扩展ECSEntity可添加子实体对象与访问父实体对象的功能;CC3.6引擎API兼容处理

This commit is contained in:
dgflash
2022-07-22 17:49:42 +08:00
parent 3e641b8b82
commit 2c68de3c8b
18 changed files with 220 additions and 462 deletions

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@@ -2,10 +2,10 @@
* @Author: dgflash
* @Date: 2022-07-14 10:57:43
* @LastEditors: dgflash
* @LastEditTime: 2022-07-20 14:42:13
* @LastEditTime: 2022-07-22 17:27:13
*/
import { _decorator } from 'cc';
import { Timer } from '../../../extensions/oops-framework/assets/core/manager/TimerManager';
import { Timer } from '../../../extensions/oops-framework/assets/core/common/manager/TimerManager';
import { Root } from '../../../extensions/oops-framework/assets/core/Root';
import { BehaviorTree, BTreeNode, Decorator, Sequence, Task } from '../../../extensions/oops-framework/assets/libs/behavior-tree';

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@@ -227,7 +227,7 @@
"_priority": 1073741824,
"_fov": 45,
"_fovAxis": 0,
"_orthoHeight": 375,
"_orthoHeight": 382.0585048754063,
"_near": 1,
"_far": 2000,
"_color": {

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@@ -2,7 +2,7 @@
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-07-21 14:48:35
* @LastEditTime: 2022-07-22 15:52:11
*/
import { dynamicAtlasManager, macro, profiler, _decorator } from 'cc';
import { DEBUG, JSB } from 'cc/env';
@@ -24,7 +24,7 @@ export class Main extends CommonEnter {
if (DEBUG) profiler.showStats();
}
protected async run() {
protected async run() {this.node.children
smc.initialize = ecs.getEntity<Initialize>(Initialize);
if (JSB) {
oops.gui.toast("热更新后新程序的提示");

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@@ -2,10 +2,11 @@
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-06-14 19:53:59
* @LastEditTime: 2022-07-22 17:12:05
*/
import { ecs } from "../../../../../extensions/oops-framework/assets/libs/ecs/ECS";
import { EcsAccountSystem } from "../../account/Account";
import { EcsInitializeSystem } from "../../initialize/Initialize";
import { EcsRoleSystem } from "../../role/Role";
import { EcsPositionSystem } from "./position/EcsPositionSystem";
@@ -17,5 +18,6 @@ export class CommonSystem extends ecs.System {
this.add(new EcsPositionSystem());
this.add(new EcsAccountSystem());
this.add(new EcsRoleSystem());
this.add(new EcsInitializeSystem());
}
}

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@@ -2,7 +2,7 @@
* @Author: dgflash
* @Date: 2021-11-18 14:20:46
* @LastEditors: dgflash
* @LastEditTime: 2022-06-14 19:54:06
* @LastEditTime: 2022-07-22 17:38:46
*/
import { ecs } from "../../../../../extensions/oops-framework/assets/libs/ecs/ECS";
@@ -15,7 +15,9 @@ export class SingletonModuleComp extends ecs.Comp {
/** 游戏初始化模块 */
initialize: Initialize = null!;
/** 游戏账号模块 */
account: Account = null!;
get account(): Account {
return this.initialize.account;
}
reset() { }
}

