pandamicro
ed3723b000
Fix native module override ( #10709 )
2022-04-09 09:44:48 +08:00
Leslie Leigh (李的序)
93b856b98e
Make animation module optional ( #10257 )
2022-03-10 11:55:11 +08:00
Leslie Leigh (李的序)
6583b7c780
Hide animation graph asset creation API in runtime ( #9491 )
2021-10-15 15:23:23 +08:00
ChiaNing
9e4bafcbdd
fix custom material bug ( #9482 )
...
* fix custom material bug
* change material default value
2021-10-14 10:30:09 +08:00
Leslie Leigh (李的序)
f34ffcbfbc
Support module overrides without compiliation in dev mode ( #9480 )
...
* Support module overrides without compiliation in dev mode
* Update render-config.json
2021-10-14 10:30:08 +08:00
媛媛
9353275f72
[3.4.0] Add UI_GPU_DRIVEN flag in cc.config ( #9367 )
...
* update flags
* update flags
2021-09-29 22:26:44 +08:00
GengineJS
434249da19
Modify the math library ( #9163 )
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* Modify the math library
* fix ci
2021-08-12 10:59:09 +08:00
jiaxin.lai
9e7f40d4cb
let pack physx libs optional ( #9046 )
2021-07-23 13:45:08 +08:00
Leslie Leigh (李的序)
4cb8eeeffd
Support CCONB asset loading ( #8996 )
...
* Support CCONB asset loading
* Lint
* Optimize
2021-07-18 22:54:16 +08:00
PP
d7067c29c8
deprecate interface in View module && support pal/screenManager ( #8836 )
...
* remove BrowserGetter
* deprecated view.adjustViewportMeta
* deprecate view.enableAutoFullScreen and view.isAutoFullScreenEnabled
* remove view._adjustSizeKeepCanvasSize
* remove view._convertMouseToLocation, view._convertTouchWidthScale and view._convertTouchesWithScale
* remove view._originalDesignResolutionSize
* deprecate cc.winSize and cc.visibleRect
update
* access local winSize
* access local visibleRect
* deprecate view.getVisibleOrigin view.getVisibleOriginInPixel
* Revert "deprecate view.getVisibleOrigin view.getVisibleOriginInPixel"
This reverts commit 1ae9e1d5c51d8c701eaa2e4a65cd4c17e5f6d971.
* Revert "deprecate cc.visibleRect"
* optimize screen module
update
* update
update
* optimize deprecation info
* rename pal/system to pal/systemInfo
* update pal/systemInfo access in engine layer
* support pal/screenManager
* update pal/screenManager access in engine layer
* fix bug
* optimize deprecation info
* fix auto fullscreen
* fix ci
* fix ci
* update change request
update
update
* fix CI
2021-07-09 18:57:03 +08:00
santy-wang
e58499bb3f
Merge branch 'v3.2.0' of https://gitlab.cocos.net/publics/engine into v3.3-merge
2021-06-22 16:59:04 +08:00
GengineJS
2315b4d2dd
Pipeline memory pool removed ( #8738 )
2021-06-02 17:23:02 +08:00
jiaxin.lai
f58bcd2536
enable physx in preview ( #8717 )
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* enable physx in preview
* remove source map to avoid oom
2021-05-26 17:40:05 +08:00
jiaxin.lai
f01c3b3053
override physx instantiate in jsb ( #8709 )
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* fix set damping
* override physx instantiate in jsb
2021-05-25 18:41:41 +08:00
PP
86f20da0f0
support pal/input ( #8472 )
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* support pal/input
update
* update
* fix esLint
* support minigame
* support pal/input on minigame
* remove minigame.isSubContext
* support native
update
* deprecate static property on EventMouse
* deprecated static property in EventTouch
* remove TODO
* remove x y position in MouseWheel Event
* remove TODO
* remove temp code
* fix esLint
* update AccelerometerIntervalMode
* remove legacy code in JSB
* fix esLint
* optimize AccelerometerInputSource.setInterval
* fix esLint
* optimize code
* add more details for documentation
* update
* don't pass game.canvas to inputManager.registerSystemEvent
* optimize
* Revert "remove x y position in MouseWheel Event"
This reverts commit b521ec4948 .
