Santy-Wang
ab82e1b42d
remove hidden ( #10414 )
...
* remove hidden
* fix typo
* fix unit-test
* turn on auto fix
2022-03-22 15:11:16 +08:00
Knox
fa0f403503
Fix onPaused naming error in video player code ( #9733 )
...
* Fix onPaused naming error in video player code
* add deprecated in video
* refine code
* refine code
* refine code..
2021-11-26 16:31:58 +08:00
zhakesi
0d584b59be
remvoe extensions/tilemap not used ( #9398 )
2021-09-26 13:51:42 +08:00
santy-wang
c87577b809
Merge branch 'v3.3.1' of https://gitlab.cocos.net/publics/engine into v3.4
2021-09-09 13:33:35 +08:00
zhakesi
abe154c3d8
remove old version of spine runtime ( #9242 )
2021-08-25 15:42:27 +08:00
zhakesi
942493cabb
fix-doc: setLayerName with upper case S ( #9234 )
2021-08-23 18:53:15 +08:00
PP
ad24ca70c7
update deprecated usage of sy API ( #8684 )
2021-05-18 13:31:27 +08:00
troublemaker52025
05a72cdee1
Delete private node for v3.1 ( #8382 )
...
* delete private node
# Conflicts:
# cocos/core/scene-graph/private-node.ts
* update
* Alias of Node
* update
* dont use enum ALL
* fix bug for editor
* update
* update
* update
* Retaining deprecated objects
* update
* update
* update
* using warnID and update EngineErrorMap.md
2021-04-08 17:47:05 +08:00
江战
1acfbd1c70
[3.0] add DragonBones ( #7831 )
2020-11-20 09:31:07 +08:00
pandamicro
b162e21a93
Update license and API language declaration ( #7750 )
...
* Update licenses
* Update license for audio
* Update license for core/3d
* Update license for animation, assets, asset-manager, components, data
* update license for event, geometry, gfx
* update license for core modules
math, memop, pipeline, platform, primitive, renderer, scene-graph, utils, value-types
* Update license for core
* Update license for particle and particle-2d
* Update license for particle part2
* Update license for physics and physics-2d
* Update license for all modules in cocos
* Update license for exports
* Fix API doc language declaration
2020-11-10 17:36:31 +08:00
yufang.wu
623ef85041
Sync the PR of 2D. ( #7730 )
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* Sync the pr #7262 and #7315 of 2D.
* Commit changes
2020-11-08 22:43:51 +08:00
zhefeng.zhang
153b7d0876
sync 2d pr 7211 ( #7715 )
2020-11-07 11:35:38 +08:00
Jare Guo
a0d5508779
simplify attribute implements (sync #5040 ) ( #7679 )
2020-11-05 17:37:56 +08:00
pandamicro
6101d772a2
Merge remote-tracking branch 'origin/3d-v1.2' into 3d
...
# Conflicts:
# EngineErrorMap.md
# cocos/core/3d/builtin/effects.ts
# cocos/core/data/decorators/property.ts
# cocos/core/pipeline/forward/forward-pipeline.ts
# cocos/core/pipeline/forward/scene-culling.ts
# cocos/core/renderer/scene/model.ts
# cocos/core/renderer/scene/shadows.ts
# cocos/core/renderer/ui/mesh-buffer.ts
# cocos/core/renderer/ui/ui-vertex-format.ts
# cocos/core/scene-graph/scene-globals.ts
# cocos/terrain/terrain.ts
# cocos/ui/assembler/graphics/webgl/graphics-assembler.ts
# cocos/ui/components/graphics.ts
# editor/assets/default_prefab/3d/Capsule.prefab.meta
# editor/assets/default_prefab/3d/Cone.prefab.meta
# editor/assets/default_prefab/3d/Cube.prefab.meta
# editor/assets/default_prefab/3d/Cylinder.prefab.meta
# editor/assets/default_prefab/3d/Plane.prefab.meta
# editor/assets/default_prefab/3d/Quad.prefab.meta
# editor/assets/default_prefab/3d/Sphere.prefab.meta
# editor/assets/default_prefab/3d/Torus.prefab.meta
# editor/assets/default_prefab/Camera.prefab.meta
# editor/assets/default_prefab/Terrain.prefab.meta
# editor/assets/default_prefab/effects/Particle System.prefab.meta
# editor/assets/default_prefab/light/Directional Light.prefab.meta
# editor/assets/default_prefab/light/Sphere Light.prefab.meta
# editor/assets/default_prefab/light/Spot Light.prefab.meta
# editor/assets/default_prefab/ui/Button.prefab.meta
# editor/assets/default_prefab/ui/Canvas.prefab.meta
# editor/assets/default_prefab/ui/EditBox.prefab.meta
# editor/assets/default_prefab/ui/Label.prefab.meta
# editor/assets/default_prefab/ui/Layout.prefab.meta
# editor/assets/default_prefab/ui/Mask.prefab.meta
# editor/assets/default_prefab/ui/ProgressBar.prefab.meta
# editor/assets/default_prefab/ui/ScrollView.prefab.meta
# editor/assets/default_prefab/ui/Slider.prefab.meta
# editor/assets/default_prefab/ui/Sprite.prefab.meta
# editor/assets/default_prefab/ui/Toggle.prefab.meta
# editor/assets/default_prefab/ui/ToggleContainer.prefab.meta
# editor/assets/default_prefab/ui/Widget.prefab.meta
2020-10-21 18:35:11 +08:00
Jare Guo
0319477911
fix decorator warning of ValueTypes ( #7553 )
...
