Commit Graph

842 Commits

Author SHA1 Message Date
luzhuang
56bfd1b3c4 refactor(loader): rename v2 scene.entities to scene.rootEntities (#2997)
* refactor(loader): rename v2 scene.entities to scene.roots
2026-05-12 19:55:36 +08:00
cptbtptpbcptdtptp
71efdd81e3 chore: release v2.0.0-alpha.31 2026-05-12 17:45:50 +08:00
luzhuang
6732c76a1b feat(loader): support $class refs and numeric SpecularMode in v2 scene (#2994)
* feat(loader): support class refs in v2 values
2026-05-12 16:47:58 +08:00
zhuxudong
1bc2b102ad refactor(shader): migrate GLSL shaders to ShaderLab and clean up shader infrastructure(#2961)
* refactor(core): migrate shaders from core/shaderlib to shader package and clean up old files
2026-05-11 17:55:17 +08:00
chenmo.gl
ebd57aef47 chore: release v2.0.0-alpha.30 2026-04-21 11:22:09 +08:00
luzhuang
284cce8e16 feat(loader): v2 scene/prefab format parsing (#2959)
* refactor(loader): native v2 scene/prefab format parsing
2026-04-20 20:14:21 +08:00
chenmo.gl
f9064e7fc5 chore: release v2.0.0-alpha.29 2026-04-17 22:52:07 +08:00
cptbtptpbcptdtptp
79b0698338 chore: release v2.0.0-alpha.28 2026-04-16 17:49:49 +08:00
cptbtptpbcptdtptp
fbd9f6f31d chore: release v2.0.0-alpha.27 2026-04-13 16:45:59 +08:00
cptbtptpbcptdtptp
a54642f5f0 chore: release v2.0.0-alpha.26 2026-04-10 10:19:14 +08:00
zhuxudong
6c82a45ce1 feat(shader-lab): unify macro system with flat instruction bytecode (#2936)
* feat(shader-lab): unify macro system with flat instruction bytecode
2026-04-02 17:12:37 +08:00
ChenMo
e9bea5b32a refactor: unify shader file extension from .gs/.gsl to .shader (#2951)
refactor: Align with Unity convention by using .shader as the standard extension
for Galacean shader files instead of .gs/.gsl.
2026-04-01 23:19:50 +08:00
luzhuang
c3d2160c39 fix(loader): always create GLTF_ROOT container for consistent animation paths (#2943)
* fix(loader): always create GLTF_ROOT container for consistent animation paths (#2942)
2026-03-26 14:38:29 +08:00
cptbtptpbcptdtptp
b8b34ed3a4 chore: release v2.0.0-alpha.25 2026-03-23 21:48:31 +08:00
ChenMo
c3e2077d33 Unify Texture2D and TextureCube into single TextureLoader (#2937)
* refactor: unify Texture2D and TextureCube into single TextureLoader
2026-03-23 21:41:24 +08:00
cptbtptpbcptdtptp
2f88c2fab6 chore: release v2.0.0-alpha.24 2026-03-23 17:55:13 +08:00
GuoLei1990
1ff3635412 chore: release v2.0.0-alpha.23 2026-03-20 21:20:51 +08:00
GuoLei1990
026b8fbd10 chore: release v2.0.0-alpha.22 2026-03-20 21:08:35 +08:00
GuoLei1990
ba694802aa chore: release v2.0.0-alpha.21 2026-03-20 21:05:45 +08:00
GuoLei1990
ec924d5783 chore: release v2.0.0-alpha.20 2026-03-20 20:57:58 +08:00
cptbtptpbcptdtptp
4213f7a0f5 chore: release v2.0.0-alpha.19 2026-03-20 16:02:26 +08:00
cptbtptpbcptdtptp
9d308ee8cc chore: release v2.0.0-alpha.18 2026-03-19 17:46:36 +08:00
cptbtptpbcptdtptp
d61eb7627b chore: release v2.0.0-alpha.17 2026-03-19 10:35:18 +08:00
cptbtptpbcptdtptp
e590f0ecbd chore: release v2.0.0-alpha.16 2026-03-18 18:02:59 +08:00
luzhuang
1afdfaa443 Support path-based cross-prefab entity/component refs (#2927)
