Commit Graph

11 Commits

Author SHA1 Message Date
qiuguohua
eeb9d5c689 Merge the code of v3.3.1 platform adaptation layer into the development branch (#3958)
* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system

* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system

* 1、Fix github compile windows error

* 1、Fix github compile windows error

* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation

* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation

* Solve mac and ios compilation failure

* Fix the problem of compilation of Windows-side simulator

* 1. Adapt the simulator to a new adaptation layer;
2. Fix the compilation warning of ios, and the implicit conversion failed;
3. Fix the mac compilation error, due to the problem of adding the link identification -all_load;

* 1.Add the isDisplayStats and setDisplayStats method to the screen interface

* Fix clang-tidy compilation warning

* Fix clang-tidy compilation warning

* Repair the emulator, compatible with mac and win

* 1、Repair detailed errors, including name modification and calling method modification
2、Delete redundant files in the template directory
3、Change the vibrate interface to vibrator
4、Fix word spelling errors

* Rename interfaces to modules

* Replace CC_ASSERT with CCASSERT

* Replace CC_ASSERT with CCASSERT

Co-authored-by: qiuguohua <>
2021-10-27 10:51:02 +08:00
minggo
0386bed212 fix audio code format (#3212)
* fix audio code format

* format base files
2021-01-13 13:38:07 +08:00
minggo
3fc5d1d76d 3d gfx use java activity (#2990)
* use java activity

* simplify codes

* initialize app

* first version of touch handler

* fix touch event's bug

* add keycode event support for android

* add sensor adapt

* add copyright header

* add webview support

* support video player

* add missing property

* add editor box support

* handle crash if come from background on Android

* update external version

Co-authored-by: wuzhiming <wuzhiming.chukong@gmail.com>
2020-11-07 17:38:33 +08:00
minggo
d381a16142 change namespace from cocos2d to cc (#2572) 2020-06-16 14:34:46 +08:00
minggo
96cbe1e971 Android adapt (#2410)
* simplify get obb file path

* not get package name throung jni

* not get sdk version from android

* remove unneeded codes

* remove convertEncoding

* remove unneeded codes'

* remove unneeded codes

* simpify codes

* simplify codes

* remove unneeded codes
2020-04-27 17:14:06 +08:00
leda
dada2eb244 move "cocos2d::experimental::" to "cocos2d::" on Audio (#1549)
* remove “experimental” in audio dir

* update audio bindings

* fix "{" match error

* no need "experimental" for thread pool

* remove both out-of-date js api files
2018-10-18 13:34:12 +08:00
W-MTZing
935a759cf4 rename c++ call java function by macro (#1468) 2018-08-22 14:07:17 +08:00
Jare Guo
d9bd3d763c update license (#1089)
* updating license

* update license
2018-02-01 15:20:01 +08:00
James Chen
fc98b4bdc0 Sync with cocos2d-x v3 branch ddb4dc8 commit. 2017-04-24 10:49:02 +08:00
James Chen
725aa66556 Updates lite audio engine sources from upstream (cocos2d-x). 2016-10-28 11:30:29 +08:00
pandamicro
9bf561baee Upgrade to v3.13 release 2016-08-26 14:30:32 +08:00