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@@ -2,15 +2,11 @@
* @Author: dgflash
* @Date: 2021-11-11 17:45:23
* @LastEditors: dgflash
* @LastEditTime: 2022-06-14 19:55:36
* @LastEditTime: 2022-07-22 17:44:32
*/
import { resLoader } from "../../../../extensions/oops-framework/assets/core/common/loader/ResLoader";
import { AsyncQueue, NextFunction } from "../../../../extensions/oops-framework/assets/core/common/queue/AsyncQueue";
import { oops } from "../../../../extensions/oops-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-framework/assets/libs/ecs/ECS";
import { config } from "../common/config/Config";
import { UIID } from "../common/config/GameUIConfig";
import { LoadingViewComp } from "./view/LoadingViewComp";
import { Account } from "../account/Account";
import { InitResComp, InitResSystem } from "./bll/InitRes";
/**
* 游戏进入初始化模块
@@ -18,64 +14,23 @@ import { LoadingViewComp } from "./view/LoadingViewComp";
* 2、加载默认资源
*/
export class Initialize extends ecs.Entity {
LoadingView!: LoadingViewComp;
/** 帐号管理 */
account: Account = null!;
protected init() {
var queue: AsyncQueue = new AsyncQueue();
// 帐号模块为初始化模块的子实体对象
this.account = ecs.getEntity<Account>(Account);
this.addChild(this.account);
// 加载自定义资源
this.loadCustom(queue);
// 加载多语言包
this.loadLanguage(queue);
// 加载公共资源
this.loadCommon(queue);
// 加载游戏内容加载进度提示界面
this.onComplete();
queue.play();
// 初始化游戏公共资源
this.add(InitResComp);
}
}
export class EcsInitializeSystem extends ecs.System {
constructor() {
super();
/** 加载自定义内容(可选) */
private loadCustom(queue: AsyncQueue) {
queue.push(async (next: NextFunction, params: any, args: any) => {
// 设置渠道号
// if (config.query.channelId) SDKPlatform.setChannelId(config.query.channelId);
// 加载多语言对应字体
resLoader.load("language/font/" + oops.language.current, next);
});
}
/** 加载化语言包(可选) */
private loadLanguage(queue: AsyncQueue) {
queue.push((next: NextFunction, params: any, args: any) => {
// 设置默认语言
let lan = oops.storage.get("language");
if (lan == null) {
// lan = SDKPlatform.getLanguage();
lan = "zh";
oops.storage.set("language", lan!);
}
// 设置语言包路径
oops.language.setAssetsPath(config.game.languagePathJson, config.game.languagePathTexture);
// 加载语言包资源
oops.language.setLanguage(lan!, next);
});
}
/** 加载公共资源(必备) */
private loadCommon(queue: AsyncQueue) {
queue.push((next: NextFunction, params: any, args: any) => {
resLoader.loadDir("common", next);
});
}
/** 加载完成进入游戏内容加载界面 */
private async onComplete() {
var node = await oops.gui.openAsync(UIID.Loading);
if (node) this.add(node.getComponent(LoadingViewComp) as ecs.Comp);
this.add(new InitResSystem());
}
}

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@@ -2,7 +2,7 @@
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "3403e996-9714-47ce-aa50-85dc701bb21d",
"uuid": "de5401a8-45c8-4249-aa4c-933102551227",
"files": [],
"subMetas": {},
"userData": {

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@@ -0,0 +1,87 @@
/*
* @Author: dgflash
* @Date: 2022-07-22 17:06:22
* @LastEditors: dgflash
* @LastEditTime: 2022-07-22 17:09:30
*/
import { resLoader } from "../../../../../extensions/oops-framework/assets/core/common/loader/ResLoader";
import { AsyncQueue, NextFunction } from "../../../../../extensions/oops-framework/assets/core/common/queue/AsyncQueue";
import { oops } from "../../../../../extensions/oops-framework/assets/core/Oops";
import { ecs } from "../../../../../extensions/oops-framework/assets/libs/ecs/ECS";
import { config } from "../../common/config/Config";
import { UIID } from "../../common/config/GameUIConfig";
import { Initialize } from "../Initialize";
import { LoadingViewComp } from "../view/LoadingViewComp";
/** 初始化游戏公共资源 */
@ecs.register('InitRes')
export class InitResComp extends ecs.Comp {
reset() { }
}
export class InitResSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
filter(): ecs.IMatcher {
return ecs.allOf(InitResComp);
}
entityEnter(e: Initialize): void {
var queue: AsyncQueue = new AsyncQueue();
// 加载自定义资源
this.loadCustom(queue);
// 加载多语言包
this.loadLanguage(queue);
// 加载公共资源
this.loadCommon(queue);
// 加载游戏内容加载进度提示界面
this.onComplete(queue, e);
queue.play();
}
/** 加载自定义内容(可选) */
private loadCustom(queue: AsyncQueue) {
queue.push(async (next: NextFunction, params: any, args: any) => {
// 设置渠道号
// if (config.query.channelId) SDKPlatform.setChannelId(config.query.channelId);
// 加载多语言对应字体
resLoader.load("language/font/" + oops.language.current, next);
});
}
/** 加载化语言包(可选) */
private loadLanguage(queue: AsyncQueue) {
queue.push((next: NextFunction, params: any, args: any) => {
// 设置默认语言
let lan = oops.storage.get("language");
if (lan == null) {
// lan = SDKPlatform.getLanguage();
lan = "zh";
oops.storage.set("language", lan!);
}
// 设置语言包路径
oops.language.setAssetsPath(config.game.languagePathJson, config.game.languagePathTexture);
// 加载语言包资源
oops.language.setLanguage(lan!, next);
});
}
/** 加载公共资源(必备) */
private loadCommon(queue: AsyncQueue) {
queue.push((next: NextFunction, params: any, args: any) => {
resLoader.loadDir("common", next);
});
}
/** 加载完成进入游戏内容加载界面 */
private onComplete(queue: AsyncQueue, e: Initialize) {
queue.complete = async () => {
var node = await oops.gui.openAsync(UIID.Loading);
if (node) e.add(node.getComponent(LoadingViewComp) as ecs.Comp);
e.remove(InitResComp);
};
}
}

