Files
engine/e2e/case/gpu-instancing-auto-batch.ts
chenmo.gl 74cbb0ec99 feat: add GPU instancing e2e tests and complete matrix uniform support
- Add e2e cases for gpu-instancing-auto-batch and gpu-instancing-custom-data
- Add all missing matrix uniform types (mat2, mat3, mat2x3, mat2x4,
  mat3x2, mat3x4, mat4x2, mat4x3) to ShaderUniform and ShaderProgram
- Skip UBO members (location === null) in uniform reflection
- Restore throw for truly unsupported uniform types in default branch
2026-04-11 21:41:53 +08:00

69 lines
2.0 KiB
TypeScript

/**
* @title GPU Instancing Auto Batch
* @category Mesh
*/
import {
AmbientLight,
AssetType,
Camera,
Color,
DirectLight,
GLTFResource,
Logger,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then(async (engine) => {
engine.canvas.resizeByClientSize(2);
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity("Root");
// Camera
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.transform.setPosition(0, 10, 80);
cameraEntity.transform.lookAt(new Vector3(0, 0, 0));
const camera = cameraEntity.addComponent(Camera);
camera.farClipPlane = 300;
// Light
const lightEntity = rootEntity.createChild("Light");
lightEntity.transform.setRotation(-45, -45, 0);
lightEntity.addComponent(DirectLight).color = new Color(1, 1, 1, 1);
// Load Duck model and ambient light
const [glTF, ambientLight] = await Promise.all([
engine.resourceManager.load<GLTFResource>({
url: "https://gw.alipayobjects.com/os/bmw-prod/6cb8f543-285c-491a-8cfd-57a1160dc9ab.glb",
type: AssetType.GLTF
}),
engine.resourceManager.load<AmbientLight>({
url: "https://mdn.alipayobjects.com/oasis_be/afts/file/A*eRJ8QKzf5zAAAAAAgBAAAAgAekp5AQ/ambient.ambLight",
type: AssetType.AmbientLight
})
]);
scene.ambientLight = ambientLight;
// Clone ducks with fixed seed positions for deterministic output
const count = 500;
const spread = 50;
for (let i = 0; i < count; i++) {
const duck = glTF.instantiateSceneRoot();
// Use deterministic positions based on index
const t = i / count;
duck.transform.setPosition(
Math.sin(t * 137.5) * spread * 0.5,
Math.cos(t * 97.3) * spread * 0.5,
Math.sin(t * 59.1) * spread * 0.5
);
duck.transform.setRotation(t * 360, t * 720, t * 1080);
rootEntity.addChild(duck);
}
updateForE2E(engine);
initScreenshot(engine, camera);
});