mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-13 00:47:33 +08:00
更新最新框架的API文档生成插件配置
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,6 +3,7 @@
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# Cocos Creator 3D Project
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#///////////////////////////
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node_modules/
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docs/
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temp/
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#//////////////////////////
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# NPM
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118
README.md
118
README.md
@@ -1,48 +1,90 @@
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### 介绍
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Oops Framework 基于 Cocos Creator 3.x 开发的一款游戏框架。
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1. 提供游戏常用功能库,提高开发效率
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2. 提供业务模块代码模板,降低程序设计难度
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3. 框架内置模块低耦合,可自行删减不需要的模块,以适应不同类型的游戏
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4. 框架提供游戏常用插件工具
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- 热更新配置生成插件([传送门](https://gitee.com/dgflash/oops-plugin-hot-update))
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- 策划Excel配置表生成Json格式与配套ts代码插件([传送门](https://gitee.com/dgflash/oops-plugin-excel-to-json))
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<div align="center" >
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<img src="https://foruda.gitee.com/images/1724943109003294846/4b4d1ba8_548477.png" width="425" height="186" />
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</div>
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### <a href="https://gitee.com/dgflash/oops-framework/wikis/pages?sort_id=12002375&doc_id=2873565" target="_blank">框架文档</a>
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### 学习部署说明
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1. 下载教程项目
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```
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git clone https://gitee.com/dgflash/oops-framework.git
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```
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<div align="center" >
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<a href="https://gitee.com/dgflash/oops-plugin-framework/blob/master/LICENSE" target="_blank">
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<img src="https://img.shields.io/badge/Licence-MIT-green.svg?style=flat" height="22"/>
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</a>
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<a href="https://gitee.com/dgflash/oops-framework/wikis/pages?sort_id=12101082&doc_id=2873565" target="_blank">
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<img src="https://img.shields.io/badge/Version-2.0.0-blue.svg?style=flat" height="22"/>
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</a>
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||||
<a href="https://gitee.com/dgflash/oops-framework/wikis/pages?sort_id=12002367&doc_id=2873565" target="_blank">
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||||
<img src="https://img.shields.io/badge/Document-Guide-red.svg?style=flat" height="22"/>
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||||
</a>
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||||
<a href='https://gitee.com/dgflash/oops-framework/stargazers' target="_blank">
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||||
<img src='https://gitee.com/dgflash/oops-framework/badge/star.svg?theme=dark' alt='star' height="22" />
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||||
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2. 下载框架插件
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#### windows
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执行根目录下的 update-oops-plugin-framework.bat 下载最新版本框架插件
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#### mac
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项目下载后执行 update-oops-plugin-framework.sh 下载最新版本框架插件
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### 开发部署说明
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1. 下载游戏项目模板
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```
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git clone https://gitee.com/dgflash/oops-game-kit.git
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```
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</div>
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2. 下载框架插件
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#### windows
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执行根目录下的 update-oops-plugin-framework.bat 下载最新版本框架插件
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|
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#### mac
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项目下载后执行 update-oops-plugin-framework.sh 下载最新版本框架插件
