* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system
* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system
* 1、Fix github compile windows error
* 1、Fix github compile windows error
* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation
* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation
* Solve mac and ios compilation failure
* Fix the problem of compilation of Windows-side simulator
* 1. Adapt the simulator to a new adaptation layer;
2. Fix the compilation warning of ios, and the implicit conversion failed;
3. Fix the mac compilation error, due to the problem of adding the link identification -all_load;
* 1.Add the isDisplayStats and setDisplayStats method to the screen interface
* Fix clang-tidy compilation warning
* Fix clang-tidy compilation warning
* Repair the emulator, compatible with mac and win
* 1、Repair detailed errors, including name modification and calling method modification
2、Delete redundant files in the template directory
3、Change the vibrate interface to vibrator
4、Fix word spelling errors
* Rename interfaces to modules
* Replace CC_ASSERT with CCASSERT
* Replace CC_ASSERT with CCASSERT
Co-authored-by: qiuguohua <>
* free AudioMix partial wake locks, and android device can enter power save
* fix audio engine crash, avoid update function reentrancy.
* fix hot update issue.
* avoid a NULL point crash when ScriptEngine::cleanup
because with the current implementation the audio needs to be preload and at least be played one time to get
the audio id which is needed to get the audio duration with the current getDuration API.
I've describes the problem in detail here:
https://discuss.cocos2d-x.org/t/audioengine-interface-improvement/34034
* remove “experimental” in audio dir
* update audio bindings
* fix "{" match error
* no need "experimental" for thread pool
* remove both out-of-date js api files
* correct event type
* move isDisplayStats Impl from header to source file
* correct header file depend for application-ios
* same header changes on win32