全局单例特效 */
export class EffectSingleCase {
private static _instance: EffectSingleCase;
@@ -24,13 +35,35 @@ export class EffectSingleCase {
private effects: Map<string, NodePool> = new Map();
/** 加载资源并现实特效 */
loadAndShow(name: string, parent: Node, params?: IEffectParams): Promise<Node> {
return new Promise((resolve, reject) => {
var np = this.effects.get(name);
if (np == undefined) {
resLoader.load(name, Prefab, (err: Error | null, prefab: Prefab) => {
if (err) {
console.error(`名为【${name}】的特效资源加载失败`);
return;
}
var node = this.show(name, parent, params);
resolve(node);
});
}
else {
var node = this.show(name, parent, params);
resolve(node);
}
});
}
/**
* 显示预制对象
* @param name 预制对象名称
* @param parent 父节点
* @param pos 位置
*/
show(name: string, parent: Node, pos?: Vec3): Node {
show(name: string, parent: Node, params?: IEffectParams): Node {
var np = this.effects.get(name);
if (np == null) {
np = new NodePool();
@@ -41,12 +74,16 @@ export class EffectSingleCase {
if (np.size() == 0) {
node = ViewUtil.createPrefabNode(name);
node.addComponent(EffectData).type = name;
if (params && params.isPlayFinishedRelease) {
node.addComponent(EffectFinishedRelease);
}
}
else {
node = np.get()!;
}
node.parent = parent;
if (pos) node.position = pos;
if (params && params.pos) node.position = params.pos;
return node;
}