timlyeee
f5a6a64372
Jsb-event-handler for event dispatch ( #9879 )
2022-01-04 13:37:44 +08:00
timlyeee
1c437eb87e
js invoke JAVA and OSX function without reflection ( #9344 )
...
Co-authored-by: LX <[email protected] >
2021-09-29 14:18:35 +08:00
Yun Hsiao Wu
4cf1350fe0
gfx: swapchain refactor ( #9030 )
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* update effect.hideInEditor
* swapchain refactor
* webgl multi draw
* implicit depth/stencil format
* native adapt
* explicit resizable texture
* DrawInfo in InputAssembler
* device cached states
* sync defines
* gfx: empty backend
* update playground
* remove profiler camera
* update effect types
* fix pass.resetUniform
2021-08-31 19:40:50 +08:00
江战
3eee6dfd4b
3.3 js message queue ( #8991 )
2021-07-16 15:20:31 +08:00
PP
420c9f59d4
support system.getSafeAreaEdge() ( #8654 )
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* support system.getSafeAreaEdge()
* remove legacy adapter
* remove code
* update
2021-05-17 18:12:13 +08:00
jiaxin.lai
9fd927c2f1
fix jsb-physics require canditions ( #8637 )
2021-05-06 20:29:13 +08:00
jiaxin.lai
28d62c8393
native physx ( #8455 )
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* Stash
* add plane/capsule shape
* add syncTo/FromNativeTransform
* support trigger/collision events
* set rigid body property on enable
* group distinguish between serialized and lowlevel
* support trimesh-shape/mass-center
* fix cone/cylinder direction
* support cylinder/cone shape
* tweaks of pmtl
* fix setMesh
* support terrain
* support raycast
* support revolute joint
* support distance joint
* tweaks
* add some API docs
* tweaks
* optimize book and unBook
* tweaks
* tweaks
2021-04-19 20:21:29 +08:00
PP
9bb4c4f8ea
support pal/system ( #8441 )
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* support pal/app
update
update
* remove 'QQ_PLAY' and 'FB_PLAYABLE_ADS'
* rename system
update
* rename Language
* update
* update
* bind function in Game.ts
* rename system
* support system.getBatteryLevel()
* support pal/system on native
* support pal/system on minigame
* update
* fix esLint
* fix Circular dependency
* fix esLint
* use math/Size
2021-04-15 11:00:54 +08:00
PP
cd7e644694
implement audio on pal ( #8255 )
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* Update logo in README
* add pal/audio
* deprecate property
* support wechat game AudioPlayer
* unify minigame interface
* optimize module name
* support native audio
# Conflicts:
# @types/jsb.d.ts
* add runtime platform
* fix module
* support build native virtual module
update
update
* update module name
* remove jsb-audio.js
* revert @rollup/plugin-alias
* add quickCompiler field in cc.config.json
* fix audio can't stop when paused
* fix esLint & ci
* fix ci
update
* update ccConfigJson
* add NOTE
* readonly maxAudioChannel
* add description for interface OneShotAudio
* volume range
* range for seeking
* loadNative return Promise<unknown>
* remove quickCompile field in cc.config.json
Co-authored-by: pandamicro <[email protected] >
Co-authored-by: Jare Guo <[email protected] >
2021-03-25 14:30:13 +08:00
cary
f1ab9a7ecb
Extracts the shared content of the pipeline. ( #8187 )
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* Extracts the shared content of the pipeline.
* add createDefaultPipeline export
2021-01-25 17:41:00 +08:00
Santy-Wang
45b452d392
refine 3.0 dragon-bones native sdk ( #8035 )
2020-12-28 16:19:07 +08:00
owen
f811378b7f
3.0 spine native sdk adapter ( #7999 )
2020-12-24 10:25:34 +08:00
PP
e3e1db619f
move port/native into platforms/native ( #7963 )
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* Revert "move in port/native to platforms/native (#7962 )"
This reverts commit 96871ba26b .
* move port/native into platforms/native
2020-12-15 12:43:16 +08:00