mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 00:02:53 +08:00
* 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Fix github compile windows error * 1、Fix github compile windows error * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * Solve mac and ios compilation failure * Fix the problem of compilation of Windows-side simulator * 1. Adapt the simulator to a new adaptation layer; 2. Fix the compilation warning of ios, and the implicit conversion failed; 3. Fix the mac compilation error, due to the problem of adding the link identification -all_load; * 1.Add the isDisplayStats and setDisplayStats method to the screen interface * Fix clang-tidy compilation warning * Fix clang-tidy compilation warning * Repair the emulator, compatible with mac and win * 1、Repair detailed errors, including name modification and calling method modification 2、Delete redundant files in the template directory 3、Change the vibrate interface to vibrator 4、Fix word spelling errors * Rename interfaces to modules * Replace CC_ASSERT with CCASSERT * Replace CC_ASSERT with CCASSERT Co-authored-by: qiuguohua <>
62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2021 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "platform/java/modules/Accelerometer.h"
|
|
#include "platform/java/jni/JniImp.h"
|
|
|
|
namespace cc {
|
|
|
|
void Accelerometer::setAccelerometerEnabled(bool isEnabled) {
|
|
setAccelerometerEnabledJNI(isEnabled);
|
|
}
|
|
|
|
void Accelerometer::setAccelerometerInterval(float interval) {
|
|
setAccelerometerIntervalJNI(interval);
|
|
}
|
|
|
|
const Accelerometer::MotionValue& Accelerometer::getDeviceMotionValue() {
|
|
static MotionValue motionValue;
|
|
float* v = getDeviceMotionValueJNI();
|
|
|
|
if (v) {
|
|
motionValue.accelerationIncludingGravityX = v[0];
|
|
motionValue.accelerationIncludingGravityY = v[1];
|
|
motionValue.accelerationIncludingGravityZ = v[2];
|
|
|
|
motionValue.accelerationX = v[3];
|
|
motionValue.accelerationY = v[4];
|
|
motionValue.accelerationZ = v[5];
|
|
|
|
motionValue.rotationRateAlpha = v[6];
|
|
motionValue.rotationRateBeta = v[7];
|
|
motionValue.rotationRateGamma = v[8];
|
|
} else {
|
|
memset(&motionValue, 0, sizeof(motionValue));
|
|
}
|
|
return motionValue;
|
|
}
|
|
|
|
} // namespace cc
|