Files
engine/e2e/case
luzhuang 40734f8394 fix(e2e): update blendShape e2e tests for GLTF_ROOT nesting
- animator-blendShape: use getComponentsIncludeChildren to find
  SkinnedMeshRenderer on child entity
- animator-multiSubMeshBlendShape: place Animator on actual model
  root (children[0]) so curve bindings with empty path resolve correctly
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