徐兵
f6d686f7ce
basecolor modify ( #11186 )
2022-05-23 21:49:40 +08:00
jk20012001
c4c95e9e59
add sky.effect with surface shader ( #11156 )
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* add sky.effect with surface shader
surface shader code style
* get ready for chunks reorganizing
* Delete default_skybox_diffusion.png.meta
* add depth functions
* add meta
2022-05-23 15:15:17 +08:00
黄森斌
9be0225770
fix help document url 404 error ( #11131 )
2022-05-20 14:40:05 +08:00
黄森斌
8540874d56
[Feature] fbx editing template add smart material convesion property ( #11101 )
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* editing fbx add property smart material
* 优化文案
* update smart material i18n config
* update i18n
* modify fbx edit
* change getConfig position
2022-05-16 16:33:28 +08:00
jk20012001
6cea6782d0
code style for surface shader ( #11113 )
2022-05-16 16:03:16 +08:00
jk20012001
d65fd4cc8c
dcc effect rename ( #11107 )
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* dcc effect rename
* rename
* rename
2022-05-16 12:41:24 +08:00
jk20012001
98e00acfa1
fix ndc->world with deferred shading ( #11099 )
2022-05-15 17:52:30 +08:00
pandamicro
1318f71c65
Improve some docs and wrong manual links ( #11098 )
2022-05-14 19:35:37 +08:00
袁炜海
b718018467
[Bug] feat: keep group display order ( #11081 )
2022-05-14 18:31:16 +08:00
jk20012001
005cdf44d0
optimize anisotropy sample ( #11075 )
2022-05-14 10:50:10 +08:00
袁炜海
fa40be3065
[Bug] feat: update file path ( #11069 )
2022-05-14 10:21:34 +08:00
徐兵
6394dc083c
update version ( #11073 )
2022-05-13 21:27:37 +08:00
jk20012001
0ecaa8db51
add surface shader ( #11048 )
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* add surface shader
* remove unused item
* arrange main-functions
* arrange main-functions
* fix compatible lighting mode
2022-05-13 21:18:22 +08:00
徐兵
19a7ebc398
rename USE_TRANSPARENT_MAP ( #11068 )
2022-05-13 18:38:50 +08:00
徐兵
e72e70c91c
dcc effect ( #11057 )
2022-05-13 12:43:27 +08:00
jk20012001
10e1be3c13
update shader migrated meta ( #11038 )
...
update compiled shader
2022-05-12 10:53:47 +08:00
黄森斌
48f562040f
v3.5.1 import animation mask data from gltf ( #11033 )
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* import animation mask data from gltf
* fix assets snapshot error
2022-05-12 10:49:55 +08:00
黄森斌
351a937070
correct render pipeline script template error ( #10927 )
2022-05-12 10:48:15 +08:00
Myway
60e44f7564
terrain and model automatic choose lightmap shader ( #11006 )
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* terrain and model automatic choose lightmap shader
* fix eslint error
2022-05-12 01:43:32 +08:00
ChiaNing
a3387ce967
change scene2d templates for camera ( #11020 )
...
Co-authored-by: ChiaNing <sun.clooud.mo@gmail.com >
2022-05-10 17:06:36 +08:00
troublemaker52025
fc646f9da6
Add the Chinese interpretation of luminous_flux for v3.5.0 ( #10869 )
2022-04-26 18:29:29 +08:00
黄森斌
04d93514ec
fix didnt initial preview material ( #10877 )
2022-04-25 21:25:01 +08:00
黄森斌
56b4f6268f
add excludeNames for cacheData ( #10876 )
2022-04-25 20:12:33 +08:00
黄森斌
53079bfdfe
fix bug: edit material didnt use initial data ( #10874 )
2022-04-25 19:56:51 +08:00
黄森斌
58739f0051
[Bug] fix animation-mask edit bug ( #10865 )
2022-04-25 15:01:54 +08:00
Leslie Leigh (李的序)
b0208b65c0
Update internal FBX assets meta ( #10835 )
2022-04-22 12:38:47 +08:00
hyde zhou
019d35b22e
[V3.5.0 deferred pipeline] fix vulkan crash problem ( #10809 )
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* disable post-process alpha blend
* effects updated
* effects updated
* vk fix added
* disable gles3 fbf
* fix typo
* format and add comments
* add TODO
* fix TODO
2022-04-20 18:26:48 +08:00
jk20012001
7dd624f8fe
remove v_bitangent, optimize vs varying data size for performance issue with metal ( #10797 )
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* remove v_bitangent, optimize vs varying data size for performance issue with metal
