mirror of
https://github.com/cocos/cocos-engine.git
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41 lines
1.8 KiB
Markdown
41 lines
1.8 KiB
Markdown
engine-native
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==========================
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<a href="https://travis-ci.org/cocos-creator/engine-native"><img src="https://travis-ci.org/cocos-creator/engine-native.svg?branch=develop " alt="Build Status"></a>
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It is the native backend of [Cocos Creator](https://www.cocos.com/en/creator). It works on `iOS`, `Android`, `Mac OS` and `Windows`.
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Coding format and coding style
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---------------------------------
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The coding format file is `.clang-format`, and the coding style fomat file is `.clang-tidy`. Please use [clang-format](https://clang.llvm.org/docs/ClangFormat.html) to format the codes and use [clang-tidy](http://clang.llvm.org/extra/index.html) to fix the coding style before commiting codes. See the [linter auto-fix guide](docs/LINTER_AUTOFIX_GUIDE.md) for more information.
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Documentations
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--------------------------------
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* [Online documentation](https://docs.cocos.com/creator/3.0/manual/en/)
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How to start a new game
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--------------------------------
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You can refer to [the documentation](https://docs.cocos.com/creator/3.0/manual/en/getting-started/) to start a new game.
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Build Requirements
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- macOS 10.14+, Xcode 11.5+ to build mac games
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- with iOS 12.0+ to build iOS games
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- or Windows 7+, Visual Studio 2017 15.7+ / Visual Studio 2019 to build win32 games
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- NDK 18-21 is required to build Android games (22+ is not supported)
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- Python 2.7+ (includes Python 3) is needed to run scripts
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- Cmake 3.8+ is required
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Where to get help
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--------------------------------
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* [English Forum](https://discuss.cocos2d-x.org/)
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* [Twitter](http://www.twitter.com/cocos2dx)
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* [中文社区](https://forum.cocos.org/c/Creator/58)
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Contributing to the Project
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--------------------------------
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engine-native is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!
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