timlyeee
5e603b0fe1
[Fix bug] Play and pause audio in the same frame, the pause operation won't work on native ( #10990 )
2022-05-09 10:00:39 +08:00
minggo
f08555248f
fix conflict
2022-01-24 17:23:03 +08:00
Yun Hsiao Wu
14a17c9d22
license upgrade ( #4210 )
2022-01-24 17:18:47 +08:00
oahcy
5379e6ef35
引擎适配linux平台 ( #4035 )
2021-11-29 17:17:15 +08:00
minggo
a61b2931dc
merge v3.3.0 and fix conflict
2021-08-04 16:43:35 +08:00
江战
a652715f5a
Harmony OS support - dont merge ( #3528 )
2021-05-21 10:43:22 +08:00
echoooooo
3d1909d365
fix: pause/resume should modify state ( #3381 )
2021-05-13 09:40:53 +08:00
Yun Hsiao Wu
e0fdfef054
license upgrader
2021-02-05 14:08:22 +08:00
minggo
0386bed212
fix audio code format ( #3212 )
...
* fix audio code format
* format base files
2021-01-13 13:38:07 +08:00
PP
8afc47fcad
sync audio bug fix ( #2957 )
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* fix multiply register audioEngine onEnterBackground event
* fix audio engine crash when enter foreground
* fix CI
2020-11-25 14:30:14 +08:00
minggo
dc43dba892
fix macro name ( #3050 )
2020-11-19 18:58:27 +08:00
kenshin
2ad036ba09
3d gfx 2 4 3 patch ( #2984 )
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* free AudioMix partial wake locks, and android device can enter power save
* fix audio engine crash, avoid update function reentrancy.
* fix hot update issue.
* avoid a NULL point crash when ScriptEngine::cleanup
2020-11-06 18:03:49 +08:00
minggo
b08407c501
remove CC/cc prefix for file names ( #2728 )
2020-08-28 15:23:29 +08:00
minggo
7efee066fd
Remove duplicate ( #2597 )
2020-06-19 11:07:21 +08:00
minggo
d381a16142
change namespace from cocos2d to cc ( #2572 )
2020-06-16 14:34:46 +08:00
江战
4c2b647bba
remove CCPlatformConfig.h / 3d-gfx ( #2555 )
2020-06-12 11:17:37 +08:00
Arnold
79fc8353d1
3dgfx add CI & cmake ( #2350 )
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* use-cmake
* revert: enable gles3 for android
* compile with cmake only
2020-04-14 13:58:45 +08:00
minggo
1bb0c717d0
fix macro redefine warning of platform defination ( #2099 )
2020-01-20 15:12:49 +08:00
PP
0ab1197c27
refine pause playing audio when enter background ( #1875 )
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* Revert "Pause music when app enter background (#1849 )"
This reverts commit 7a24ee3377 .
* refine pause playing audio when enter background
2019-10-12 17:02:50 +08:00
Javier O
4e79585fd0
Improved audio engine interface to get the audio duration directly from the filename
...
because with the current implementation the audio needs to be preload and at least be played one time to get
the audio id which is needed to get the audio duration with the current getDuration API.
I've describes the problem in detail here:
https://discuss.cocos2d-x.org/t/audioengine-interface-improvement/34034
2019-02-28 09:18:14 -03:00
leda
4ddd2aee0d
close audio device properly ( #1552 )
2018-10-19 17:03:06 +08:00
leda
dada2eb244
move "cocos2d::experimental::" to "cocos2d::" on Audio ( #1549 )
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* remove “experimental” in audio dir
* update audio bindings
* fix "{" match error
* no need "experimental" for thread pool
* remove both out-of-date js api files
2018-10-18 13:34:12 +08:00
James Chen
bf1b4f7124
[runtime] Audio works. ( #1151 )
2018-03-17 11:22:56 +08:00
Jare Guo
d9bd3d763c
update license ( #1089 )
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* updating license
* update license
2018-02-01 15:20:01 +08:00
James Chen
e98823839c
Sync audio module from cocos2d-x.
2017-09-08 09:56:29 +08:00
James Chen
fc98b4bdc0
Sync with cocos2d-x v3 branch ddb4dc8 commit.
2017-04-24 10:49:02 +08:00
pandamicro
9bf561baee
Upgrade to v3.13 release
2016-08-26 14:30:32 +08:00
pandamicro
8bd0b63d83
Upgrade cocos/audio to v3.13
2016-08-04 12:01:26 +08:00
Wenhai Lin
94c95d5838
Withespaces does matter.
2016-03-31 23:50:02 +08:00
Wenhai Lin
a6dbf31dcf
cocos 2d lite version
2016-03-29 17:55:48 +08:00