mirror of
https://github.com/cocos/cocos-engine.git
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316 lines
8.2 KiB
TypeScript
316 lines
8.2 KiB
TypeScript
/*
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { IVec3Like, Vec3 } from '@base/math';
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import { CharacterController } from './components/character-controllers/character-controller';
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import { Collider } from './components/colliders/collider';
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/**
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* @en
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* The definition of the triggering event.
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* @zh
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* 触发事件。
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*/
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export interface ITriggerEvent {
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/**
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* @en
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* The type of trigger event.
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* @zh
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* 触发的事件类型。
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*/
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readonly type: TriggerEventType;
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/**
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* @en
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* The collider component instance of the event owner.
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* @zh
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* 触发事件中的自己的碰撞器
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*/
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readonly selfCollider: Collider;
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/**
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* @en
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* Trigger another collider in event.
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* @zh
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* 触发事件中的另一个碰撞器
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*/
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readonly otherCollider: Collider;
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/**
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* @en
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* Gets the lowLevel object, through which all the exposed properties can be accessed.
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* @zh
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* 获取实现对象,通过它可以访问到底层暴露的所有属性。
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*/
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readonly impl: any
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}
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/**
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* @en
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* The value type definition of the trigger event.
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* @zh
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* 触发事件的值类型定义。
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*/
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export type TriggerEventType = 'onTriggerEnter' | 'onTriggerStay' | 'onTriggerExit';
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/**
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* @en
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* Signature definition of the callback function that triggers the event.
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* @zh
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* 触发事件的回调函数签名定义。
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*/
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export type TriggerCallback = (event?: ITriggerEvent) => void;
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/**
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* @en
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* Collision information for collision events.
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* @zh
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* 碰撞事件的碰撞信息。
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*/
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export interface IContactEquation {
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/**
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* @en
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* Gets the lowLevel object, through which all the exposed properties can be accessed.
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* @zh
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* 获取实现对象,通过它可以访问到底层暴露的所有属性。
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*/
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readonly impl: any;
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/**
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* @en
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* Gets whether the rigid body bound to the selfCollider is A.
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* @zh
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* 获取`selfCollider`所绑定的刚体是否为 A 。
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*/
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readonly isBodyA: boolean;
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/**
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* @en
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* Gets the contact point relative to the rigid body A in the local coordinate system.
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* @zh
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* 获取本地坐标系中相对于刚体 A 的碰撞点。
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* @param out used to storage the output.
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*/
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getLocalPointOnA (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact point relative to the rigid body B in the local coordinate system.
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* @zh
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* 获取本地坐标系中相对于刚体 B 的碰撞点。
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* @param out used to storage the output.
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*/
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getLocalPointOnB (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact point relative to the rigid body A in the world coordinate system.
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* @zh
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* 获取世界坐标系中相对于刚体 A 的碰撞点。
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* @param out used to storage the output.
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*/
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getWorldPointOnA (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact point relative to the rigid body B in the world coordinate system.
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* @zh
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* 获取世界坐标系中相对于刚体 B 的碰撞点。
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* @param out used to storage the output.
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*/
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getWorldPointOnB (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact normal relative to the rigid body A in the local coordinate system.
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* @zh
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* 获取本地坐标系中相对于刚体 A 的碰撞法线。
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* @param out used to storage the output.
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*/
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getLocalNormalOnA (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact normal relative to the rigid body B in the local coordinate system.
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* @zh
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* 获取本地坐标系中相对于刚体 B 的碰撞法线。
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* @param out used to storage the output.
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*/
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getLocalNormalOnB (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact normal relative to the rigid body A in the world coordinate system.
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* @zh
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* 获取世界坐标系中相对于刚体 A 的碰撞法线。
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* @param out used to storage the output.
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*/
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getWorldNormalOnA (out: IVec3Like): void;
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/**
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* @en
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* Gets the contact normal relative to the rigid body B in the world coordinate system.
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* @zh
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* 获取世界坐标系中相对于刚体 B 的碰撞法线。
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* @param out used to storage the output.
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*/
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getWorldNormalOnB (out: IVec3Like): void;
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}
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/**
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* @en
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* The definition of the collision event.
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* @zh
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* 碰撞事件。
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*/
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export interface ICollisionEvent {
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/**
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* @en
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* The type of collision event.
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* @zh
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* 碰撞的事件类型。
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*/
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readonly type: CollisionEventType;
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/**
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* @en
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* The collider component instance of the event owner.
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* @zh
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* 碰撞中的自己的碰撞器。
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*/
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readonly selfCollider: Collider;
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/**
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* @en
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* Another collider in collision.
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* @zh
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* 碰撞中的另一个碰撞器。
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*/
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readonly otherCollider: Collider;
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/**
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* @en
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* Information about all points of impact in a collision event.
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* @zh
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* 碰撞中的所有碰撞点的信息。
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*/
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readonly contacts: IContactEquation[];
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/**
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* @en
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* Gets the lowLevel object, through which all the exposed properties can be accessed.
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* @zh
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* 获取实现对象,通过它可以访问到底层暴露的所有属性。
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*/
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readonly impl: any;
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}
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/**
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* @en
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* Value type definitions for collision events.
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* @zh
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* 碰撞事件的值类型定义。
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*/
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export type CollisionEventType = 'onCollisionEnter' | 'onCollisionStay' | 'onCollisionExit';
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/**
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* @en
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* Callback function signature definition for collision events.
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* @zh
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* 碰撞事件的回调函数签名定义。
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*/
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export type CollisionCallback = (event?: ICollisionEvent) => void;
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/**
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* @en
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* The definition of the trigger event of the character controller.
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* @zh
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* 角色控制器触发事件的值类型定义。
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*/
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export type CharacterTriggerEventType = 'onControllerTriggerEnter' | 'onControllerTriggerStay' | 'onControllerTriggerExit';
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/**
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* @en
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* Value type definitions fot the collision events of character controller.
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* @zh
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* 角色控制器碰撞事件的值类型定义。
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*/
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export type CharacterCollisionEventType = 'onControllerColliderHit';
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/**
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* @en
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* Contact information of the collision event of character controller.
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* @zh
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* 角色控制器碰撞事件的碰撞信息。
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*/
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export class CharacterControllerContact {
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/**
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* @en
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* Character Controller in collision.
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* @zh
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* 碰撞中的角色控制器。
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*/
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declare controller: CharacterController;
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/**
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* @en
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* Collider in collision.
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* @zh
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* 碰撞中的碰撞器。
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*/
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declare collider: Collider;
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/**
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* @en
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* The contact point in the world coordinate system.
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* @zh
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* 世界坐标系中的碰撞点。
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*/
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worldPosition: Vec3 = new Vec3();
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/**
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* @en
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* The contact normal in the world coordinate system.
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* @zh
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* 世界坐标系中的碰撞法线。
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*/
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worldNormal: Vec3 = new Vec3();
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/**
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* @en
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* Motion direction.
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* @zh
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* 移动方向。
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*/
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motionDirection: Vec3 = new Vec3();
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/**
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* @en
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* Motion length.
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* @zh
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* 移动长度。
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*/
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motionLength = 0;
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}
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