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fix: en flowchart
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@@ -22,7 +22,7 @@ The overall workflow for creating interactive projects using the editor:
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```mermaid
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flowchart LR
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Add AnimationClip --> Create AnimatorController and Import AnimationClip --> Add Animator Component to Play Animation
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A[Add AnimationClip] --> B[Create AnimatorController and Import AnimationClip] --> C[Add Animator Component to Play Animation]
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```
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### 1. Add AnimationClip
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@@ -13,7 +13,7 @@ The workflow for developing XR interactions in the editor is as follows:
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```mermaid
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flowchart LR
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Create Project --> Add XR Node --> Add XR Capabilities --> Preview --> Export
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A[Create Project] --> B[Add XR Node] --> C[Add XR Capabilities] --> D[Preview] --> E[Export]
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```
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### Create Project
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@@ -20,7 +20,7 @@ Galacean 的动画系统具有以下功能:
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```mermaid
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flowchart LR
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添加动画片段 --> 创建动画控制器并导入动画片段 --> 添加动画控制组件播放动画
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A[添加动画片段] --> B[创建动画控制器并导入动画片段] --> C[添加动画控制组件播放动画]
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```
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### 1. 添加动画片段
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@@ -13,7 +13,7 @@ label: Resource
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```mermaid
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flowchart LR
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导入资产 --> 编辑资产 --> 构建导出 --> 分发 --> 加载
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A[导入资产] --> B[编辑资产] --> C[构建导出] --> D[分发] --> E[加载]
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```
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本章节将主要讲述:
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@@ -17,7 +17,7 @@ label: Basics
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```mermaid
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flowchart LR
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创建项目 --> 创建资产 --> 搭建场景 --> 编写脚本 --> 导出
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A[创建项目] --> B[创建资产] --> C[搭建场景] --> D[编写脚本] --> E[导出]
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```
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通过编辑器可以让技术与美术同学更好地进行协作,你可以在[编辑器首页](https://galacean.antgroup.com/editor)通过业务模板快速开始第一个项目的开发。
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@@ -10,7 +10,7 @@ label: Graphics/Model
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```mermaid
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flowchart LR
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建模软件导出模型 --> 导入模型到Galacean编辑器 --> 调整模型
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A[建模软件导出模型] --> B[导入模型到Galacean编辑器] --> C[调整模型]
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```
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本章主要解答如下开发者可能遇到的问题:
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@@ -79,7 +79,7 @@ timeline
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```mermaid
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flowchart LR
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添加碰撞体组件 --> 获取触控点 --> 通过画布坐标获取射线 --> 射线检测
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A[添加碰撞体组件] --> B[获取触控点] --> C[通过画布坐标获取射线] --> D[射线检测]
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```
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添加碰撞体组件可参考[碰撞体组件](/docs/physics/collider/),实现检测部分的代码逻辑如下:
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@@ -13,7 +13,7 @@ label: XR
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```mermaid
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flowchart LR
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创建项目 --> 添加XR节点 --> 添加XR能力 --> 预览 --> 导出
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A[创建项目] --> B[添加XR节点] --> C[添加XR能力] --> D[预览] --> E[导出]
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```
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### 创建项目
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