Files
cocos-engine/native/cocos/platform/java/modules/SystemWindow.cpp
qiuguohua b6af1ada02 V3.5.0 create window (#10481)
* 1. Modify the parameters of the creation window
2. Modify the relationship between platform and interface
3. Rename vibrate to vibrator in linux and QNX

* Fix empty platform implementation

* Fix empty platform implementation

* Modify mac and ios createwindow interface

* Create a centered window by default

* Mobile platforms do not require window creation
2022-03-25 18:43:17 +08:00

62 lines
2.2 KiB
C++

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#include "platform/java/modules/SystemWindow.h"
#include <fcntl.h>
#include <jni.h>
#include <unistd.h>
#include <functional>
#include <thread>
#include <vector>
#include "base/Log.h"
#include "base/Macros.h"
#include "platform/java/jni/JniImp.h"
#include "platform/java/jni/glue/JniNativeGlue.h"
namespace {
} // namespace
namespace cc {
void SystemWindow::setCursorEnabled(bool value) {
}
void SystemWindow::copyTextToClipboard(const std::string &text) {
copyTextToClipboardJNI(text);
}
uintptr_t SystemWindow::getWindowHandler() const {
return reinterpret_cast<uintptr_t>(
JNI_NATIVE_GLUE()->getWindowHandler());
}
SystemWindow::Size SystemWindow::getViewSize() const {
return Size{static_cast<float>(JNI_NATIVE_GLUE()->getWidth()),
static_cast<float>(JNI_NATIVE_GLUE()->getHeight())};
}
} // namespace cc