* fix decorator warning of ValueTypes (sync #6285 )
* refresh copyright
2020-10-21 16:31:41 +08:00
Jare Guo
a0a992de5d
remove asserts from addChild & sync 2D changes ( #7479 )
...
* remove asserts from addChild
* expose js._registeredClassIds & js._registeredClassNames (sync #3174 )
To unload scripts dynamically.
Also revert part of changes from https://github.com/cocos-creator/engine/pull/3204/files#diff-cabe5229c3c6e31339220008e54fe853L421
* remove unused code (sync #3174 )
* minor tweak (sync #3421 )
* should not invoke component if destroy() called before node activating (sync #3430 )
* node should removed and destroyed with scene (sync #3456 #3483 )
* fix WebGL detection on Android browsers (sync #3510 )
* remove redundant right shift for bitwise operation (sync #3754 )
* fix label blur when using dark font color (sync #3949 )
* refine tooltip of Block Input Event (sync #4053 )
* fix IE/Edge exception when output log/warn before engine initialization(sync #4447 , #4500 )
* sync class, attribute (#4689 , #4712 , #4781 , #4712 )
* fix loading unknown texture format (sync #4820 )
* prefer toLowerCase to toLocaleLowerCase + sync #5114
* optimize bezier calculation (sync #5155 )
* fix potential memory leak in scene-editor (sync #5643 )
* fix _posDirty error of Mask on native platform (sync #6168 )
2020-10-15 17:28:14 +08:00
ChiaNing
15a1806d18
API doc format change ( #7456 )
2020-09-28 16:52:52 +08:00
Yun Hsiao Wu
dfc3d141f2
GFX Descriptor Set ( #7101 )
...
* gfx: descriptor sets
* gfx: descriptor set, singular
* better structure
* adapt upper layers: first pass
finally all compiler errors cleared.
OKAY IT'S HAPPENING EVERYBODY STAY THE ****ING CALM
* adapt upper layers: second pass
THERE AND BACK AGAIN
* unified light pass & shadow shader
* gfx: descriptor set & pipeline layout
* light pass: better structure
* light pass: dynamic uniform
* even more type checking for memory pools
* Fix particleSystem and lineComponent.
* delete comment
* guard pool init param
* Fix trail module error.
* delete space
* light pass: instancing & batching support
* don't polyfill gfx stuff inside EffectAsset
* better light pass structure
* fix spot light culling
Co-authored-by: caryliu <caryliu1999@gmail.com >
2020-08-13 18:21:15 +08:00
SB
baa2102339
Update
2020-08-06 17:41:06 +08:00
SB
f0882d6272
Optimize some documents
2020-08-06 17:23:06 +08:00
GengineJS
72f14dc806
[Feature] Adding isPlaying judgement to support the function of gameview ( #6990 )
...
* [Modify] the systemevent adds the function of isplaying judgment
* [Feature] the ui adds the function of isplaying judgment
* [Modify] Add GameView environment
* [Optimize] Optimize the gameView conditions
* [Optimize] Complement the gameView environment
2020-07-21 17:36:07 +08:00
SijieWang
4d0c9c0249
Replace methods that cannot be used ( #6743 )
2020-05-27 17:35:34 +08:00
Leslie Leigh (李的序)
5e2adea787
Rename internal usages of global variable 'cc' into 'legacyGlobalExpo… ( #6680 )
...
* Rename internal usages of global variable 'cc' into 'legacyGlobalExports'
* Fix CI
* Rename 'legacyGlobalExports' -> 'legacyCC'
2020-05-14 15:46:45 +08:00
SijieWang
b215a60e3e
Delete some of the Editor references ( #5345 )
...
* Delete some of the Editor references
* review code
* test case
2019-09-09 09:58:31 +08:00
pandamicro
9f89b0ef24
New module division ( #5285 )
...
* Temp
* temp
* move ui core
* Arrange ui and terrain
* Fix import path for all modules except core
* Move primitives into core
* Fix debug.getError
* Move audio-downloader to audio module
* export game from game.ts
* Migrate load-pipeline to ts
* Fix core modules and cleanup
* Move animation into core
* Fix module exports
* Fix director issue
* Remove most cc.director usage
* Fix ts issues
* Fix issues for unit test and editor running
* Revert removing deprecated import
* tweaks
* tweaks
* Fix ci
* Fix ci
* Add modules in module division
* Upgrade coordinates-converts-utils
2019-08-30 11:35:22 +08:00
Yun Hsiao Wu
ff19a901c1
refine details ( #5164 )
...