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@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b843ea76-f1d0-4ed5-b9e7-98b0509b6be8",
"uuid": "2ee0cf3e-ed1f-4414-a41b-f8e3e7f66964",
"files": [],
"subMetas": {},
"userData": {}

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@@ -1,4 +1,4 @@
import { error, log, sys } from "cc";
import { error, log, native, sys } from "cc";
import { resLoader } from "../../../../../extensions/oops-framework/assets/core/common/loader/ResLoader";
/** 热更参数 */
@@ -66,7 +66,7 @@ export class Hot {
this.showSearchPath();
this.manifest = res.nativeUrl;
this.storagePath = `${jsb.fileUtils.getWritablePath()}/oops_framework_remote`;
this.storagePath = `${native.fileUtils.getWritablePath()}/oops_framework_remote`;
this.assetsMgr = new jsb.AssetsManager(this.manifest, this.storagePath, (versionA, versionB) => {
console.log("【热更新】客户端版本: " + versionA + ', 当前最新版本: ' + versionB);
this.options?.onVersionInfo && this.options.onVersionInfo({ local: versionA, server: versionB });
@@ -116,7 +116,7 @@ export class Hot {
/** 删除热更所有存储文件 */
clearHotUpdateStorage() {
jsb.fileUtils.removeDirectory(this.storagePath);
native.fileUtils.removeDirectory(this.storagePath);
}
// 检查更新
@@ -191,11 +191,11 @@ export class Hot {
private onUpdateFinished() {
this.assetsMgr.setEventCallback(null!);
let searchPaths = jsb.fileUtils.getSearchPaths();
let searchPaths = native.fileUtils.getSearchPaths();
let newPaths = this.assetsMgr.getLocalManifest().getSearchPaths();
Array.prototype.unshift.apply(searchPaths, newPaths);
localStorage.setItem('HotUpdateSearchPaths', JSON.stringify(searchPaths));
jsb.fileUtils.setSearchPaths(searchPaths);
native.fileUtils.setSearchPaths(searchPaths);
console.log('【热更新】更新成功');
this.options?.onUpdateSucceed && this.options.onUpdateSucceed();
@@ -203,7 +203,7 @@ export class Hot {
private showSearchPath() {
console.log("========================搜索路径========================");
let searchPaths = jsb.fileUtils.getSearchPaths();
let searchPaths = native.fileUtils.getSearchPaths();
for (let i = 0; i < searchPaths.length; i++) {
console.log("[" + i + "]: " + searchPaths[i]);
}

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@@ -2,14 +2,13 @@
* @Author: dgflash
* @Date: 2021-07-03 16:13:17
* @LastEditors: dgflash
* @LastEditTime: 2022-06-21 15:30:55
* @LastEditTime: 2022-07-22 17:44:57
*/
import { _decorator } from "cc";
import { resLoader } from "../../../../../extensions/oops-framework/assets/core/common/loader/ResLoader";
import { oops } from "../../../../../extensions/oops-framework/assets/core/Oops";
import { JsonUtil } from "../../../../../extensions/oops-framework/assets/core/utils/JsonUtil";
import { ecs } from "../../../../../extensions/oops-framework/assets/libs/ecs/ECS";
import { Account } from "../../account/Account";
import { GameEvent } from "../../common/config/GameEvent";
import { UIID } from "../../common/config/GameUIConfig";
import { CCVMParentComp } from "../../common/ecs/CCVMParentComp";
@@ -114,7 +113,6 @@ export class LoadingViewComp extends CCVMParentComp {
/** 加载完成事件 */
private onCompleteCallback() {
// 初始化帐号模块
smc.account = ecs.getEntity<Account>(Account);
smc.account.connect();
}
}

