update README

This commit is contained in:
pjpjpj
2018-06-23 21:09:45 +08:00
parent b394693119
commit ce9b096f40
19 changed files with 540 additions and 2 deletions

4
bounce/.gitignore vendored
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@@ -5,7 +5,7 @@
library/
temp/
local/
build/
#build/
#/////////////////////////////////////////////////////////////////////////////
# Logs and databases
@@ -64,4 +64,4 @@ quick_gen_project_*_autogen.sh.meta
# VS Code
#//////////////////////////
.vscode/
.vscode/

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Cocos Creator | PJGame</title>
<!--http://www.html5rocks.com/en/mobile/mobifying/-->
<meta name="viewport"
content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"/>
<!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<meta name="format-detection" content="telephone=no">
<!-- force webkit on 360 -->
<meta name="renderer" content="webkit"/>
<meta name="force-rendering" content="webkit"/>
<!-- force edge on IE -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
<meta name="msapplication-tap-highlight" content="no">
<!-- force full screen on some browser -->
<meta name="full-screen" content="yes"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<!-- force screen orientation on some browser -->
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-orientation" content="portrait">
<!--fix fireball/issues/3568 -->
<!--<meta name="browsermode" content="application">-->
<meta name="x5-page-mode" content="app">
<!--<link rel="apple-touch-icon" href=".png" />-->
<!--<link rel="apple-touch-icon-precomposed" href=".png" />-->
<link rel="stylesheet" type="text/css" href="style-mobile.css"/>
</head>
<body>
<canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
<div id="splash">
<div class="progress-bar stripes">
<span style="width: 0%"></span>
</div>
</div>
<script src="src/settings.js" charset="utf-8"></script>
<script src="main.js" charset="utf-8"></script>
</body>
</html>

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(function () {
function boot () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
}
// init engine
var canvas;
if (cc.sys.isBrowser) {
canvas = document.getElementById('GameCanvas');
}
if (false) {
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS[settings.orientation];
initAdapter();
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
if (progressBar) {
progressBar.style.width = percent.toFixed(2) + '%';
}
};
splash.style.display = 'block';
progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
// UC browser on many android devices have performance issue with retina display
if (cc.sys.os !== cc.sys.OS_ANDROID || cc.sys.browserType !== cc.sys.BROWSER_TYPE_UC) {
cc.view.enableRetina(true);
}
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
cc.view.enableAutoFullScreen([
cc.sys.BROWSER_TYPE_BAIDU,
cc.sys.BROWSER_TYPE_WECHAT,
cc.sys.BROWSER_TYPE_MOBILE_QQ,
cc.sys.BROWSER_TYPE_MIUI,
].indexOf(cc.sys.browserType) < 0);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / brwosers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
if (false) {
cc.Pipeline.Downloader.PackDownloader._doPreload("WECHAT_SUBDOMAIN", settings.WECHAT_SUBDOMAIN_DATA);
}
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else
{
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
}
// anysdk scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['src/anysdk/jsb_anysdk.js', 'src/anysdk/jsb_anysdk_constants.js']);
}
var option = {
//width: width,
//height: height,
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
showFPS: (!false && !false) && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
renderMode: 0
}
cc.game.run(option, onStart);
}
if (false) {
BK.Script.loadlib('GameRes://libs/qqplay-adapter.js');
BK.Script.loadlib('GameRes://src/settings.js');
BK.Script.loadlib();
BK.Script.loadlib('GameRes://libs/qqplay-downloader.js');
qqPlayDownloader.REMOTE_SERVER_ROOT = "";
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, qqPlayDownloader);
// <plugin script code>
boot();
return;
}
if (false) {
require(window._CCSettings.debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js');
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
cc.loader.insertPipeAfter(prevPipe, wxDownloader);
boot();
return;
}
if (window.jsb) {
require('src/settings.js');
require('src/jsb_polyfill.js');
boot();
return;
}
if (window.document) {
var splash = document.getElementById('splash');
splash.style.display = 'block';
var cocos2d = document.createElement('script');
cocos2d.async = true;
cocos2d.src = window._CCSettings.debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js';
var engineLoaded = function () {
document.body.removeChild(cocos2d);
cocos2d.removeEventListener('load', engineLoaded, false);
window.eruda && eruda.init() && eruda.get('console').config.set('displayUnenumerable', false);
boot();
};
cocos2d.addEventListener('load', engineLoaded, false);
document.body.appendChild(cocos2d);
}
})();

