dependabot[bot]
111d0c7481
Bump y18n from 4.0.0 to 4.0.1 in /scripts/build-engine ( #8416 )
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Bumps [y18n](https://github.com/yargs/y18n ) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases )
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md )
- [Commits](https://github.com/yargs/y18n/commits )
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-02 11:32:05 +08:00
Leslie Leigh (李的序)
d2a0a61cfc
Solve the high severity problem ( #8403 )
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* Update lock
* Bump rollup-plugin-terser to solve the high serverity of serialize-javascript
* Bump jest,ts-jest to solve the high serverity of qs
* Bump http-server to solve the high serverity of qs
2021-03-29 11:49:10 +08:00
PP
f1cb3cc469
update build-engine version for pal compiling ( #8399 )
2021-03-25 15:29:34 +08:00
PP
cd7e644694
implement audio on pal ( #8255 )
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* Update logo in README
* add pal/audio
* deprecate property
* support wechat game AudioPlayer
* unify minigame interface
* optimize module name
* support native audio
# Conflicts:
# @types/jsb.d.ts
* add runtime platform
* fix module
* support build native virtual module
update
update
* update module name
* remove jsb-audio.js
* revert @rollup/plugin-alias
* add quickCompiler field in cc.config.json
* fix audio can't stop when paused
* fix esLint & ci
* fix ci
update
* update ccConfigJson
* add NOTE
* readonly maxAudioChannel
* add description for interface OneShotAudio
* volume range
* range for seeking
* loadNative return Promise<unknown>
* remove quickCompile field in cc.config.json
Co-authored-by: pandamicro <lphuabin@gmail.com >
Co-authored-by: Jare Guo <jareguo@users.noreply.github.com >
2021-03-25 14:30:13 +08:00
PP
1c34891b7b
update build-engine ( #8387 )
2021-03-22 14:42:34 +08:00
Leslie Leigh (李的序)
ee8f78c302
Bump @babel/core onto 7.13.10 ( #8365 )
2021-03-16 16:47:27 +08:00
PP
2a2d89b369
update package lock ( #8231 )
2021-01-28 14:47:04 +08:00
PP
ce5066be6b
Revert "Update package.json ( #8228 )" ( #8229 )
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This reverts commit c81b531e3e .
2021-01-28 14:28:05 +08:00
Leslie Leigh (李的序)
c81b531e3e
Update package.json ( #8228 )
2021-01-28 14:06:13 +08:00
PP
6ee318daf4
revert youku platform ( #8226 )
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* Revert "update package-lock (#8200 )"
This reverts commit 5e5c3a579e .
* Revert "update build-engine version (#8195 )"
This reverts commit ab36cecec0 .
* Revert "update YOUKU sys info && engine building workflow (#8191 )"
This reverts commit 255944f36c .
* update build-engine version
* edit publish branch
* udpate deps
2021-01-28 13:07:29 +08:00
PP
ab36cecec0
update build-engine version ( #8195 )
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publish build-engine
add v
add line to publih
update
2021-01-23 17:52:02 +08:00
PP
255944f36c
update YOUKU sys info && engine building workflow ( #8191 )
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* update YOUKU constant
* update sys info for YOUKU
* fix ts Lint
* fix lint
2021-01-23 17:14:45 +08:00
Leslie Leigh (李的序)
9acfafc5a1
Optimize build engine cli doc ( #8058 )
2020-12-31 11:20:21 +08:00
Leslie Leigh (李的序)
886ead9842
Optimize WASM binary path emit ( #8027 )
2020-12-26 13:48:13 +08:00
媛媛
e318e60827
support label and description for categories ( #8022 )
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* support category
* remove module-division
* update
* revert .fbx.meta
