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fix: spine english version (#2338)
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@@ -105,26 +105,29 @@ The manual add method is similar to the quick add method, but you need to manual
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<img src="https://intranetproxy.alipay.com/skylark/lark/0/2024/png/76063/1721269154975-11ceb229-2142-4c6c-9552-0afba11ae924.png#clientId=uf07edf19-371c-4&from=paste&height=476&id=u450ac092&originHeight=1460&originWidth=1048&originalType=binary&ratio=2&rotation=0&showTitle=false&size=276525&status=done&style=shadow&taskId=u1924fec4-712d-4f69-b343-2ab8021cc8e&title=&width=342" width="342" alt="Use add component to add spine animation renderer">
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添加了 SpineAnimationRenderer 组件后,同样需要指定组件的 Resource,也就是 SpineAnimationRenderer 组件要渲染的 SpineSkeletonData 资产。
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After adding the SpineAnimationRenderer component, you also need to specify the resource of the component, which is the SpineSkeletonData asset that the SpineAnimationRenderer component will render.
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### SpineAnimationRenderer 组件配置
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以上三种添加 Spine 动画的方法实际上本质其实是相同的,都是通过给实体 `添加 SpineAnimationRenderer 组件` ,来让 Spine 动画添加至场景中的。
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### SpineAnimationRenderer Configuration
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SpineAnimationRenderer 组件的配置如下:
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The three methods of adding Spine animations mentioned above are essentially the same, all achieved by adding the `SpineAnimationRenderer` component to the entity to incorporate Spine animations into the scene.
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The configuration of the `SpineAnimationRenderer`` component is as follows:
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<img src="https://intranetproxy.alipay.com/skylark/lark/0/2024/png/76063/1721269455151-ceaf0b7e-a00b-4ba4-a109-0cdb08c135f2.png#clientId=uf07edf19-371c-4&from=paste&height=199&id=ucac2f7de&originHeight=398&originWidth=1060&originalType=binary&ratio=2&rotation=0&showTitle=false&size=82934&status=done&style=shadow&taskId=ub50cded7-5559-41de-b104-9db3c4bb4f5&title=&width=530" width="503" alt="Spine animation renderer component config">
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通过 SpineAnimationRenderer 组件能够配置 Spine 动画的资产以及默认状态:
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Through the `SpineAnimationRenderer` component, you can configure the assets and default state of Spine animations.
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- Resource:Spine 动画的资源 ( SpineSkeletonData 资产 )
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- Animation:默认播放的动画名称
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- Loop:默认播放的动画是否循环
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- Skin:默认的皮肤名称
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- Scale:默认的缩放系数
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- Priority:渲染优先级
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- Resource: Resource for Spine animations (SpineSkeletonData asset)
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- Animation: Default animation to play
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- Loop: Whether the default animation loops
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- Skin: Default skin name
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- Scale: Default scaling factor
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- Priority: Rendering priority
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## 4. 项目导出
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最终,完成场景编辑器后,可以参考[项目导出](/en/docs/assets/build/)流程,导出编辑器项目。
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</br></br></br></br>
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下一章节:[在代码中使用 Galacean Spine 运行时](/en/docs/graphics/2D/spine/runtime)
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## 4. Exporting the Project
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Finally, after completing the scene editor, you can refer to the [project export](/en/docs/assets/build/) process to export the editor project.
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Next section: [Using Galacean Spine Runtime in Your Code](/en/docs/graphics/2D/spine/runtime)
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