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<br/>
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||||
|
||||
### QQ群
|
||||
- 798575969(1群 - 满)
|
||||
# 概览
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||||
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||||
oops Framework 是一款基于 Cocos Creator 3.x 开发的游戏框架。自 2021 年 7 月开源起,它始终与 Cocos Creator 3.x 的各个版本保持同步更新。与此同时,该框架也在持续迭代版本,不断提升稳定性与易用性。
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<br/>
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<br>
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# 设计理念
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oops Framework 致力于提供一个拥有游戏开发常用技术的框架,从而提高开发效率、降低开发门槛、专注于内容设计、促进技术共享和交流。
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<br/>
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<br/>
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# 框架特点
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- 提供较为全面的游戏开发常用技术
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- 提供可提高开发效率的插件工具
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- 提供教学项目以及不同类型的解决方案项目
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- 拥有稳定可靠的框架技术
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- 对新人极为友好,操作简单且易于上手
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<br/>
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<br/>
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||||
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# 官方推荐
|
||||
|
||||
- <a href="https://mp.weixin.qq.com/s/FfkKn1jLxfDCd6sMaDAT-A" target="_blank">Cocos 官方推荐框架</a>
|
||||
- <a href="https://mp.weixin.qq.com/s/WTLBMjv0uoA4XPneLcjC-w" target="_blank">Cocos 官方2022年TOP10的插件工具</a>
|
||||
- <a href="https://mp.weixin.qq.com/s/MzP-6P6uiddm3ckrISvmkg" target="_blank">Cocos Creator 3.x 优秀开源框架</a>
|
||||
- <a href="https://www.bilibili.com/video/BV1B9pFejEko/?vd_source=2ecab277f9fb79c5e11c909bf0affd34" target="_blank">Cocos Creator 3.x 优秀开源框架盘点</a>
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||||
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||||
框架产品案例: [产品案例](https://gitee.com/dgflash/oops-framework/wikis/%E5%BA%94%E7%94%A8%E6%A1%88%E4%BE%8B)
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<br/>
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<br/>
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# 学习资源
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Oops框架文档: [WIKI](https://gitee.com/dgflash/oops-framework/wikis/pages?sort_id=12002375&doc_id=2873565)
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Oops框架Api文档: [Api](https://oops-1255342636.cos.ap-shanghai.myqcloud.com/doc/oops-framework/index.html)
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bili视频教程:[dgflash](https://space.bilibili.com/479459079?spm_id_from=333.788.upinfo.detail.click)
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||||
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||||
Cocos Store产品:[Cocos Store](https://store.cocos.com/app/search?name=dgflash)
|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
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||||
# 社群链接
|
||||
|
||||
- 798575969(1群 - 满)
|
||||
- 621415300(2群 - 满)
|
||||
- 628575875(3群 - 满)
|
||||
- 628575875(3群 - 满)
|
||||
- 226524184(4群 - 满)
|
||||
- 741197640(5群 - 满)
|
||||
- 438995424(6群 - 推荐)
|
||||
- 438995424(6群 - 满)
|
||||
- 916492808(7群 - 满)
|
||||
- 973884097(8群 - 推荐)
|
||||
|
||||
QQ频道号:q366856bf5
|
||||
|
||||
## [点击了解作者其它产品](https://store.cocos.com/app/search?name=oops)
|
||||
### QQ频道:q366856bf5
|
||||
22
tsconfig.doc.json
Normal file
22
tsconfig.doc.json
Normal file
@@ -0,0 +1,22 @@
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{
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"extends": "./tsconfig.json",
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"compilerOptions": {
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"outDir": "./dist-doc",
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"rootDir": "./",
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"types": [
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"./temp/declarations/cc.custom-macro",
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"./temp/declarations/cc",
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"./temp/declarations/jsb",
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"./temp/declarations/cc.env"
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]
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},
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"include": [
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"assets/**/*",
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"typedoc.ts"
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],
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"exclude": [
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"node_modules",
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"dist",
