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显示对象模块的快捷按钮事件绑定处理中,过滤长按按钮组件的事件出发,避免逻辑冲突
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@@ -10,7 +10,7 @@ import { EventDispatcher } from "../../core/common/event/EventDispatcher";
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import { EventMessage, ListenerFunc } from "../../core/common/event/EventMessage";
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import { AssetType, CompleteCallback, ProgressCallback } from "../../core/common/loader/ResLoader";
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import { ViewUtil } from "../../core/utils/ViewUtil";
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import { EventHandler } from "cc";
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import { ButtonTouchLong } from "../../libs/gui/button/ButtonTouchLong";
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const { ccclass } = _decorator;
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@@ -238,10 +238,13 @@ export class GameComponent extends Component {
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this.node.on(Node.EventType.TOUCH_END, (event: EventTouch) => {
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var self: any = this;
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var func = self[event.target.name];
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if (func)
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if (func) {
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func.call(this, event);
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else if (event.target != this.node)
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}
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// 不触发界面根节点触摸事件、不触发长按钮组件的触摸事件
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else if (event.target != this.node && event.target.getComponent(ButtonTouchLong) == null) {
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console.error(`名为【${event.target.name}】的按钮事件方法不存在`);
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}
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}, this);
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// Cocos Creator Button组件批量绑定触摸事件
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