Commit Graph

20 Commits

Author SHA1 Message Date
Santy-Wang
98e52e3f16 output warning info when attached to the node has zero scaling (#10524)
* output warning info when attached to the node has zero scaling

* use approx instead
2022-03-26 22:23:29 +08:00
Yun Hsiao Wu
198034ec2c refactor access type array to access flags (#10103) 2022-02-16 09:56:46 +08:00
Yun Hsiao Wu
bf3b561403 render area affects viewport only (#9502) 2021-10-19 17:04:21 +08:00
Yun Hsiao Wu
942ec32463 update local bindings (#9447) 2021-10-08 13:41:31 +08:00
Yun Hsiao Wu
e2a16f44ad effect: subpass support (#9364) 2021-09-23 17:08:29 +08:00
ChiaNing
68c5a04416 fix mask graphics enable bug & update builtin res meta (#9301) 2021-09-08 16:30:21 +08:00
Leslie Leigh (李的序)
5b41c11fc7 Update asset metadata (#9110) 2021-08-03 10:26:38 +08:00
黄森斌
afdf2e9fb9 update prefab meta files (#9012) 2021-07-20 13:22:07 +08:00
黄森斌
712ce4c79a update internal db prefab meta (#8980) 2021-07-15 14:51:07 +08:00
Knox
7f4bf97b06 update default prefab meta ver to 1.1.27 and fbx var to 2.0.10 (#8125) 2021-01-12 17:12:21 +08:00
SijieWang
7abe72d240 Update canvas camera (#8066) 2020-12-31 16:24:05 +08:00
黄森斌
a803f7e618 update some internal asset files version (#7981) 2020-12-18 10:53:06 +08:00
ChiaNing
6ed0e81cca new UI custom material & use hash check merge (#7649)
* new UI custom material & use hash check merge

* update

* update

* apidoc
2020-10-31 13:34:15 +08:00
jiaxin.lai
86f761c05f 3d rigidbody refactor (#7635)
* hack of visible decorator

* tweaks

* disable node chain

* using setType instead isKinematic

* fix ammo rigid body

* disable scaling of terrain shape

* twaks

* update default prefab to 1.1.22

* docs

* renaming & deprecated

* docs
2020-10-30 19:03:12 +08:00
Knox
586dcded59 update default assets (#7563)
canvas node add widget component
2020-10-21 15:59:30 +08:00
pandamicro
7481303268 Merge branch '3d-v1.2' into 3d
# Conflicts:
#	cocos/core/3d/framework/camera-component.ts
#	cocos/core/assets/mesh.ts
#	cocos/core/components/component-event-handler.ts
#	cocos/core/game.ts
#	cocos/core/gfx/webgl/webgl-commands.ts
#	cocos/core/gfx/webgl2/webgl2-commands.ts
#	cocos/core/pipeline/define.ts
#	cocos/core/pipeline/forward/forward-pipeline.ts
#	cocos/core/pipeline/instanced-buffer.ts
#	cocos/core/pipeline/render-pipeline.ts
#	cocos/core/pipeline/shadow/shadow-flow.ts
#	cocos/core/renderer/scene/model.ts
#	cocos/core/renderer/scene/shadows.ts
#	cocos/core/renderer/scene/skybox.ts
#	cocos/core/splash-screen.ts
#	cocos/ui/components/button.ts
#	cocos/ui/components/editbox/edit-box-impl.ts
#	editor/assets/primitives.fbx
#	package-lock.json
#	package.json
2020-09-30 18:01:33 +08:00
pandamicro
3240dba206 Component rename for new standard and 2d compatibility (#7103)
* Rename ui related components

* Rename files

* Remove Useless errors

* Fix sealed names

* Fix sealed global variables

* Fix circular reference

* Refactor more component names

* Rename particle and animation related component

* export scene and models sub module in renderer

* Rename ModelComponents to Model

* Refactor LightComponents to Light

* Refactor CameraComponent to Camera

* Refactor ConstraintComponents to Constraint and rename physics comps

* Cleanup and fix issues

* Small fixes

* Refactor Model to MeshRenderer

* Final touch

* Fix data class export

* Better deprecation to cover all old usage

* Simpler and better deprecation with js.setClassAlias

* Fix ci

* Fix editor issue
2020-09-02 15:31:49 +08:00
cary
7eacd78c0d Merge planar shadow and shadow map. (#7185)
* Merge planar shadow and shadow map.

* fix comment

* modify shadows name

* fix ci
2020-08-24 20:21:08 +08:00
Knox
1114adb909 update default-assets meta to v1.0.31 (#7148) 2020-08-17 10:23:18 +08:00
SijieWang
fbb6c52314 Move internal assets to the engine (#7093) 2020-08-06 22:09:24 +08:00