singlecoder
a2fee5f7b3
Fix primitive chunk free area error ( #2340 )
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* fix(text): fix primitive chunk free area error
2024-08-22 17:51:32 +08:00
JujieX
aea19122a8
Fix particleRenderer enable startFrame ( #2333 )
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* feat: enable startFrame
2024-08-20 18:08:24 +08:00
luzhuang
588dc53066
Fix animator play backwards error and onStateExit not triggered when crossFade finished and actualDeltaTime error ( #2325 )
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* fix: animator play backwards error
* fix: onStateExit not called when crossFade finished but state not finished
* fix: actualDelta time calculate error when speed is 0
2024-08-13 14:58:40 +08:00
luzhuang
8b02aa007b
Fix evaluate value error when switch layer state && get target value error in stateMachine callback and animation event ( #2258 )
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* fix: evaluate value error when switch layer state
* fix: get target value error in stateMachine callback and animation event
* fix: AnimatorController ref bug
2024-07-26 22:17:02 +08:00
GuoLei1990
4e92999e9f
Merge commit '4fbf848cc81a7f7072aae05edecf3f6dd035394a' into dev/1.3
2024-07-22 14:57:40 +08:00
luzhuang
fcaf1af9dd
Fix animation sholud reset when reenabled ( #2252 )
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* fix: animation sholud reset when reenabled
2024-07-22 14:17:54 +08:00
SwayYan
1a1870821e
Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size ( #2113 )
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* refactor: refactoring the ShaderLab Compiler Module
2024-07-15 18:05:28 +08:00
zhuxudong
a69eb60495
Support post process ( #2129 )
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* feat: support bloom shader
* feat: support bloom shader
2024-07-11 17:57:51 +08:00
Hu Song
5669ab9ece
Enable delay initialization of the MeshoptDecoder ( #2146 )
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* feat: enable delay initialization of the `MeshoptDecoder` of glTF
2024-07-02 11:29:49 +08:00
luzhuang
e97305b24c
Refactor state transition update logic and fix time bug ( #2130 )
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* feat: refactor state transition update logic
* fix: time update bug
2024-06-27 22:47:39 +08:00
luzhuang
11de431902
Add transition conditions ( #2096 )
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* feat: add transition condition
2024-06-21 17:20:12 +08:00
singlecoder
fd4ec24ee4
Refactor 2d render pipeline ( #1708 )
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* refactor(2d pipeline): refactor 2d render pipeline
2024-06-19 18:22:05 +08:00
JujieX
592167bcc0
fix: particle e2e ( #2123 )
2024-06-18 17:14:57 +08:00
JujieX
358eb48a6c
ParticleRenderer support bounds and frustum culling ( #2110 )
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* feat: calculate particleRenderer boundingBox
2024-06-07 17:46:03 +08:00
ChenMo
df181dd33f
Revert "ParticleRenderer support bounds and frustum culling ( #1963 )" ( #2109 )
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This reverts commit 6d0fdd8658 .
2024-06-07 17:33:48 +08:00
JujieX
6d0fdd8658
ParticleRenderer support bounds and frustum culling (#1963 )
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* feat: calculate particleRenderer boundingBox
2024-06-07 17:31:43 +08:00
zhuxudong
2fd95b211e
Support transparent shadow ( #2080 )
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* feat: support transparent shadow
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Co-authored-by: ChenMo <gl3336563@163.com >
2024-06-04 11:53:00 +08:00
luzhuang
1bf6822210
Fix the bug of animation playback for multiple same type components under an Entity ( #2095 )
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* fix: multi subMesh animation bug
2024-05-13 14:07:19 +08:00
luzhuang
f558c38c66
Fix collision exception when the scale is negative ( #2037 )
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* fix: collision exception when the scale is negative
2024-04-17 14:55:56 +08:00
ChenMo
154f42ac03
Fix blendshape error ( #2043 )
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* fix: blendshape error
2024-03-18 20:14:54 +08:00
ChenMo
1dda49d642
Fix blend shape error if use quantization ( #2031 )
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* fix: glTF blend shape quatizate compress
* fix: accessor.bufferView is undefined
2024-03-15 17:40:51 +08:00
ChenMo
eeb5a59a43
Camera support opaque texture ( #1989 )
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* feat: camera support opaque texture
2024-03-05 15:31:54 +08:00
zhuxudong
329e52f60f
Fix camera renderTarget flip error ( #1997 )
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* fix: flipY projection, auto TBN, auto Normal when RTT
2024-02-27 18:45:51 +08:00
luzhuang
220f9a7a7d
Fix primitive e2e error ( #2007 )
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* fix: primitive e2e error
2024-02-22 17:35:23 +08:00
GuoLei1990
cabba01237
Merge branch 'dev/1.1' of github.com:galacean/engine into dev/shaderLab
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# Conflicts:
# packages/shader-lab/src/RuntimeContext.ts
# packages/shader-lab/src/ShaderVisitor.ts
# packages/shader-lab/src/ast-node/AstNode.ts
# packages/shader-lab/src/parser/tokens/GLSLKeywords.ts
# tests/src/shader-lab/ShaderLab.test.ts
# tests/src/shader-lab/demo.shader
2024-02-22 16:38:32 +08:00
zhuxudong
9d2e8ff369
Support shadow fade ( #1960 )
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* feat: support shadow fade
2024-01-17 13:34:21 +08:00
luzhuang
8541659337
Optimize the e2e test framework ( #1973 )
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* feat: opt e2e test framework
2024-01-17 11:10:12 +08:00
singlecoder
caa5b38aa7
Fix cone and capsule error ( #1961 )
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* fix(primitivemesh): fix clone and capsule error
2024-01-16 10:33:55 +08:00
GuoLei1990
2e8b172a1b
Merge branch 'main' into dev/1.2
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* main:
Fix `PointerEvent` and `BlurEvent` triggered in same frame caused the wrong count of pointers. (#1958 )
Fix element buffer read error (#1950 )
Add extend height for measure text (#1947 )
"v1.1.0-beta.37"
fix(sort): fix sort error (#1951 )
# Conflicts:
# packages/core/package.json
# packages/design/package.json
# packages/draco/package.json
# packages/galacean/package.json
# packages/loader/package.json
# packages/math/package.json
# packages/physics-lite/package.json
# packages/physics-physx/package.json
# packages/rhi-webgl/package.json
# packages/shader-lab/package.json
2024-01-12 11:19:53 +08:00
zhuxudong
c55ceedd96
Fix element buffer read error ( #1950 )
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* fix: buffer read error
2024-01-08 19:12:24 +08:00
Hu Song
a679466bf1
glTF support meshopt ( #1686 )
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* feat: support meshopt
2024-01-04 15:46:25 +08:00
zhuxudong
ffad56b2fe
Add material tests for e2e ( #1918 )
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* test: add material e2e test
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Co-authored-by: luzhuang <364439895@qq.com >
2023-12-28 10:58:05 +08:00
luzhuang
8200bfdd5e
Add e2e test ( #1656 )
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* test: add e2e test
2023-12-21 18:03:08 +08:00