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"docs"
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]
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}
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17
typedoc.json
17
typedoc.json
@@ -1,6 +1,15 @@
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{
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"entryPoints": [
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"typedoc.ts"
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],
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"out": "docs"
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"entryPoints": ["typedoc.ts"],
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"out": "docs",
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"tsconfig": "tsconfig.doc.json",
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"name": "Oops Framework API",
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"readme": "README.md",
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"theme": "default",
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"excludePrivate": true,
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"excludeProtected": false,
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"excludeExternals": true,
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"includeVersion": true,
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"categorizeByGroup": true,
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"sort": ["source-order"],
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"skipErrorChecking": true
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}
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178
typedoc.ts
Normal file
178
typedoc.ts
Normal file
@@ -0,0 +1,178 @@
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// 该文件用作typedoc的入口点模块——我们的API生成器
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// 注:为避免项目代码中引用到生成API文档的TS文件,所以后缀加了.x避免VsCode提示导入,生成文档时去掉.x即可
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// npx typedoc
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/** core/common */
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export * from './assets/core/common/audio/AudioEffect';
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export * from './assets/core/common/audio/AudioEffectPool';
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export * from './assets/core/common/audio/AudioEnum';
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export * from './assets/core/common/audio/AudioManager';
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export * from './assets/core/common/audio/AudioMusic';
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export * from './assets/core/common/audio/IAudio';
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export * from './assets/core/common/event/EventDispatcher';
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export * from './assets/core/common/event/EventMessage';
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export * from './assets/core/common/event/MessageManager';
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export * from './assets/core/common/loader/ResLoader';
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export * from './assets/core/common/loader/ZipLoader';
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export * from './assets/core/common/log/Logger';
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export * from './assets/core/common/random/RandomManager';
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export * from './assets/core/common/random/SeedRandom';
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export * from './assets/core/common/storage/StorageManager';
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export * from './assets/core/common/storage/StorageSecurityCrypto';
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export * from './assets/core/common/storage/StorageSecuritySimple';
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export * from './assets/core/common/timer/Timer';
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export * from './assets/core/common/timer/TimerManager';
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/** core/game */
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export * from './assets/core/game/GameManager';
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/** core/gui */
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export * from './assets/core/gui/Gui';
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export * from './assets/core/gui/GuiEnum';
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export * from './assets/core/gui/layer/LayerDialog';
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export * from './assets/core/gui/layer/LayerEnum';
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export * from './assets/core/gui/layer/LayerGame';
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export * from './assets/core/gui/layer/LayerGameElement';
