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* create a seperated branch to solve the Issue 8203 * Add format feature for query * fix bugs and add formatFeature info for metal backend. * 1. fix some bugs; 2. correct some condition judgements; 3. remove some uncessary comments; * fix a bug of textureExclusive, fix some typos. * clean the code, correct some formatFeatures. * fix bugs in metal backend, fix bugs found on windows. * Use a proper log funciton in DeviceValidator. Fix code format. * fix perfect-forwarding in CondVar interface
56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2020-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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#include <thread>
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namespace cc {
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class ConditionVariable final {
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public:
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void wait() noexcept;
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template <typename Function, typename... Args>
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void wait(Function &&func, Args &&...args) noexcept;
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void signal() noexcept;
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void signalAll() noexcept;
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private:
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std::mutex _mutex;
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std::condition_variable _condVar;
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};
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// DO NOT MANIPULATE ANY SYCHRONIZATION PRIMITIVES INSIDE THE CALLBACK
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template <typename Function, typename... Args>
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void ConditionVariable::wait(Function &&func, Args &&...args) noexcept {
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std::unique_lock<std::mutex> lock(_mutex);
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_condVar.wait(lock, std::bind(std::forward<Function>(func), std::forward<Args>(args)...));
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}
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} // namespace cc
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