Files
cocos-engine/native/cocos/audio/android/AudioEngine-inl.cpp
qiuguohua eeb9d5c689 Merge the code of v3.3.1 platform adaptation layer into the development branch (#3958)
* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system

* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system

* 1、Fix github compile windows error

* 1、Fix github compile windows error

* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation

* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation

* Solve mac and ios compilation failure

* Fix the problem of compilation of Windows-side simulator

* 1. Adapt the simulator to a new adaptation layer;
2. Fix the compilation warning of ios, and the implicit conversion failed;
3. Fix the mac compilation error, due to the problem of adding the link identification -all_load;

* 1.Add the isDisplayStats and setDisplayStats method to the screen interface

* Fix clang-tidy compilation warning

* Fix clang-tidy compilation warning

* Repair the emulator, compatible with mac and win

* 1、Repair detailed errors, including name modification and calling method modification
2、Delete redundant files in the template directory
3、Change the vibrate interface to vibrator
4、Fix word spelling errors

* Rename interfaces to modules

* Replace CC_ASSERT with CCASSERT

* Replace CC_ASSERT with CCASSERT

Co-authored-by: qiuguohua <>
2021-10-27 10:51:02 +08:00

399 lines
13 KiB
C++

/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioEngineImpl"
#include "audio/android/AudioEngine-inl.h"
#include <unistd.h>
// for native asset manager
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/log.h>
#include <sys/types.h>
#include <mutex>
#include <thread>
#include <unordered_map>
#include "audio/include/AudioEngine.h"
#include "base/Log.h"
#include "base/Scheduler.h"
#include "base/UTF8.h"
#include "application/ApplicationManager.h"
#include "platform/android/FileUtils-android.h"
#include "platform/java/jni/JniHelper.h"
#include "platform/java/jni/JniImp.h"
#include "audio/android/AudioPlayerProvider.h"
#include "audio/android/IAudioPlayer.h"
#include "audio/android/ICallerThreadUtils.h"
#include "audio/android/UrlAudioPlayer.h"
#include "audio/android/cutils/log.h"
#include "cocos/bindings/event/CustomEventTypes.h"
#include "cocos/bindings/event/EventDispatcher.h"
using namespace cc; //NOLINT
// Audio focus values synchronized with which in cocos/platform/android/java/src/com/cocos/lib/CocosNativeActivity.java
namespace {
AudioEngineImpl *gAudioImpl = nullptr;
int outputSampleRate = 44100;
int bufferSizeInFrames = 192;
void getAudioInfo() {
JNIEnv * env = JniHelper::getEnv();
jclass audioSystem = env->FindClass("android/media/AudioSystem");
jmethodID method = env->GetStaticMethodID(audioSystem, "getPrimaryOutputSamplingRate", "()I");
outputSampleRate = env->CallStaticIntMethod(audioSystem, method);
method = env->GetStaticMethodID(audioSystem, "getPrimaryOutputFrameCount", "()I");
bufferSizeInFrames = env->CallStaticIntMethod(audioSystem, method);
}
} // namespace
class CallerThreadUtils : public ICallerThreadUtils {
public:
void performFunctionInCallerThread(const std::function<void()> &func) override {
CC_CURRENT_ENGINE()->getScheduler()->performFunctionInCocosThread(func);
};
std::thread::id getCallerThreadId() override {
return _tid;
};
void setCallerThreadId(std::thread::id tid) {
_tid = tid;
};
private:
std::thread::id _tid;
};
static CallerThreadUtils gCallerThreadUtils;
static int fdGetter(const std::string &url, off_t *start, off_t *length) {
int fd = -1;
if (cc::FileUtilsAndroid::getObbFile() != nullptr) {
int64_t startV;
int64_t lenV;
fd = getObbAssetFileDescriptorJNI(url, &startV, &lenV);
*start = static_cast<off_t>(startV);
*length = static_cast<off_t>(lenV);
}
if (fd <= 0) {
auto* asset = AAssetManager_open(cc::FileUtilsAndroid::getAssetManager(), url.c_str(), AASSET_MODE_UNKNOWN);
// open asset as file descriptor
fd = AAsset_openFileDescriptor(asset, start, length);
AAsset_close(asset);
}
if (fd <= 0) {
ALOGE("Failed to open file descriptor for '%s'", url.c_str());
}
return fd;
};
//====================================================
AudioEngineImpl::AudioEngineImpl()
: _engineObject(nullptr),
_engineEngine(nullptr),
_outputMixObject(nullptr),
_audioPlayerProvider(nullptr),
_audioIDIndex(0),
_lazyInitLoop(true) {
gCallerThreadUtils.setCallerThreadId(std::this_thread::get_id());
gAudioImpl = this;
getAudioInfo();
}
AudioEngineImpl::~AudioEngineImpl() {
if (_audioPlayerProvider != nullptr) {
delete _audioPlayerProvider;
_audioPlayerProvider = nullptr;
}
if (_outputMixObject) {
(*_outputMixObject)->Destroy(_outputMixObject);
}
if (_engineObject) {
(*_engineObject)->Destroy(_engineObject);
}
gAudioImpl = nullptr;
}
bool AudioEngineImpl::init() {
bool ret = false;
do {
// create engine
auto result = slCreateEngine(&_engineObject, 0, nullptr, 0, nullptr, nullptr);
if (SL_RESULT_SUCCESS != result) {
CC_LOG_ERROR("create opensl engine fail");
break;
}
// realize the engine
result = (*_engineObject)->Realize(_engineObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
CC_LOG_ERROR("realize the engine fail");
break;
}
// get the engine interface, which is needed in order to create other objects
