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fix: add scene/camera shaderData in blitter (#2558)
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@@ -48,6 +48,7 @@ export class Blitter {
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const blitMaterial = material || basicResources.blitMaterial;
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const rhi = engine._hardwareRenderer;
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const context = engine._renderContext;
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const camera = context.camera;
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// We not use projection matrix when blit, but we must modify flipProjection to make front face correct
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context.flipProjection = !!destination;
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@@ -66,7 +67,7 @@ export class Blitter {
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const compileMacros = Shader._compileMacros;
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ShaderMacroCollection.unionCollection(
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context.camera._globalShaderMacro,
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camera._globalShaderMacro,
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blitMaterial.shaderData._macroCollection,
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compileMacros
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);
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@@ -74,6 +75,8 @@ export class Blitter {
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program.bind();
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program.groupingOtherUniformBlock();
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program.uploadAll(program.sceneUniformBlock, camera.scene.shaderData);
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program.uploadAll(program.cameraUniformBlock, camera.shaderData);
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program.uploadAll(program.rendererUniformBlock, rendererShaderData);
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program.uploadAll(program.materialUniformBlock, blitMaterial.shaderData);
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program.uploadUnGroupTextures();
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