* update compiled shaders
2022-04-19 15:24:20 +08:00
Leslie Leigh (李的序)
b6e9df662d
Optimize ts template ( #10801 )
2022-04-19 13:34:11 +08:00
GengineJS
3cea8e7fb8
Fix CCLocal and CCForwardLight binding error of deferred pipeline ( #10778 )
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* Fix CCLocal and CCForwardLight binding error of deferred pipeline
* post process stage enable blend
* Modify the way post process stage alpha blending
* restore postprocess
2022-04-19 11:45:33 +08:00
黄森斌
10e243894b
material of fbx in internal-db not show clone button ( #10798 )
2022-04-19 10:17:03 +08:00
黄森斌
ca5b486583
update meta files ( #10799 )
2022-04-19 10:16:31 +08:00
黄森斌
51d3e02e32
[Bug](inspector) fix asset undo bug ( #10795 )
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* fix asset undo bugs
* modify i18n
2022-04-18 17:29:28 +08:00
jk20012001
e240164c97
increase max normalmap intensity value ( #10774 )
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* increase max normalmap intensity value
* rename normalStrenth
2022-04-15 18:30:28 +08:00
jk20012001
c559cab440
Fix instancing performance issue with new chips on metal ( #10765 )
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* Fix instancing performance issue with new chips on metal
* Fix shadow bias with Batching
Update compiled shaders
2022-04-14 17:02:55 +08:00
jk20012001
aebdeba97a
Fix toggle environment lighting diffusemap failed ( #10739 )
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* Fix toggle environment lighting diffusemap failed
Add CCGetShadowFactorSoft5X
* revert soft shadow shader code
2022-04-14 16:29:16 +08:00
SijieWang
a3cd62e8c6
[Update] Update the 2D scene template ( #10752 )
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* [Update] Update the 2D scene template
* review code
Co-authored-by: Sijie <devhacker520@hotmail.com >
2022-04-14 11:51:30 +08:00
徐兵
b64ff3dd61
remove bakeOfflineMipmaps ( #10742 )
2022-04-13 11:51:36 +08:00
jk20012001
e78c4c852b
Fix #11925 skin instancing vertex attributes binding order for native engine ( #10703 )
2022-04-09 21:18:24 +08:00
黄森斌
2d0976a530
[Feature] support editing assets can undo redo ( #10657 )
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* 初步添加 assets 编辑 undo 机制
* 支持大部分 meta 型资源;物理材质;材质的 undo
* 测试通过;除 renderpipeline 的编辑需要重构
2022-04-08 10:55:31 +08:00
黄森斌
5d96fb551d
[Optimize] reset-property from unknown type ( #10687 )
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* reset-property from unknown type
* 自动渲染的属性根据其他定义的前后来显示位置
2022-04-08 10:55:00 +08:00
袁炜海
6a93460bc4
[Optimize] feat: generate a cononical path ( #10680 )
2022-04-08 10:40:32 +08:00
王凯鹏
28e35aed03
[Editor] show pipelineStates in inspector ( #10586 )
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(cherry picked from commit f1a2c28cc3 )
2022-04-08 10:32:42 +08:00
hyde zhou
db0ee6f1c5
disable post-process alpha blend ( #10658 )
2022-04-06 11:22:52 +08:00
袁炜海
ef8748eca1
feat: inspector sort renders ( #10626 )
2022-04-01 14:16:55 +08:00
jk20012001
9f83fb1ae9
Add specular intensity for DCC effects ( #10613 )
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* Add specular intensity for DCC effects
effect data migrates for include decode-base and specular intensity
* update compiled shaders
2022-03-31 18:25:03 +08:00
黄森斌
d60a2027f4
update meta files ( #10593 )
2022-03-31 14:10:22 +08:00
jk20012001
5f75e3a206
add constants for surface shaders ( #10590 )
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* make sure shader include
* add constants
2022-03-30 17:37:13 +08:00
jk20012001
6e93a0e10f
Fix #11796 using cc_shadowbias without batching macro ( #10587 )
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* Fix #11796 using cc_shadowbias without batching macro
* code style
2022-03-30 15:01:41 +08:00
黄森斌
a5b4d28fdb
update a property value of object from null ( #10575 )
2022-03-29 20:24:03 +08:00