修复音效配置数据出错时,音效模块报错问题

This commit is contained in:
dgflash
2022-07-15 17:30:33 +08:00
parent dbb1a80da8
commit 4eeeeb28ff
7 changed files with 8 additions and 20 deletions

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@@ -8,7 +8,7 @@ oops-framework 基于 Cocos Creato 3.x 开发的一款游戏框架
4. 框架提供游戏常用插件工具
注:
1. [源库链接更新效率更高](https://gitee.com/dgflash/oops-framework)好用记得给作者一个Star
1. [源库链接更新效率更高](https://gitee.com/dgflash/oops-framework)好用记得给作者一个Star,你们的支持就是我持续维护的动力。
2. Cocos Creato 3.x 不同版的框架在源库分支中下载master分支为最新引擎版本
3. 学习交流 QQ 群798575969

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@@ -2,7 +2,7 @@
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "dee17c04-d12f-43b3-a76a-5af805417001",
"uuid": "10b470dc-2622-4241-84ef-cf2163fa0e0d",
"files": [],
"subMetas": {},
"userData": {

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@@ -2,7 +2,7 @@
* @Author: dgflash
* @Date: 2022-07-14 10:57:43
* @LastEditors: dgflash
* @LastEditTime: 2022-07-14 16:28:43
* @LastEditTime: 2022-07-15 14:23:16
*/
import { _decorator } from 'cc';
import { Root } from '../../../extensions/oops-framework/assets/core/Root';

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@@ -2,7 +2,7 @@
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-07-13 14:55:08
* @LastEditTime: 2022-07-15 17:02:40
*/
import { dynamicAtlasManager, macro, profiler, _decorator } from 'cc';
import { DEBUG, JSB } from 'cc/env';
@@ -25,7 +25,7 @@ export class Main extends CommonEnter {
}
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.initialize = ecs.getEntity<Initialize>(Initialize);
if (JSB) {
oops.gui.toast("热更新后新程序的提示");

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@@ -1,12 +0,0 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "15826589-066c-4a3b-b863-c408675f0692",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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@@ -1,7 +1,7 @@
/*
* @Date: 2021-08-12 09:33:37
* @LastEditors: dgflash
* @LastEditTime: 2022-06-14 18:42:43
* @LastEditTime: 2022-07-15 17:18:53
*/
import { LayerType, UIConfig } from "../../../../../extensions/oops-framework/assets/core/gui/layer/LayerManager";

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@@ -157,8 +157,8 @@ export class AudioManager extends Component {
this._switch_effect = true;
}
this.music.volume = this._volume_music;
this.effect.volume = this._volume_effect;
if (this.music) this.music.volume = this._volume_music;
if (this.effect) this.effect.volume = this._volume_effect;
}
}
}