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https://github.com/cocos/cocos-engine.git
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* 1. Modify the parameters of the creation window 2. Modify the relationship between platform and interface 3. Rename vibrate to vibrator in linux and QNX * Fix empty platform implementation * Fix empty platform implementation * Modify mac and ios createwindow interface * Create a centered window by default * Mobile platforms do not require window creation
100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/interfaces/modules/ISystem.h"
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namespace cc {
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ISystem::~ISystem() = default;
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std::string ISystem::getCurrentLanguageToString() {
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LanguageType language = getCurrentLanguage();
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std::string languageStr = ""; // NOLINT
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switch (language) {
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case ISystem::LanguageType::ENGLISH:
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languageStr = "en";
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break;
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case ISystem::LanguageType::CHINESE:
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languageStr = "zh";
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break;
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case ISystem::LanguageType::FRENCH:
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languageStr = "fr";
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break;
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case ISystem::LanguageType::ITALIAN:
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languageStr = "it";
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break;
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case ISystem::LanguageType::GERMAN:
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languageStr = "de";
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break;
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case ISystem::LanguageType::SPANISH:
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languageStr = "es";
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break;
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case ISystem::LanguageType::DUTCH:
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languageStr = "du";
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break;
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case ISystem::LanguageType::RUSSIAN:
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languageStr = "ru";
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break;
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case ISystem::LanguageType::KOREAN:
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languageStr = "ko";
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break;
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case ISystem::LanguageType::JAPANESE:
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languageStr = "ja";
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break;
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case ISystem::LanguageType::HUNGARIAN:
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languageStr = "hu";
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break;
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case ISystem::LanguageType::PORTUGUESE:
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languageStr = "pt";
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break;
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case ISystem::LanguageType::ARABIC:
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languageStr = "ar";
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break;
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case ISystem::LanguageType::NORWEGIAN:
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languageStr = "no";
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break;
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case ISystem::LanguageType::POLISH:
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languageStr = "pl";
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break;
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case ISystem::LanguageType::TURKISH:
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languageStr = "tr";
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break;
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case ISystem::LanguageType::UKRAINIAN:
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languageStr = "uk";
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break;
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case ISystem::LanguageType::ROMANIAN:
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languageStr = "ro";
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break;
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case ISystem::LanguageType::BULGARIAN:
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languageStr = "bg";
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break;
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default:
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languageStr = "unknown";
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break;
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}
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return languageStr;
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}
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} // namespace cc
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