* feat(prefab): support cross-prefab component refs
2026-03-18 17:59:20 +08:00
cptbtptpbcptdtptp
26f35abacd chore: release v2.0.0-alpha.15 2026-03-17 19:21:25 +08:00
AZhan
57fdddb599 Unify Signal event mechanism with structured binding support (#2921)
* feat: unify signal event mechanism with structured binding support
2026-03-16 14:54:49 +08:00
cptbtptpbcptdtptp
fbc79fe85e chore: release v2.0.0-alpha.14 2026-03-16 12:14:57 +08:00
ChenMo
ce413ebbba feat: add RenderTarget asset loader and colorTextures getter (#2923)
* feat: add RenderTarget asset loader and expose colorTextures getter
2026-03-16 12:08:22 +08:00
AZhan
85364f285f Remove useless code (#2922)
* feat: remove useless code
2026-03-16 10:49:28 +08:00
GuoLei1990
5073881d6c chore: release v2.0.0-alpha.13 2026-03-14 00:38:50 +08:00
GuoLei1990
0674811b6a chore: release v2.0.0-alpha.12 2026-03-13 00:01:21 +08:00
GuoLei1990
bac44cae0a refactor: align header length calculation to 4 bytes for TypedArray access 2026-03-13 00:00:30 +08:00
GuoLei1990
9bd6253456 chore: release v2.0.0-alpha.11 2026-03-12 23:28:53 +08:00
ChenMo
2a242ef61a refactor: rename Env to AmbientLight, .env to .ambLight (#2919)
* refactor: rename Env/EnvLoader to AmbientLight/AmbientLightLoader
2026-03-12 23:28:04 +08:00
GuoLei1990
a36d6526de chore: release v2.0.0-alpha.10 2026-03-12 21:09:58 +08:00
zhuxudong
c751f38bb8 Move pixelStorei calls to non-compressed branch in GLTextureCube (#2918)
* fix: move pixelStorei calls to non-compressed branch in GLTextureCube
2026-03-12 20:44:18 +08:00
cptbtptpbcptdtptp
744deee2d3 chore: release v2.0.0-alpha.9 2026-03-11 20:21:28 +08:00
GuoLei1990
3c8617940b chore: release v2.0.0-alpha.8 2026-03-11 00:42:34 +08:00
GuoLei1990
81671409c2 fix: clamp pixel values to prevent Infinity in R16G16B16A16 format 2026-03-11 00:41:41 +08:00
cptbtptpbcptdtptp
76aacb50df chore: release v2.0.0-alpha.7 2026-03-10 21:02:44 +08:00
hhhhkrx
3c1103c9c6 migrate ambient env from RGBM to half-float (#2916)
* feat: migrate ambient env from RGBM to half-float
2026-03-10 20:54:40 +08:00
GuoLei1990
6dbef4aa9b chore: release v2.0.0-alpha.6 2026-03-10 11:21:20 +08:00
ChenMo
8bb9a13c2e Merge HDRLoader into TextureCubeLoader and extract HDRDecoder (#2914)
* refactor: merge HDRLoader into TextureCubeLoader and extract HDRDecoder
2026-03-09 22:28:46 +08:00
zhuxudong
fdbd495a10 Replace refId with url for asset reference resolution (#2913)
* refactor: replace refId with url for asset reference resolution
2026-03-06 18:09:50 +08:00
cptbtptpbcptdtptp
e237cdcdb4 chore: release v2.0.0-alpha.5 2026-03-03 18:40:53 +08:00
GuoLei1990
5619f77b3d chore: release v2.0.0-alpha.4 2026-03-02 23:21:15 +08:00
GuoLei1990
8882bca90f chore: release v2.0.0-alpha.3 2026-03-02 22:47:31 +08:00
ChenMo
b86e265b30 Wrap raw assets as EngineObject to enable type-safe ResourceManager.load (#2900)
* types: wrap Text/JSON/Buffer as EngineObject for type-safe ResourceManager.load
2026-02-26 18:05:39 +08:00
cptbtptpbcptdtptp
d68166b43e chore: release v2.0.0-alpha.2 2026-01-28 20:47:09 +08:00