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* 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Fix github compile windows error * 1、Fix github compile windows error * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * Solve mac and ios compilation failure * Fix the problem of compilation of Windows-side simulator * 1. Adapt the simulator to a new adaptation layer; 2. Fix the compilation warning of ios, and the implicit conversion failed; 3. Fix the mac compilation error, due to the problem of adding the link identification -all_load; * 1.Add the isDisplayStats and setDisplayStats method to the screen interface * Fix clang-tidy compilation warning * Fix clang-tidy compilation warning * Repair the emulator, compatible with mac and win * 1、Repair detailed errors, including name modification and calling method modification 2、Delete redundant files in the template directory 3、Change the vibrate interface to vibrator 4、Fix word spelling errors * Rename interfaces to modules * Replace CC_ASSERT with CCASSERT * Replace CC_ASSERT with CCASSERT Co-authored-by: qiuguohua <>
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2021 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/java/modules/SystemWindow.h"
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#include <fcntl.h>
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#include <jni.h>
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#include <unistd.h>
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#include <functional>
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#include <thread>
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#include <vector>
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#include "base/Log.h"
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#include "base/Macros.h"
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#include "platform/java/jni/JniImp.h"
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#include "platform/java/jni/glue/JniNativeGlue.h"
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namespace {
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} // namespace
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namespace cc {
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bool SystemWindow::createWindow(const char *title,
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int x, int y, int w,
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int h, int flags) {
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CC_UNUSED_PARAM(title);
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CC_UNUSED_PARAM(x);
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CC_UNUSED_PARAM(y);
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CC_UNUSED_PARAM(w);
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CC_UNUSED_PARAM(h);
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CC_UNUSED_PARAM(flags);
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return true;
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}
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void SystemWindow::setCursorEnabled(bool value) {
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}
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void SystemWindow::copyTextToClipboard(const std::string &text) {
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copyTextToClipboardJNI(text);
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}
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uintptr_t SystemWindow::getWindowHandler() const {
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return reinterpret_cast<uintptr_t>(
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JNI_NATIVE_GLUE()->getWindowHandler());
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}
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SystemWindow::Size SystemWindow::getViewSize() const {
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return Size{static_cast<float>(JNI_NATIVE_GLUE()->getWidth()),
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static_cast<float>(JNI_NATIVE_GLUE()->getHeight())};
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}
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} // namespace cc
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