mirror of
https://gitee.com/dgflash/oops-plugin-framework.git
synced 2026-05-07 19:07:30 +08:00
Merge branch 'develop' of https://gitee.com/dgflash/oops-plugin-framework into develop
This commit is contained in:
@@ -24,7 +24,7 @@ import { GameManager } from "./game/GameManager";
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import { LayerManager } from "./gui/layer/LayerManager";
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/** 框架版本号 */
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export var version: string = "2.0.0.20250404";
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export var version: string = "2.0.0.20250423";
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/** 框架核心模块访问入口 */
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export class oops {
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@@ -100,11 +100,12 @@ export class DelegateComponent extends Component {
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else {
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this.node.removeFromParent();
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}
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// 触发窗口组件上窗口移除之后的事件
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this.applyComponentsFunction(this.node, EventOnRemoved, this.vp.params);
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}
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onDestroy() {
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// 触发窗口组件上窗口移除之后的事件
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this.applyComponentsFunction(this.node, EventOnRemoved, this.vp.params);
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this.vp = null!;
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}
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@@ -52,7 +52,10 @@ export class MoveTo extends Component {
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update(dt: number) {
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let end: Vec3;
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console.assert(this.speed > 0, "移动速度必须要大于零");
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if (this.speed <= 0) {
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console.error("移动速度必须要大于零");
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return;
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}
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if (this.target instanceof Node) {
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end = this.ns == Node.NodeSpace.WORLD ? this.target.worldPosition : this.target.position;
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@@ -41,9 +41,16 @@ export class LanguageData {
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*
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* 3、config/game/Language配置表使用oops-plugin-excel-to-json插件生成,点击项目根目录下载update-oops-plugin-framework.bat或update-oops-plugin-framework.sh脚本下载插件
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*/
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public static getLangByID(labId: string): string {
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static getLangByID(labId: string): string {
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let content: string = null!;
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for (const [key, value] of this.language) {
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const content = value[labId];
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if (key == LanguageDataType.Excel) {
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let lang = value[labId];
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if (lang) content = lang[this.current];
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}
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else {
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content = value[labId];
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}
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if (content) return content;
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}
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return labId;
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@@ -4,7 +4,7 @@
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* @LastEditors: dgflash
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* @LastEditTime: 2022-12-13 11:36:00
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*/
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import { Asset, Button, Component, EventHandler, EventKeyboard, EventTouch, Input, Node, Sprite, SpriteFrame, __private, _decorator, input, isValid } from "cc";
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import { Asset, Button, Component, EventHandler, EventKeyboard, EventTouch, Input, Node, Prefab, Sprite, SpriteFrame, __private, _decorator, input, isValid } from "cc";
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import { oops } from "../../core/Oops";
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import { EventDispatcher } from "../../core/common/event/EventDispatcher";
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import { EventMessage, ListenerFunc } from "../../core/common/event/EventMessage";
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@@ -76,7 +76,7 @@ export class GameComponent extends Component {
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//#region 预制节点管理
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/** 摊平的节点集合(所有节点不能重名) */
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protected nodes: Map<string, Node> = null!;
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nodes: Map<string, Node> = null!;
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/** 通过节点名获取预制上的节点,整个预制不能有重名节点 */
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getNode(name: string): Node | undefined {
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@@ -106,7 +106,11 @@ export class GameComponent extends Component {
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* @param bundleName 资源包名
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*/
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createPrefabNodeAsync(path: string, bundleName: string = oops.res.defaultBundleName): Promise<Node> {
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return ViewUtil.createPrefabNodeAsync(path, bundleName);
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return new Promise(async (resolve, reject) => {
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await this.loadAsync(bundleName, path, Prefab);
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let node = ViewUtil.createPrefabNode(path, bundleName);
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resolve(node);
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});
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}
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//#endregion
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@@ -343,6 +347,8 @@ export class GameComponent extends Component {
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async playEffect(url: string, bundleName?: string) {
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if (bundleName == null) bundleName = oops.res.defaultBundleName;
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await oops.audio.playEffect(url, bundleName, () => {
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if (!this.isValid) return;
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const rps = this.resPaths.get(ResType.Audio);
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if (rps) {
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const key = this.getResKey(bundleName, url);
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@@ -485,7 +491,6 @@ export class GameComponent extends Component {
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/** 游戏旋转屏幕事件回调 */
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protected onGameOrientation(): void { }
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//#endregion
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protected onDestroy() {
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// 释放消息对象
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if (this._event) {
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