2020-12-25 15:53:34 +08:00
Santy-Wang
ad4bff3988
Restructure Module ( #7968 )
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* module restructure
* refine
* restructure module
* merge
* revert
* fix ci
* update import path of unit-test
* split 2d and ui
* add more module
* change audio adapter
* rename primitive
* config wechat plugin
* merge
* add category config
* merge
* merge
2020-12-24 19:07:26 +08:00
jiaxin.lai
0dc393b884
3d physx ( #8005 )
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* support physx physics engine
* tweaks
* stash contact event
* update @cocos/physx
* basic event impl
* stash
* support BYTEDANCE
* stash
* stash
* fix inertia
* PhysX mesh collider
* PhysX static trimesh geometry
* PhysX terrain collider
* add kinematic
* bytedance plane collider
* bytedance v2
* support trigger
* bytedance triangle mesh support
* raycast filter
* raycast support
* stash all
* stash
* center of mass
* stash
* stash fixed joint
* stash
* stash
* physx hinge joint
* physx distance joint
* tweaks
* tweaks
* bytedance raycast
* tweaks
* update mass
* tweaks
* tweaks
* joint
* stash
* bytedance adapters
* tweaks
* stash
* apply force/impulse
* add updateEventListener
* Fixed some loose usage
* add getShapeFlags/getShapeMaterials
* tweaks
* optimize bytedance adapter
* fix isStaticsOrKinematic
* support cylinder & cone
* contact normal
* update @cocos/physx to 1.0.0-beta.5
* rigid body tweaks
* add syncAfterEvents
* hinge constraint
* filter static - static
* ammo refactor
* cannon refactor
* ammo p2p constraint refactor
* update @cocos/ammo to 1.0.8
* lint ammo
* more lint
* docs
* tweaks
* avoid direct use globalThis
2020-12-24 13:45:03 +08:00
Leslie Leigh (李的序)
aa3cf70c04
Fix @cocos/build-engine: enumerate-dependent-chunks error ( #8004 )
2020-12-23 15:36:25 +08:00
Santy-Wang
e141dd2537
Revert "Optimize wasm fetching ( #7979 )" ( #7992 )
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This reverts commit 52c710934e .
2020-12-21 15:19:18 +08:00
Leslie Leigh (李的序)
52c710934e
Optimize wasm fetching ( #7979 )
2020-12-18 18:33:50 +08:00
江战
1bff13636c
[3.0] rename dragonbones to dragon-bones ( #7984 )
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* rename dragonbones -> dragon-bones
* add files
2020-12-18 18:29:03 +08:00
Leslie Leigh (李的序)
6e547e22fb
Revert spine's export; optimize StatsQuery ( #7982 )
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* Revert spine's export; optimize StatsQuery
* Update version
2020-12-18 11:48:21 +08:00
Leslie Leigh (李的序)
72faf9d143
Bug fix; bump @cocos/build-engine@4.1.1 ( #7974 )
2020-12-16 16:12:07 +08:00
Leslie Leigh (李的序)
68581fcdb9
Bump CI node version ( #7969 )
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* Bump CI node version
* Update
2020-12-16 11:38:28 +08:00
Leslie Leigh (李的序)
ee894076d5
build-engine API changes from "entry" to "feature"-based ( #7957 )
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* build-engine API changes from "entry" to "feature"-based
* Bump version
2020-12-16 11:17:35 +08:00
Leslie Leigh (李的序)
e00a0da0ac
Optimize .d.ts generation; prepare for sub modules ( #7954 )
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* Optimize .d.ts generation; prepare for sub modules
* Fix no emit
2020-12-12 16:50:35 +08:00
Leslie Leigh (李的序)
b8a56aba6a
Override dynamic-serialize in production build ( #7844 )
2020-12-07 14:50:13 +08:00
Santy-Wang
3be28fb3ce
Revert "Optimize build time constants implementation ( #7882 )" ( #7927 )
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This reverts commit 6f57c3ad8f .