result = (*_engineObject)->GetInterface(_engineObject, SL_IID_ENGINE, &_engineEngine);
if (SL_RESULT_SUCCESS != result) {
CC_LOG_ERROR("get the engine interface fail");
break;
}
// create output mix
const SLInterfaceID outputMixIIDs[] = {};
const SLboolean outputMixReqs[] = {};
result = (*_engineEngine)->CreateOutputMix(_engineEngine, &_outputMixObject, 0, outputMixIIDs, outputMixReqs);
if (SL_RESULT_SUCCESS != result) {
CC_LOG_ERROR("create output mix fail");
break;
}
// realize the output mix
result = (*_outputMixObject)->Realize(_outputMixObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
CC_LOG_ERROR("realize the output mix fail");
break;
}
_audioPlayerProvider = new AudioPlayerProvider(_engineEngine, _outputMixObject, outputSampleRate, bufferSizeInFrames, fdGetter, &gCallerThreadUtils);
ret = true;
} while (false);
return ret;
}
void AudioEngineImpl::setAudioFocusForAllPlayers(bool isFocus) {
for (const auto &e : _audioPlayers) {
e.second->setAudioFocus(isFocus);
}
}
int AudioEngineImpl::play2d(const std::string &filePath, bool loop, float volume) {
ALOGV("play2d, _audioPlayers.size=%d", (int)_audioPlayers.size());
auto audioId = AudioEngine::INVALID_AUDIO_ID;
do {
if (_engineEngine == nullptr || _audioPlayerProvider == nullptr) {
break;
}
auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
audioId = _audioIDIndex++;
auto* player = _audioPlayerProvider->getAudioPlayer(fullPath);
if (player != nullptr) {
player->setId(audioId);
_audioPlayers.insert(std::make_pair(audioId, player));
player->setPlayEventCallback([this, player, filePath](IAudioPlayer::State state) {
if (state != IAudioPlayer::State::OVER && state != IAudioPlayer::State::STOPPED) {
ALOGV("Ignore state: %d", static_cast<int>(state));
return;
}
int id = player->getId();
ALOGV("Removing player id=%d, state:%d", id, (int)state);
AudioEngine::remove(id);
if (_audioPlayers.find(id) != _audioPlayers.end()) {
_audioPlayers.erase(id);
}
if (_urlAudioPlayersNeedResume.find(id) != _urlAudioPlayersNeedResume.end()) {
_urlAudioPlayersNeedResume.erase(id);
}
auto iter = _callbackMap.find(id);
if (iter != _callbackMap.end()) {
if (state == IAudioPlayer::State::OVER) {
iter->second(id, filePath);
}
_callbackMap.erase(iter);
}
});
player->setLoop(loop);
player->setVolume(volume);
player->play();
} else {
ALOGE("Oops, player is null ...");
return AudioEngine::INVALID_AUDIO_ID;
}
AudioEngine::sAudioIDInfoMap[audioId].state = AudioEngine::AudioState::PLAYING;
} while (false);
return audioId;
}
void AudioEngineImpl::setVolume(int audioID, float volume) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
player->setVolume(volume);
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
player->setLoop(loop);
}
}
void AudioEngineImpl::pause(int audioID) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
player->pause();
}
}
void AudioEngineImpl::resume(int audioID) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
player->resume();
}
}
void AudioEngineImpl::stop(int audioID) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
player->stop();
}
}
void AudioEngineImpl::stopAll() {
if (_audioPlayers.empty()) {
return;
}
// Create a temporary vector for storing all players since
// p->stop() will trigger _audioPlayers.erase,
// and it will cause a crash as it's already in for loop
std::vector<IAudioPlayer *> players;
players.reserve(_audioPlayers.size());
for (const auto &e : _audioPlayers) {
players.push_back(e.second);
}
for (auto* p : players) {
p->stop();
}
}
float AudioEngineImpl::getDuration(int audioID) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
return player->getDuration();
}
return 0.0F;
}
float AudioEngineImpl::getDurationFromFile(const std::string &filePath) {
if (_audioPlayerProvider != nullptr) {
auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
return _audioPlayerProvider->getDurationFromFile(fullPath);
}
return 0;
}
float AudioEngineImpl::getCurrentTime(int audioID) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
return player->getPosition();
}
return 0.0F;
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time) {
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
auto* player = iter->second;
return player->setPosition(time);
}
return false;
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void(int, const std::string &)> &callback) {
_callbackMap[audioID] = callback;
}
void AudioEngineImpl::preload(const std::string &filePath, const std::function<void(bool)> &callback) {
if (_audioPlayerProvider != nullptr) {
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
_audioPlayerProvider->preloadEffect(fullPath, [callback](bool succeed, const PcmData & /*data*/) {
if (callback != nullptr) {
callback(succeed);
}
});
} else {
if (callback != nullptr) {
callback(false);
}
}
}
void AudioEngineImpl::uncache(const std::string &filePath) {
if (_audioPlayerProvider != nullptr) {
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
_audioPlayerProvider->clearPcmCache(fullPath);
}
}
void AudioEngineImpl::uncacheAll() {
if (_audioPlayerProvider != nullptr) {
_audioPlayerProvider->clearAllPcmCaches();
}
}
void AudioEngineImpl::onPause() {
if (_audioPlayerProvider != nullptr) {
_audioPlayerProvider->pause();
}
}
void AudioEngineImpl::onResume() {
if (_audioPlayerProvider != nullptr) {
_audioPlayerProvider->resume();
}
}