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@@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "d82fce5b-a08f-4601-9538-b5ff033cb5bf",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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@@ -0,0 +1,36 @@
/*
* @Author: dgflash
* @Date: 2022-07-22 15:54:51
* @LastEditors: dgflash
* @LastEditTime: 2022-07-22 16:23:42
*/
/**
* 集合对象
* 1、Map与Array集合体
*/
export class Collection<K, V> extends Map<K, V>{
private _array: V[] = [];
get array() {
return this._array;
}
set(key: K, value: V) {
if (!this.has(key)) {
this._array.push(value);
}
return super.set(key, value);
}
delete(key: K): boolean {
var value = this.get(key);
if (value) {
var index = this._array.indexOf(value);
if (index > -1) this._array.splice(index, 1);
return super.delete(key);
}
return false;
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "1dcf502d-4105-4adc-a43f-da31c70f9822",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -1,120 +0,0 @@
/** 引擎 utils.ts 中有一些基础数学方法 */
/** 随机管理 */
export class RandomManager {
private static _instance: RandomManager;
public static get instance(): RandomManager {
if (this._instance == null) {
this._instance = new RandomManager();
}
return this._instance;
}
// constructor() {
// this.setSeed(1);
// for (let index = 0; index < 10; index++) {
// console.log(this.getRandomInt(0, 100));
// }
// var a = this.getRandomByMinMaxList(50, 100, 5)
// console.log("随机的数字", a);
// var b = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
// var r = this.getRandomByObjectList(b, 5);
// console.log("原始的对象", b);
// console.log("随机的对象", r);
// var c = this.getRandomBySumList(5, -100,);
// console.log("定和随机分配", c);
// }
private seedrandom!: any;
private getRandom(): number {
if (this.seedrandom)
return this.seedrandom.quick();
return Math.random();
}
/** 设置随机种子 */
setSeed(seed: number) {
//@ts-ignore
this.seedrandom = new Math.seedrandom(seed);
}
/**
* 生成指定范围的随机整数
* @param min 最小值
* @param max 最大值
* @param type 类型
*/
getRandomInt(min: number, max: number, type: number = 2): number {
min = Math.ceil(min);
max = Math.floor(max);
switch (type) {
case 1: // [min,max) 得到一个两数之间的随机整数,这个值不小于min如果min不是整数的话得到一个向上取整的 min并且小于但不等于max
return Math.floor(this.getRandom() * (max - min)) + min;
case 2: // [min,max] 得到一个两数之间的随机整数,包括两个数在内,这个值比min大如果min不是整数那就不小于比min大的整数但小于但不等于max
return Math.floor(this.getRandom() * (max - min + 1)) + min;
case 3: // (min,max) 得到一个两数之间的随机整数
return Math.floor(this.getRandom() * (max - min - 1)) + min + 1;
}
return 0;
}
/**
* 根据最大值,最小值范围 生成随机数数组
* @param min 最小值
* @param max 最大值
* @param n 随机个数
* @param type 类型
* @returns
*/
getRandomByMinMaxList(min: number, max: number, n: number, type: number = 2): Array<number> {
var result: Array<number> = [];
for (let i = 0; i < n; i++) {
result.push(this.getRandomInt(min, max))
}
return result;
}
/**
* 获取数组中随机对象
* @param objects 对象数组
* @param n 随机个数
* @returns
*/
getRandomByObjectList<T>(objects: Array<T>, n: number): Array<T> {
var temp: Array<T> = objects.slice();
var result: Array<T> = [];
for (let i = 0; i < n; i++) {
let index = this.getRandomInt(0, n, 1);
result.push(temp.splice(index, 1)[0]);
}
return result;
}
/**
* 定和随机分配
* @param n 随机数量
* @param sum 随机元素合
* @returns
*/
getRandomBySumList(n: number, sum: number) {
var residue = sum;
var value = 0;
var result: Array<number> = [];
for (let i = 0; i < n; i++) {
value = this.getRandomInt(0, residue, 3);
if (i == n - 1) {
value = residue;
}
else {
residue -= value;
}
result.push(value);
}
return result;
}
}