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window._CCSettings={platform:"web-mobile",groupList:["default","bgView","boll","box"],collisionMatrix:[[false,false,false,false],[false,false,true,true],[false,true,false,true],[false,true,true,false]],rawAssets:{assets:{"aa/aV4es1AdJlUA3gHsdCG":["bababa3.png",0],"4dtkUOdCtM76zN9MOSl+LS":["ball.png",0],"e8J8rdsf1CPI9+hUrT0ZpE":["ball_Boom.mp3",1],"4c+DAzRWZOUpEywAce7WPg":["bgView.png",0],"3fObasaRJLm6Uc1Z36fZ+7":["boxBgView.png",0],"32rPK1EDZPkZCDyz2qJu6B":["circle_Boom.mp3",1],"ddWi4ip+ZAkYr3U3SwW/8G":["groundBgView.png",0],"9cZX30zRxKQ4/wLm37XsrR":["lifeBox.png",0]}},assetTypes:["cc.Texture2D","cc.AudioClip"],launchScene:"db://assets/bounceGame.fire",scenes:[{url:"db://assets/bounceGame.fire",uuid:0}],packedAssets:{"0b5feed4e":["06SZlzMX9JzbgSJGMRioYE","16sRvk5jBGGqCKbzkJiw7t","1dWY0WNbZEfIhm1jk7tza5","3ayC2XrmpCzpOiZvavS65i","68btUeEPdKL5C2OhjnHP2+","83oRAJHONP4692DgfEbsjA","96TWNUYnxAy5TPj5Wd+Pa3",0,"eePPcWdl5AmLJ8hGsWEpmU","f0Hk2N+XFA9oJ/HrvegLw9"]},orientation:"portrait",uuids:["a0Sek3v0NEuY5P7t5wRjM0"]};

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body {
cursor: default;
padding: 0;
border: 0;
margin: 0;
text-align: center;
background-color: white;
font-family: Helvetica, Verdana, Arial, sans-serif;
}
body, canvas, div {
outline: none;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
/* Remove spin of input type number */
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
/* display: none; <- Crashes Chrome on hover */
-webkit-appearance: none;
margin: 0; /* <-- Apparently some margin are still there even though it's hidden */
}
#Cocos2dGameContainer {
position: absolute;
margin: 0;
overflow: hidden;
left: 0px;
top: 0px;
}
canvas {
background-color: rgba(0, 0, 0, 0);
}
a:link, a:visited {
color: #000;
}
a:active, a:hover {
color: #666;
}
p.header {
font-size: small;
}
p.footer {
font-size: x-small;
}
#splash {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #171717 url(./splash.png) no-repeat center;
background-size: 40%;
}
.progress-bar {
background-color: #1a1a1a;
position: absolute;
left: 50%;
top: 80%;
height: 26px;
padding: 5px;
width: 350px;
margin: 0 -175px;
border-radius: 5px;
box-shadow: 0 1px 5px #000 inset, 0 1px 0 #444;
}
.progress-bar span {
display: block;
height: 100%;
border-radius: 3px;
box-shadow: 0 1px 0 rgba(255, 255, 255, .5) inset;
transition: width .4s ease-in-out;
background-color: #34c2e3;
}
.stripes span {
background-size: 30px 30px;
background-image: linear-gradient(135deg, rgba(255, 255, 255, .15) 25%, transparent 25%,
transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%,
transparent 75%, transparent);
animation: animate-stripes 1s linear infinite;
}
@keyframes animate-stripes {
0% {background-position: 0 0;} 100% {background-position: 60px 0;}
}
h1 {
color: #444;
text-shadow: 3px 3px 15px;
}
#GameDiv {
width: 800px;
height: 450px;
margin: 0 auto;
background: black;
position:relative;
border:5px solid black;
border-radius: 10px;
box-shadow: 0 5px 50px #333
}

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html {
-ms-touch-action: none;
}
body, canvas, div {
display: block;
outline: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
/* Remove spin of input type number */
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
/* display: none; <- Crashes Chrome on hover */
-webkit-appearance: none;
margin: 0; /* <-- Apparently some margin are still there even though it's hidden */
}
body {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
padding: 0;
border: 0;
margin: 0;
cursor: default;
color: #888;
background-color: #333;
text-align: center;
font-family: Helvetica, Verdana, Arial, sans-serif;
display: flex;
flex-direction: column;
}
#Cocos2dGameContainer {
position: absolute;
margin: 0;
overflow: hidden;
left: 0px;
top: 0px;
display: -webkit-box;
-webkit-box-orient: horizontal;
-webkit-box-align: center;
-webkit-box-pack: center;
}
canvas {
background-color: rgba(0, 0, 0, 0);
}
a:link, a:visited {
color: #666;
}
a:active, a:hover {
color: #666;
}
p.header {
font-size: small;
}
p.footer {
font-size: x-small;
}
#splash {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #171717 url(./splash.png) no-repeat center;
background-size: 40%;
}
.progress-bar {
background-color: #1a1a1a;
position: absolute;
left: 25%;
top: 80%;
height: 15px;
padding: 5px;
width: 50%;
/*margin: 0 -175px; */
border-radius: 5px;
box-shadow: 0 1px 5px #000 inset, 0 1px 0 #444;
}
.progress-bar span {
display: block;
height: 100%;
border-radius: 3px;
box-shadow: 0 1px 0 rgba(255, 255, 255, .5) inset;
transition: width .4s ease-in-out;
background-color: #34c2e3;
}
.stripes span {
background-size: 30px 30px;
background-image: linear-gradient(135deg, rgba(255, 255, 255, .15) 25%, transparent 25%,
transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%,
transparent 75%, transparent);
animation: animate-stripes 1s linear infinite;
}
@keyframes animate-stripes {
0% {background-position: 0 0;} 100% {background-position: 60px 0;}
}

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index.html Normal file
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<script language="javascript" type="text/javascript">
window.location.href='./bounce/build/web-mobile/index.html ';
</script>