* effect adapt
* restore tslint
* refine math constants
2019-08-15 21:52:32 -05:00
Yun Hsiao Wu
5f651dad6f
fix circular ref ( #5131 )
...
* fix circular ref
* remove tslint usage
2019-08-08 21:25:54 -05:00
ChiaNing
c855545cf3
BaseNode cleanup remove ( #5011 )
...
* BaseNode cleanup remove
* BaseNode cleanup remove
2019-07-30 15:51:07 +08:00
pandamicro
2c5dfc03ca
Remove 2d legacy ( #4796 )
...
* Remove 2d codes
* Remove CCCamera
2019-07-02 19:10:07 +08:00
ChiaNing
9b3858a3e7
API-Doc format modify ( #4761 )
2019-07-01 09:33:24 +08:00
Yun Hsiao Wu
ab20e4fe2b
vmath docs ( #4620 )
...
* mat4 vec4
* minor
* vec3, mat3, quat
* color4, vec2
2019-06-14 11:25:48 +08:00
Leslie Leigh
1c967ed52f
modify CCNodePool, change rigidbodycomponent implement ( #3979 )
2019-03-07 15:19:57 +08:00
Yun Hsiao Wu
e130583211
node pool ( #3976 )
2019-03-07 12:47:44 +08:00
Knox
747b74ae0f
fix spine display bug in mask ( #3223 )
...
* fix spine display bug in mask
* refine code
* refine code
2018-09-10 17:19:26 +08:00
ColinCollins
1d8f3bb5f9
remove cc.info ( #3128 )
2018-08-21 19:29:48 +08:00
pandamicro
ffc98f9fb2
Fix spine debug draw not showing in release ( #3118 )
2018-08-20 16:00:32 +08:00
pandamicro
328ca0fea7
Support skeleton debug draw in release mode ( #3099 )
2018-08-16 14:13:38 +08:00
pandamicro
2a43707cae
Upgrade Mask with new graphics implementation ( #3096 )
2018-08-16 00:52:47 +08:00
pandamicro
411e52b580
Fix user reported issues ( #3081 )
...
* Upgrade render engine to fix some issues
* preserve drawing buffer in qqplay
* Fix label issue when using system font and fontFamily is not set
* Secure Editbox _impl access
* Fix Joint.getReactionForce
* Remove cc.director.getProjection usage
* Fix particle system color type issue in editor
* Apply Skeleton frame when changing animation in editor
* Fix docs, improve deprecation
2018-08-14 10:25:21 +08:00
yinkaile
e1b213592f
improve graphics ( #3060 )
...
* improve graphics
* fixed spine debug draw
* refine graphics
2018-08-10 19:08:06 +08:00
pandamicro
82ce09cf67
Fix spine issues for v2.0 ( #3058 )
...
* Fix Texture2D API deprecation message
* Fixed spine render data being overwritten issue
* Fix Skeleton update modify node status during rendering
* Fix spine setMix usage
2018-08-09 00:28:51 +08:00
pandamicro
c02cfd206c
Remove deprecated setAnimationListener in spine
2018-08-02 13:40:01 +08:00
pandamicro
f41979ac69
Issue fixes ( #3038 )
...
* Secure PrivateNode _updateLocalMatrix
* Fix Label not responding to node size change issue
* Fix spine skeleton API usage issue
* Support lazy load texture for bmfont
2018-07-31 20:31:19 +08:00
pandamicro
985479e766
Fix user reported issues in spine & editbox ( #3019 )
...
* Fix spine null material issue caused by empty frame
* Secure label access in Editbox
2018-07-26 20:23:19 +08:00
yinkaile
5fcc88ada2
fixed change armatureName has no effect ( #3006 )
2018-07-24 21:51:12 +08:00
pandamicro
c4593dd23b
Fix beta user reported issues in Label & Spine ( #3008 )
...
* Fix label dark border issue
* Secure Skeleton listener setting
2018-07-24 09:47:13 +08:00
pandamicro
1ec38cc239
Fix beta user reported issues ( #3004 )
...
* Fix doc, error & cleanup code
* Fix render component nested in mask issue
* Fix multiple spine textures rendering issue
* Box2d stability
* Upgrade renderer.js to 1.8.6
* Avoid particle default values override custom issue
* Fix ParticleSystem restore issue in editor
* Fix enumerate scene.active issue
* Fix error map with new ids
2018-07-23 17:25:54 +08:00
yinkaile
edf97a422d
fixed mesh buffer usage ( #2996 )
2018-07-19 11:13:27 +08:00
pandamicro
1102e50750
Fix user reported issues ( #2995 )
...
* Cleanup code & fix api doc
* Fix plist parser require issue
* Fix spine null material issue
* Fix Sprite null material issue
* Fix uninit editbox updateString issue
2018-07-19 00:01:20 +08:00
pandamicro
eeac56e7cc
Merge pull request #2989 from cocos-creator/next
...
Merge next to v2.0 release
2018-07-17 16:52:06 +08:00