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export * from './assets/core/gui/layer/LayerHelper';
|
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export * from './assets/core/gui/layer/LayerManager';
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export * from './assets/core/gui/layer/LayerNotify';
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export * from './assets/core/gui/layer/LayerPopup';
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export * from './assets/core/gui/layer/LayerUI';
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export * from './assets/core/gui/layer/LayerUIElement';
|
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export * from './assets/core/gui/layer/UIConfig';
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export * from './assets/core/gui/prompt/LoadingIndicator';
|
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export * from './assets/core/gui/prompt/Notify';
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export * from './assets/core/Oops';
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export * from './assets/core/Root';
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/** core/utils */
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export * from './assets/core/utils/ArrayUtil';
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export * from './assets/core/utils/CameraUtil';
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export * from './assets/core/utils/DeviceUtil';
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export * from './assets/core/utils/EncryptUtil';
|
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export * from './assets/core/utils/ImageUtil';
|
||||
export * from './assets/core/utils/JsonUtil';
|
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export * from './assets/core/utils/LayerUtil';
|
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export * from './assets/core/utils/MathUtil';
|
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export * from './assets/core/utils/ObjectUtil';
|
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export * from './assets/core/utils/PhysicsUtil';
|
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export * from './assets/core/utils/PlatformUtil';
|
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export * from './assets/core/utils/RegexUtil';
|
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export * from './assets/core/utils/RotateUtil';
|
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export * from './assets/core/utils/StringUtil';
|
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export * from './assets/core/utils/TimeUtils';
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export * from './assets/core/utils/Vec3Util';
|
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export * from './assets/core/utils/ViewUtil';
|
||||
/** libs/animator */
|
||||
export * from './assets/libs/animator/AnimatorAnimation';
|
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export * from './assets/libs/animator/AnimatorCustomization';
|
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export * from './assets/libs/animator/AnimatorDragonBones';
|
||||
export * from './assets/libs/animator/AnimatorSkeletal';
|
||||
export * from './assets/libs/animator/AnimatorSpine';
|
||||
export * from './assets/libs/animator/AnimatorSpineSecondary';
|
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export * from './assets/libs/animator/core/AnimatorBase';
|
||||
export * from './assets/libs/animator/core/AnimatorCondition';
|
||||
export * from './assets/libs/animator/core/AnimatorController';
|
||||
export * from './assets/libs/animator/core/AnimatorParams';
|
||||
export * from './assets/libs/animator/core/AnimatorState';
|
||||
export * from './assets/libs/animator/core/AnimatorStateLogic';
|
||||
export * from './assets/libs/animator/core/AnimatorTransition';
|
||||
/** libs/animator-effect */
|
||||
export * from './assets/libs/animator-effect/Effect2DFollow3D';
|
||||
export * from './assets/libs/animator-effect/EffectDelayRelease';
|
||||
export * from './assets/libs/animator-effect/EffectEvent';
|
||||
export * from './assets/libs/animator-effect/EffectFinishedRelease';
|
||||
export * from './assets/libs/animator-effect/EffectSingleCase';
|
||||
export * from './assets/libs/animator-effect/2d/Ambilight';
|
||||
export * from './assets/libs/animator-effect/2d/FlashSpine';
|
||||
export * from './assets/libs/animator-effect/2d/FlashSprite';
|
||||
export * from './assets/libs/animator-effect/2d/SpineFinishedRelease';
|
||||
/** libs/animator-move */
|
||||
export * from './assets/libs/animator-move/MoveRigidBody';
|
||||
export * from './assets/libs/animator-move/MoveTo';
|
||||
export * from './assets/libs/animator-move/MoveTranslate';
|
||||
/** libs/behavior-tree */
|
||||
export * from './assets/libs/behavior-tree/BTreeNode';
|
||||
export * from './assets/libs/behavior-tree/BehaviorTree';
|
||||
export * from './assets/libs/behavior-tree/BranchNode';
