zhuxudong
fdbd495a10
Replace refId with url for asset reference resolution ( #2913 )
...
* refactor: replace refId with url for asset reference resolution
2026-03-06 18:09:50 +08:00
GuoLei1990
14027ac0e9
Merge branch 'main' into dev/1.4
2024-11-12 17:16:04 +08:00
SwayYan
9b39b66986
Refactor request in ResourceManager and Loader ( #2429 )
...
* feat: refactor request in `ResourceManager` and `Loader`
2024-11-11 17:32:30 +08:00
SwayYan
a831b41cd4
Add loader for Shader and ShaderChunk asset ( #2027 )
...
* feat: add loader for shader asset
2024-11-06 23:20:07 +08:00
luzhuang
7ca285a487
AnimatorStateTransition support fixedDuration ( #2377 )
...
* feat: AnimatorStateTransition support fixedDuration
2024-09-13 15:48:00 +08:00
luzhuang
ac4a3d2a5f
Support trigger type AnimatorControllerParameter ( #2374 )
...
* feat: support trigger type `AnimatorControllerParameter`
2024-09-12 20:15:12 +08:00
luzhuang
622dddda2a
Add hasExitTime and fix error when set state startTime and transition duration is 0 ( #2359 )
...
* fix: animation error when set state startTime and transition duration is 0
* feat: add hasExitTime and fix error when set state startTime and transition duration is 0
---------
Co-authored-by: GuoLei1990 <gl3336563@163.com >
2024-09-11 15:21:04 +08:00
luzhuang
9d349128a9
Fix animation time error because of speed and precision && fix: animatorParameter rename bug ( #2273 )
...
* fix: animation time error because of speed and precision
2024-07-29 19:42:31 +08:00
luzhuang
8b02aa007b
Fix evaluate value error when switch layer state && get target value error in stateMachine callback and animation event ( #2258 )
...
* fix: evaluate value error when switch layer state
* fix: get target value error in stateMachine callback and animation event
* fix: AnimatorController ref bug
2024-07-26 22:17:02 +08:00
luzhuang
4171a97cdd
feat: update controller loader to enhance stateMachine and fix crossfade bug when dest state has no clip ( #2228 )
...
* feat: update controller loader to enhance stateMachine
2024-07-19 16:59:58 +08:00
luzhuang
f69606fe4f
Fix animation clip loader, clip change promise to assetPromise, controller json parse ( #1506 )
...
* fix: animation clip loader, clip change promise to assetPromise
2023-07-07 16:36:52 +08:00
GuoLei1990
b3ce268544
Merge branch 'main' into dev/1.0
...
* main:
"v0.9.0-beta.80"
build: update package name
Oasis renamed to Galacean (#1453 )
"v0.9.0-beta.79"
Temporary solution to duplicate bone names (#1452 )
"v0.9.0-beta.78"
Fix multi light cull mask bug (#1451 )
"v0.9.0-beta.77"
fix: skinned mesh renderer light culling bug
"v0.9.0-beta.76"
Fix light cull mask and support webgl1.0 (#1449 )
"v0.9.0-beta.75"
Light support cull mask (#1448 )
2023-04-06 14:11:08 +08:00
ChenMo
de8fd478f9
Oasis renamed to Galacean ( #1453 )
...
* build: rename packages
2023-04-06 13:33:23 +08:00
luzhuang
5dc198f66b
AnimationClipLoader add clip event support ( #1382 )
...
* feat: animationClipLoader add clip event support
2023-03-22 18:20:04 +08:00
luzhuang
709264ea2c
AnimatorControllerLoader add StateMachineScript support (#1378 )
...
* feat: `AnimatorControllerLoader` add StateMachineScript support
2023-03-20 11:23:25 +08:00
Hu Song
212924d431
Fix resource load can't be catched bug ( #1316 )
...
* fix: resource load can't be catched bug
2023-01-05 16:47:01 +08:00
luzhuang
78d8d81e3d
improve compatibility AnimatorControllerLoader ( #1199 )
...
* refactor: improve compatibility `AnimatorControllerLoader`
2022-11-23 14:42:05 +08:00
ChenMo
5668351084
Clear resourceManager editor special code ( #1205 )
...
* refactor: clear resource manager code
2022-11-22 20:04:27 +08:00
luzhuang
3ccf4a3699
Animator compoment add default state ability (#1094 )
...
* feat: animator compoment add default state ability
2022-10-19 12:34:14 +08:00
luzhuang
a4baff3d12
Add AnimatorController loader for AniamtorController Editor ( #1078 )
...
* feat: add AnimatorController loader for AniamtorController Editor
2022-10-11 20:16:20 +08:00