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@@ -1,242 +0,0 @@
import { Component } from "cc";
import { EventDispatcher } from "../common/event/EventDispatcher";
export const guid = function () {
let guid: string = "";
for (let i = 1; i <= 32; i++) {
let n = Math.floor(Math.random() * 16.0).toString(16);
guid += n;
if ((i == 8) || (i == 12) || (i == 16) || (i == 20))
guid += "-";
}
return guid;
}
export class TimerManager extends EventDispatcher {
private static times: any = {};
private schedules: any = {};
private _scheduleCount: number = 1;
private initTime: number = (new Date()).getTime(); // 当前游戏进入的时间毫秒值
private component: Component;
// 服务器时间与本地时间间隔
private _$serverTimeElasped: number = 0;
constructor(component: Component) {
super();
this.component = component;
this.schedule(this.onUpdate.bind(this), 1);
}
/**
* 设置服务器时间与本地时间间隔
* @param val
*/
public serverTimeElasped(val?: number): number {
if (val) {
this._$serverTimeElasped = val;
}
return this._$serverTimeElasped;
}
/**
* 格式化日期显示 format= "yyyy-MM-dd hh:mm:ss";
* @param format
* @param date
*/
public format(format: string, date: Date): string {
let o: any = {
"M+": date.getMonth() + 1, // month
"d+": date.getDate(), // day
"h+": date.getHours(), // hour
"m+": date.getMinutes(), // minute
"s+": date.getSeconds(), // second
"q+": Math.floor((date.getMonth() + 3) / 3), // quarter
"S": date.getMilliseconds() // millisecond
}
if (/(y+)/.test(format)) {
format = format.replace(RegExp.$1, (date.getFullYear() + "").substr(4 - RegExp.$1.length));
}
for (let k in o) {
if (new RegExp("(" + k + ")").test(format)) {
format = format.replace(RegExp.$1, RegExp.$1.length == 1 ? o[k] : ("00" + o[k]).substr(("" + o[k]).length));
}
}
return format;
}
/** 获取游戏开始到现在逝去的时间 */
public getTime(): number {
return this.getLocalTime() - this.initTime;
}
/** 获取本地时间刻度 */
public getLocalTime(): number {
return Date.now();
}
public schedule(callback: Function, interval: number): string {
let UUID = `schedule_${this._scheduleCount++}`
this.schedules[UUID] = callback;
this.component.schedule(callback, interval);
return UUID;
}
public scheduleOnce(callback: Function, delay: number = 0): string {
let UUID = `scheduleOnce_${this._scheduleCount++}`;
this.schedules[UUID] = callback;
this.component.scheduleOnce(() => {
let cb = this.schedules[UUID];
if (cb) {
cb();
}
this.unschedule(UUID);
}, Math.max(delay, 0));
return UUID;
}
public unschedule(uuid: string) {
let cb = this.schedules[uuid];
if (cb) {
this.component.unschedule(cb);
delete this.schedules[uuid];
}
}
public unscheduleAllCallbacks() {
for (let k in this.schedules) {
this.component.unschedule(this.schedules[k]);
}
this.schedules = {};
}
onUpdate(dt: number) {
// 后台管理倒计时完成事件
for (let key in TimerManager.times) {
let data = TimerManager.times[key];
if (data.object[data.field] > 0) {
data.object[data.field]--;
if (data.object[data.field] == 0) {
this.timerComplete(data);
}
else { // 修改是否完成状态
if (data.onSecond) {
data.onSecond.call(data.object); // 触发每秒回调事件
}
}
}
}
}
/** 游戏最小划时记录时间数据 */
public save() {
for (let key in TimerManager.times) {
TimerManager.times[key].startTime = this.getTime();
}
}
/** 游戏最大化时回复时间数据 */
public load() {
for (let key in TimerManager.times) {
let interval = Math.floor((this.getTime() - (TimerManager.times[key].startTime || this.getTime())) / 1000);
let data = TimerManager.times[key];
data.object[data.field] = data.object[data.field] - interval;
if (data.object[data.field] < 0) {
data.object[data.field] = 0;
this.timerComplete(data);
}
TimerManager.times[key].startTime = null;
}
}
/** 触发倒计时完成事件 */
private timerComplete(data: any) {
if (data.onComplete) data.onComplete.call(data.object);
if (data.event) this.dispatchEvent(data.event);
}
/** 注册指定对象的倒计时属性更新 */
public registerObject(object: any, field: string, onSecond: Function, onComplete: Function) {
let data: any = {};
data.id = guid();
data.object = object; // 管理对象
data.field = field; // 时间字段
data.onSecond = onSecond; // 每秒事件
data.onComplete = onComplete; // 倒计时完成事件
TimerManager.times[data.id] = data;
return data.id;
}
/** 注消指定对象的倒计时属性更新 */
public unRegisterObject(id: string) {
if (TimerManager.times[id])
delete TimerManager.times[id];
}
/**
* 注册事件需要管理的实时变化的时间对象
* @param event(String) 时间为零时触发的事件
* @param object(object) 需要管理的数据结构对象
* @param field(Array) 需要管理的字段
*/
public register(event: string, object: any, field: Array<string>) {
let data: any = {};
data.id = event;
data.event = event; // 倒计时完成事件
data.object = object; // 管理对象
data.field = field; // 时间字段
TimerManager.times[data.id] = data;
}
/** 注销定时器 */
public unRegister(event: string) {
if (TimerManager.times[event])
delete TimerManager.times[event];
}
}
/** 定时跳动组件 */
export class Timer {
public callback: Function | null = null;
private _elapsedTime: number = 0;
public get elapsedTime(): number {
return this._elapsedTime;
}
private _step: number = 0;
/** 触发间隔时间(秒) */
get step(): number {
return this._step;
}
set step(step: number) {
this._step = step; // 每次修改时间
this._elapsedTime = 0; // 逝去时间
}
public get progress(): number {
return this._elapsedTime / this._step;
}
constructor(step: number = 0) {
this.step = step;
}
public update(dt: number) {
this._elapsedTime += dt;
if (this._elapsedTime >= this._step) {
this._elapsedTime -= this._step;
this.callback?.call(this);
return true;
}
return false;
}
public reset() {
this._elapsedTime = 0;
}
}