|
||||
export * from './assets/libs/behavior-tree/Decorator';
|
||||
export * from './assets/libs/behavior-tree/IControl';
|
||||
export * from './assets/libs/behavior-tree/Priority';
|
||||
export * from './assets/libs/behavior-tree/Selector';
|
||||
export * from './assets/libs/behavior-tree/Sequence';
|
||||
export * from './assets/libs/behavior-tree/Task';
|
||||
export * from './assets/libs/behavior-tree/index';
|
||||
/** libs/camera */
|
||||
export * from './assets/libs/camera/FreeFlightCamera';
|
||||
export * from './assets/libs/camera/OrbitCamera';
|
||||
/** libs/collection */
|
||||
export * from './assets/libs/collection/AsyncQueue';
|
||||
export * from './assets/libs/collection/Collection';
|
||||
/** libs/ecs */
|
||||
export * from './assets/libs/ecs/ECS';
|
||||
export * from './assets/libs/ecs/ECSComp';
|
||||
export * from './assets/libs/ecs/ECSEntity';
|
||||
export * from './assets/libs/ecs/ECSGroup';
|
||||
export * from './assets/libs/ecs/ECSMask';
|
||||
export * from './assets/libs/ecs/ECSMatcher';
|
||||
export * from './assets/libs/ecs/ECSModel';
|
||||
export * from './assets/libs/ecs/ECSSystem';
|
||||
/** libs/extension */
|
||||
export * from './assets/libs/extension/ArrayExt';
|
||||
export * from './assets/libs/extension/DateExt';
|
||||
export * from './assets/libs/extension/DirectorExt';
|
||||
export * from './assets/libs/extension/NodeDragExt';
|
||||
export * from './assets/libs/extension/NodeExt';
|
||||
/** libs/gui */
|
||||
export * from './assets/libs/gui/button/ButtonEffect';
|
||||
export * from './assets/libs/gui/button/ButtonSimple';
|
||||
export * from './assets/libs/gui/button/ButtonTouchLong';
|
||||
export * from './assets/libs/gui/button/UIButton';
|
||||
export * from './assets/libs/gui/label/LabelChange';
|
||||
export * from './assets/libs/gui/label/LabelNumber';
|
||||
export * from './assets/libs/gui/label/LabelTime';
|
||||
export * from './assets/libs/gui/language/Language';
|
||||
export * from './assets/libs/gui/language/LanguageData';
|
||||
export * from './assets/libs/gui/language/LanguageLabel';
|
||||
export * from './assets/libs/gui/language/LanguagePack';
|
||||
export * from './assets/libs/gui/language/LanguageSpine';
|
||||
export * from './assets/libs/gui/language/LanguageSprite';
|
||||
export * from './assets/libs/gui/window/PromptBase';
|
||||
export * from './assets/libs/gui/window/PromptSkip';
|
||||
/** libs/model-view */
|
||||
export * from './assets/libs/model-view/JsonOb';
|
||||
export * from './assets/libs/model-view/StringFormat';
|
||||
export * from './assets/libs/model-view/VMBase';
|
||||
export * from './assets/libs/model-view/VMCompsEdit';
|
||||
export * from './assets/libs/model-view/VMCustom';
|
||||
export * from './assets/libs/model-view/VMEnv';
|
||||
export * from './assets/libs/model-view/VMEvent';
|
||||
export * from './assets/libs/model-view/VMLabel';
|
||||
export * from './assets/libs/model-view/VMModify';
|
||||
export * from './assets/libs/model-view/VMParent';
|
||||
export * from './assets/libs/model-view/VMProgress';
|
||||
export * from './assets/libs/model-view/VMState';
|
||||
export * from './assets/libs/model-view/ViewModel';
|
||||
export * from './assets/libs/model-view/ui/BhvButtonGroup';
|
||||
export * from './assets/libs/model-view/ui/BhvFrameIndex';
|
||||
export * from './assets/libs/model-view/ui/BhvRollNumber';
|
||||
export * from './assets/libs/model-view/ui/BhvSwitchPage';
|
||||
/** libs/network */
|
||||
export * from './assets/libs/network/HttpRequest';
|
||||
export * from './assets/libs/network/NetInterface';
|
||||
export * from './assets/libs/network/NetManager';
|
||||
export * from './assets/libs/network/NetNode';
|
||||
export * from './assets/libs/network/NetProtocolPako';
|
||||
export * from './assets/libs/network/WebSock';
|
||||
/** libs/render-texture */
|
||||
export * from './assets/libs/render-texture/RtToModel';
|
||||
export * from './assets/libs/render-texture/RtToSprite';
|
||||
/** module/common */
|
||||
export * from './assets/module/common/CCBusiness';
|
||||
export * from './assets/module/common/CCEntity';
|
||||
export * from './assets/module/common/CCView';
|
||||
export * from './assets/module/common/GameCollision';
|
||||
export * from './assets/module/common/GameComponent';
|
||||
export * from './assets/module/common/GameStorage';
|
||||
/** module/config */
|
||||
export * from './assets/module/config/BuildTimeConstants';
|
||||
export * from './assets/module/config/Config';
|
||||
export * from './assets/module/config/GameConfig';
|
||||
export * from './assets/module/config/GameQueryConfig';
|
||||
98
typedoc.ts.x
98
typedoc.ts.x
@@ -1,98 +0,0 @@
|
||||
// 该文件用作typedoc的入口点模块——我们的API生成器
|
||||
// 注:为避免项目代码中引用到生成API文档的TS文件,所以后缀加了.x避免VsCode提示导入,生成文档时去掉.x即可
|
||||
// npx typedoc
|
||||
|
||||
/** core/common */
|
||||
export * from './assets/core/common/audio/AudioEffect';
|
||||
export * from './assets/core/common/audio/AudioEffectPool';
|
||||
