Santy-Wang
98e52e3f16
output warning info when attached to the node has zero scaling ( #10524 )
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* output warning info when attached to the node has zero scaling
* use approx instead
2022-03-26 22:23:29 +08:00
Yun Hsiao Wu
198034ec2c
refactor access type array to access flags ( #10103 )
2022-02-16 09:56:46 +08:00
Yun Hsiao Wu
bf3b561403
render area affects viewport only ( #9502 )
2021-10-19 17:04:21 +08:00
Yun Hsiao Wu
942ec32463
update local bindings ( #9447 )
2021-10-08 13:41:31 +08:00
Yun Hsiao Wu
e2a16f44ad
effect: subpass support ( #9364 )
2021-09-23 17:08:29 +08:00
ChiaNing
68c5a04416
fix mask graphics enable bug & update builtin res meta ( #9301 )
2021-09-08 16:30:21 +08:00
Leslie Leigh (李的序)
5b41c11fc7
Update asset metadata ( #9110 )
2021-08-03 10:26:38 +08:00
黄森斌
afdf2e9fb9
update prefab meta files ( #9012 )
2021-07-20 13:22:07 +08:00
黄森斌
712ce4c79a
update internal db prefab meta ( #8980 )
2021-07-15 14:51:07 +08:00
Knox
7f4bf97b06
update default prefab meta ver to 1.1.27 and fbx var to 2.0.10 ( #8125 )
2021-01-12 17:12:21 +08:00
SijieWang
7abe72d240
Update canvas camera ( #8066 )
2020-12-31 16:24:05 +08:00
黄森斌
a803f7e618
update some internal asset files version ( #7981 )
2020-12-18 10:53:06 +08:00
ChiaNing
6ed0e81cca
new UI custom material & use hash check merge ( #7649 )
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* new UI custom material & use hash check merge
* update
* update
* apidoc
2020-10-31 13:34:15 +08:00
jiaxin.lai
86f761c05f
3d rigidbody refactor ( #7635 )
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* hack of visible decorator
* tweaks
* disable node chain
* using setType instead isKinematic
* fix ammo rigid body
* disable scaling of terrain shape
* twaks
* update default prefab to 1.1.22
* docs
* renaming & deprecated
* docs
2020-10-30 19:03:12 +08:00
Knox
586dcded59
update default assets ( #7563 )
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canvas node add widget component
2020-10-21 15:59:30 +08:00
pandamicro
7481303268
Merge branch '3d-v1.2' into 3d
...
# Conflicts:
# cocos/core/3d/framework/camera-component.ts
# cocos/core/assets/mesh.ts
# cocos/core/components/component-event-handler.ts
# cocos/core/game.ts
# cocos/core/gfx/webgl/webgl-commands.ts
# cocos/core/gfx/webgl2/webgl2-commands.ts
# cocos/core/pipeline/define.ts
# cocos/core/pipeline/forward/forward-pipeline.ts
# cocos/core/pipeline/instanced-buffer.ts
# cocos/core/pipeline/render-pipeline.ts
# cocos/core/pipeline/shadow/shadow-flow.ts
# cocos/core/renderer/scene/model.ts
# cocos/core/renderer/scene/shadows.ts
# cocos/core/renderer/scene/skybox.ts
# cocos/core/splash-screen.ts
# cocos/ui/components/button.ts
# cocos/ui/components/editbox/edit-box-impl.ts
# editor/assets/primitives.fbx
# package-lock.json
# package.json
2020-09-30 18:01:33 +08:00
pandamicro
3240dba206
Component rename for new standard and 2d compatibility ( #7103 )
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* Rename ui related components
* Rename files
* Remove Useless errors
* Fix sealed names
* Fix sealed global variables
* Fix circular reference
* Refactor more component names
* Rename particle and animation related component
* export scene and models sub module in renderer
* Rename ModelComponents to Model
* Refactor LightComponents to Light
* Refactor CameraComponent to Camera
* Refactor ConstraintComponents to Constraint and rename physics comps
* Cleanup and fix issues
* Small fixes
* Refactor Model to MeshRenderer
* Final touch
* Fix data class export
* Better deprecation to cover all old usage
* Simpler and better deprecation with js.setClassAlias
* Fix ci
* Fix editor issue
2020-09-02 15:31:49 +08:00
cary
7eacd78c0d
Merge planar shadow and shadow map. ( #7185 )
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* Merge planar shadow and shadow map.
* fix comment
* modify shadows name
* fix ci
2020-08-24 20:21:08 +08:00
Knox
1114adb909
update default-assets meta to v1.0.31 ( #7148 )
2020-08-17 10:23:18 +08:00
SijieWang
fbb6c52314
Move internal assets to the engine ( #7093 )
2020-08-06 22:09:24 +08:00