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@@ -1,13 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "246133c2-f8da-42af-9a59-dda24e690801",
"files": [],
"subMetas": {},
"userData": {
"moduleId": "project:///assets/script/core/utils/TimerManager.js",
"importerSettings": 4,
"simulateGlobals": []
}
}

View File

@@ -58,21 +58,53 @@ function destroyEntity(entity: ECSEntity) {
//#endregion
export class ECSEntity {
/**
* 实体唯一标识,不要手动修改。
*/
/** 实体唯一标识,不要手动修改 */
eid: number = -1;
/** 组件过滤数据 */
private mask = new ECSMask();
/** 当前实体身上附加的组件构造函数 */
private compTid2Ctor: Map<number, ecs.CompType<ecs.IComp>> = new Map();
/** 配合 entity.remove(Comp, false) 记录组件实例上的缓存数据,在添加时恢复原数据 */
private compTid2Obj: Map<number, ecs.IComp> = new Map();
private _parent: ECSEntity | null = null;
/** 父实体 */
get parent(): ECSEntity | null {
return this._parent;
}
private _children: Map<number, ECSEntity> | null = null;
/** 子实体集合 */
get children(): Map<number, ECSEntity> {
if (this._children == null) {
this._children = new Map<number, ECSEntity>();
}
return this._children;
}
/**
* 当前实体身上附加的组件构造函数
* 添加子实体
* @param entity 被添加的实体对象
*/
private compTid2Ctor: Map<number, ecs.CompType<ecs.IComp>> = new Map();
addChild(entity: ECSEntity) {
entity._parent = this;
this.children.set(entity.eid, entity);
}
/**
* 配合 entity.remove(Comp, false) 记录组件实例上的缓存数据,在添加时恢复原数据
* 移除子实体
* @param entity 被移除的实体对象
* @returns
*/
private compTid2Obj: Map<number, ecs.IComp> = new Map();
removeChild(entity: ECSEntity) {
if (this.children == null) return;
this.children.delete(entity.eid);
if (this.children.size == 0) {
this._children = null;
}
}
/**
* 根据组件id动态创建组件并通知关心的系统。