export * from './assets/core/common/audio/AudioManager';
|
||||
export * from './assets/core/common/audio/AudioMusic';
|
||||
export * from './assets/core/common/event/EventDispatcher';
|
||||
export * from './assets/core/common/event/EventMessage';
|
||||
export * from './assets/core/common/event/MessageManager';
|
||||
export * from './assets/core/common/loader/ResLoader';
|
||||
export * from './assets/core/common/log/Logger';
|
||||
export * from './assets/core/common/random/RandomManager';
|
||||
export * from './assets/core/common/random/SeedRandom';
|
||||
export * from './assets/core/common/storage/StorageManager';
|
||||
export * from './assets/core/common/storage/StorageSecuritySimple';
|
||||
export * from './assets/core/common/timer/Timer';
|
||||
export * from './assets/core/common/timer/TimerManager';
|
||||
/** core/game */
|
||||
export * from './assets/core/game/GameManager';
|
||||
/** core/gui */
|
||||
export * from './assets/core/gui/layer/Defines';
|
||||
export * from './assets/core/gui/layer/DelegateComponent';
|
||||
export * from './assets/core/gui/layer/LayerDialog';
|
||||
export * from './assets/core/gui/layer/LayerManager';
|
||||
export * from './assets/core/gui/layer/LayerNotify';
|
||||
export * from './assets/core/gui/layer/LayerPopup';
|
||||
export * from './assets/core/gui/layer/LayerUI';
|
||||
export * from './assets/core/gui/prompt/CommonPrompt';
|
||||
export * from './assets/core/gui/prompt/LoadingIndicator';
|
||||
export * from './assets/core/gui/prompt/Notify';
|
||||
// export * from './assets/core/Oops';
|
||||
// export * from './assets/core/Root';
|
||||
/** core/utils */
|
||||
export * from './assets/core/utils/ArrayUtil';
|
||||
export * from './assets/core/utils/CameraUtil';
|
||||
export * from './assets/core/utils/ImageUtil';
|
||||
export * from './assets/core/utils/JsonUtil';
|
||||
export * from './assets/core/utils/LayerUtil';
|
||||
export * from './assets/core/utils/MathUtil';
|
||||
export * from './assets/core/utils/ObjectUtil';
|
||||
export * from './assets/core/utils/PhysicsUtil';
|
||||
export * from './assets/core/utils/PlatformUtil';
|
||||
export * from './assets/core/utils/RegexUtil';
|
||||
export * from './assets/core/utils/RotateUtil';
|
||||
export * from './assets/core/utils/StringUtil';
|
||||
export * from './assets/core/utils/Vec3Util';
|
||||
export * from './assets/core/utils/ViewUtil';
|
||||
/** libs/animator-effect */
|
||||
// export * from './assets/libs/animator-effect/Effect2DFollow3D';
|
||||
// export * from './assets/libs/animator-effect/EffectDelayRelease';
|
||||
// export * from './assets/libs/animator-effect/EffectFinishedRelease';
|
||||
// export * from './assets/libs/animator-effect/EffectSingleCase';
|
||||
/** libs/collection */
|
||||
export * from './assets/libs/collection/AsyncQueue';
|
||||
export * from './assets/libs/collection/Collection';
|
||||
/** libs/ecs */
|
||||
export * from './assets/libs/ecs/ECS';
|
||||
export * from './assets/libs/ecs/ECSComp';
|
||||
export * from './assets/libs/ecs/ECSEntity';
|
||||
export * from './assets/libs/ecs/ECSSystem';
|
||||
/** libs/model-view */
|
||||
export * from './assets/libs/model-view/JsonOb';
|
||||
export * from './assets/libs/model-view/StringFormat';
|
||||
export * from './assets/libs/model-view/ui/BhvButtonGroup';
|
||||
export * from './assets/libs/model-view/ui/BhvFrameIndex';
|
||||
export * from './assets/libs/model-view/ui/BhvRollNumber';
|
||||
export * from './assets/libs/model-view/ui/BhvSwitchPage';
|
||||
export * from './assets/libs/model-view/ViewModel';
|
||||
export * from './assets/libs/model-view/VMBase';
|
||||
export * from './assets/libs/model-view/VMCompsEdit';
|
||||
export * from './assets/libs/model-view/VMCustom';
|
||||
export * from './assets/libs/model-view/VMEvent';
|
||||
export * from './assets/libs/model-view/VMLabel';
|
||||
export * from './assets/libs/model-view/VMModify';
|
||||
export * from './assets/libs/model-view/VMParent';
|
||||
export * from './assets/libs/model-view/VMProgress';
|
||||
export * from './assets/libs/model-view/VMState';
|
||||
|
||||
/** module/network */
|
||||
export * from './assets/libs/network/HttpRequest';
|
||||
export * from './assets/libs/network/NetInterface';
|
||||
export * from './assets/libs/network/NetManager';
|
||||
export * from './assets/libs/network/NetNode';
|
||||
export * from './assets/libs/network/NetProtocolPako';
|
||||
export * from './assets/libs/network/WebSock';
|
||||
/** module/ecs */
|
||||
export * from './assets/module/common/CCComp';
|
||||
export * from './assets/module/common/CCVMParentComp';
|
||||
export * from './assets/module/common/GameCollision';
|
||||
export * from './assets/module/common/GameComponent';
|
||||
export * from './assets/module/common/ModuleUtil';
|
||||
/** module/config */
|
||||
export * from './assets/module/config/Config';
|
||||
export * from './assets/module/config/GameConfig';
|
||||
export * from './assets/module/config/GameQueryConfig';
|
||||
Reference in New Issue
Block a user