zhuxudong
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1bc2b102ad
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refactor(shader): migrate GLSL shaders to ShaderLab and clean up shader infrastructure(#2961)
* refactor(core): migrate shaders from core/shaderlib to shader package and clean up old files
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2026-05-11 17:55:17 +08:00 |
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ChenMo
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c3e2077d33
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Unify Texture2D and TextureCube into single TextureLoader (#2937)
* refactor: unify Texture2D and TextureCube into single TextureLoader
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2026-03-23 21:41:24 +08:00 |
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ChenMo
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ce413ebbba
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feat: add RenderTarget asset loader and colorTextures getter (#2923)
* feat: add RenderTarget asset loader and expose colorTextures getter
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2026-03-16 12:08:22 +08:00 |
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GuoLei1990
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5a578424be
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refactor: update AmbientLight asset URLs to new format
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2026-03-13 01:22:54 +08:00 |
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ChenMo
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2a242ef61a
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refactor: rename Env to AmbientLight, .env to .ambLight (#2919)
* refactor: rename Env/EnvLoader to AmbientLight/AmbientLightLoader
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2026-03-12 23:28:04 +08:00 |
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hhhhkrx
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3c1103c9c6
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migrate ambient env from RGBM to half-float (#2916)
* feat: migrate ambient env from RGBM to half-float
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2026-03-10 20:54:40 +08:00 |
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ChenMo
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54837e4b03
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Particle support emit mesh (#2869)
* feat: particle support emit mesh
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2025-12-24 16:57:55 +08:00 |
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zhuxudong
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8d57c2c6df
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Refactor shader document (#2833)
* docs: refactor shader document and add shader101 guide
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2025-09-19 16:11:48 +08:00 |
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Bo Kou
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0a11d5b32b
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chore: make examples into a package (#2800)
* chore: add example package
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2025-08-19 11:35:13 +08:00 |
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