Files
engine/e2e/case/shadow-basic.ts
zhuxudong 9d2e8ff369 Support shadow fade (#1960)
* feat: support shadow fade
2024-01-17 13:34:21 +08:00

57 lines
1.7 KiB
TypeScript

/**
* @title Shadow basic
* @category Shadow
*/
import {
Animator,
Camera,
DirectLight,
GLTFResource,
MeshRenderer,
PBRMaterial,
PrimitiveMesh,
ShadowResolution,
ShadowType,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize();
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
scene.shadowResolution = ShadowResolution.Medium;
scene.shadowDistance = 5;
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.setPosition(0, 2, 3);
cameraEntity.transform.lookAt(new Vector3(0));
const camera = cameraEntity.addComponent(Camera);
const lightEntity = rootEntity.createChild("light_node");
const light = lightEntity.addComponent(DirectLight);
lightEntity.transform.setPosition(-10, 10, 10);
lightEntity.transform.lookAt(new Vector3(0, 0, 0));
light.shadowType = ShadowType.SoftHigh;
const planeEntity = rootEntity.createChild("plane_node");
const renderer = planeEntity.addComponent(MeshRenderer);
renderer.mesh = PrimitiveMesh.createPlane(engine, 10, 10);
const planeMaterial = new PBRMaterial(engine);
renderer.setMaterial(planeMaterial);
engine.resourceManager
.load<GLTFResource>("https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb")
.then((asset) => {
const { defaultSceneRoot } = asset;
rootEntity.addChild(defaultSceneRoot);
const animator = defaultSceneRoot.getComponent(Animator);
animator.play(asset.animations[0].name);
updateForE2E(engine, 500);
initScreenshot(engine, camera);
});
});