2020-12-07 13:32:50 +08:00
Leslie Leigh (李的序)
6f57c3ad8f
Optimize build time constants implementation ( #7882 )
2020-12-04 15:06:54 +08:00
Leslie Leigh (李的序)
d17949eacb
Publish @cocos/build-engine@4.0.1-wechat-wasm ( #7865 )
2020-11-25 21:27:22 +08:00
jiaxin.lai
bac06d7c7c
Support wechat wasm ( #7859 )
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* support wechat wasm
* fix build ammo wasm
2020-11-25 14:28:29 +08:00
江战
1acfbd1c70
[3.0] add DragonBones ( #7831 )
2020-11-20 09:31:07 +08:00
Jare Guo
dc2a731c7e
Cocos Creator 3D -> Cocos Creator ( #7823 )
2020-11-19 19:14:30 +08:00
Leslie Leigh (李的序)
16cc7569eb
Introduce the EXPORT_TO_GLOBAL ( #7820 )
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* Introduce the `EXPORT_TO_GLOBAL`
* Bump version
2020-11-19 15:54:33 +08:00
Leslie Leigh (李的序)
3c77bbb385
Add platforms LINKSURE, QTT ( #7813 )
2020-11-18 20:21:05 +08:00
江战
63bf61315e
[3.0] Spine support ( #7765 )
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* add spine support
* recompile effects
* fix init
* save
* log error
* recompile effects
2020-11-12 15:01:33 +08:00
Leslie Leigh (李的序)
8d011894f6
Fix dynamic deps problem(wechat plugin) ( #7772 )
2020-11-12 13:43:57 +08:00
Leslie Leigh (李的序)
be794583bb
Optimize build-engine to not generate source map for NPM scripts ( #7760 )
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* Optimize again
@cocos/build-engine@4.0.0-beta.1
* Update lock file
* Fix jail
2020-11-11 19:12:05 +08:00
Leslie Leigh (李的序)
a3e1487375
Remove comments even in debug build; Suppress babel compact warnings. ( #7755 )
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@cocos/build-engine@4.0.0-beta.0
2020-11-11 15:22:53 +08:00
cary
9c4bb9fd9d
Add default prefab of ParticleSystem2D. ( #7687 )
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* Add default prefab of ParticleSystem2D.
* add module export
2020-11-04 22:13:38 +08:00
Leslie Leigh (李的序)
782b7d2b78
@cocos/build-engine@4.0.0-jsb.alpha.15: Fix bug ( #7656 )
2020-11-02 12:54:05 +08:00
Leslie Leigh (李的序)
5efb13e8e1
V4.0.0-jsb.alpha.14; Dynamic import support ( #7641 )
2020-10-30 17:54:54 +08:00
媛媛
5f3ebf344f
add native property in division-config.json ( #7611 )
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* add native in engine module config
* update
2020-10-30 13:42:51 +08:00
江战
a933edb94f
Merge TiledMap from 2.x ( #7610 )
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* Save all
* fix uv
* fix object groups
* fix tintcolor
* add method modifier
* tslint
* replace ccCOlor
* add import warning
* rename
* add comments
* add comments
* update zlib
* Save
* pixel offset
* update tests/general/sealed-global-variables.json
* exclude from cc
* remove _walkGen
* update setScale & setRotationFromEuler
2020-10-30 10:35:52 +08:00
Jare Guo
df5fc6c9a1
fix merge error
2020-10-28 23:51:55 +08:00
Jare Guo
b7c56393d5
Merge remote-tracking branch 'fireball/3d' into 3d-v1.2
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# Conflicts:
# EngineErrorMap.md
# cocos/core/assets/image-asset.ts
# cocos/core/data/class.ts
# cocos/core/data/deserialize.ts
# package.json
2020-10-28 18:37:39 +08:00
Leslie Leigh (李的序)
5c3e8883b5
@cocos/build-engine@4.0.0-jsb.alpha.12: Fix wrong SUPPORT_JIT constant ( #7616 )
2020-10-28 17:29:19 +08:00
pandamicro
02dbf00bb4
Fix wrong SUPPORT_JIT check ( #7614 )
2020-10-28 17:12:58 +08:00
Leslie Leigh (李的序)
f99240f664
@cocos/build-engine: add option to remove deprecated features ( #7603 )
2020-10-27 18:28:58 +08:00
Leslie Leigh (李的序)
9b4afb2983
@cocos/build-engine now accepts the loose option ( #7601 )
2020-10-27 11:10:30 +08:00