# Conflicts:
# @types/pal/input.d.ts
* update
* fix esLint
* fix esLint
2021-04-19 16:24:42 +08:00
PP
9bb4c4f8ea
support pal/system ( #8441 )
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* support pal/app
update
update
* remove 'QQ_PLAY' and 'FB_PLAYABLE_ADS'
* rename system
update
* rename Language
* update
* update
* bind function in Game.ts
* rename system
* support system.getBatteryLevel()
* support pal/system on native
* support pal/system on minigame
* update
* fix esLint
* fix Circular dependency
* fix esLint
* use math/Size
2021-04-15 11:00:54 +08:00
PP
cd7e644694
implement audio on pal ( #8255 )
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* Update logo in README
* add pal/audio
* deprecate property
* support wechat game AudioPlayer
* unify minigame interface
* optimize module name
* support native audio
# Conflicts:
# @types/jsb.d.ts
* add runtime platform
* fix module
* support build native virtual module
update
update
* update module name
* remove jsb-audio.js
* revert @rollup/plugin-alias
* add quickCompiler field in cc.config.json
* fix audio can't stop when paused
* fix esLint & ci
* fix ci
update
* update ccConfigJson
* add NOTE
* readonly maxAudioChannel
* add description for interface OneShotAudio
* volume range
* range for seeking
* loadNative return Promise<unknown>
* remove quickCompile field in cc.config.json
Co-authored-by: pandamicro <lphuabin@gmail.com >
Co-authored-by: Jare Guo <jareguo@users.noreply.github.com >
2021-03-25 14:30:13 +08:00
jiaxin.lai
6728263167
update physics group during runtime ( #8148 )
...
* update physics group during runtime
* change default to ammo
* add physx module
* add physics_physx i18n
2021-01-16 11:36:28 +08:00
Leslie Leigh (李的序)
df6e37dc4e
Add physics framework/physics 2d framework feature ( #8086 )
2021-01-06 16:36:46 +08:00
Santy-Wang
45b452d392
refine 3.0 dragon-bones native sdk ( #8035 )
2020-12-28 16:19:07 +08:00
Santy-Wang
ad4bff3988
Restructure Module ( #7968 )
...
* module restructure
* refine
* restructure module
* merge
* revert
* fix ci
* update import path of unit-test
* split 2d and ui
* add more module
* change audio adapter
* rename primitive
* config wechat plugin
* merge
* add category config
* merge
* merge
2020-12-24 19:07:26 +08:00
owen
f811378b7f
3.0 spine native sdk adapter ( #7999 )
2020-12-24 10:25:34 +08:00
江战
1bff13636c
[3.0] rename dragonbones to dragon-bones ( #7984 )
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* rename dragonbones -> dragon-bones
* add files
2020-12-18 18:29:03 +08:00
Leslie Leigh (李的序)
6e547e22fb
Revert spine's export; optimize StatsQuery ( #7982 )
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* Revert spine's export; optimize StatsQuery
* Update version
2020-12-18 11:48:21 +08:00
Leslie Leigh (李的序)
8c70de3843
Uncommitted cc.config.json ( #7976 )
2020-12-16 16:44:22 +08:00
Leslie Leigh (李的序)
ee894076d5
build-engine API changes from "entry" to "feature"-based ( #7957 )
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* build-engine API changes from "entry" to "feature"-based
* Bump version
2020-12-16 11:17:35 +08:00
coulsonwang
bb0ef38f4b
reduce native getPhase jsb calls ( #7737 )
2020-11-09 15:35:49 +08:00
minggo
588025afe3
Reduce jsb ( #7700 )
...
* use JS version of GFXRect/GFXViewport/GFXColor/GFXOffset/GFXExtent/GFXTextureSubres/GFXTextureCopy/GFXBufferTexrureCopy
* use BufferPool for BlendState/BlendTarget/DepthStencilState/ResterizerState
2020-11-05 18:17:18 +08:00
coulsonwang
f51b754dab
reject pass phase for native ( #7602 )
2020-10-27 11:39:59 +08:00
Leslie Leigh (李的序)
1b31da202f
Expose build-time-constants interfaces ( #7545 )
2020-10-21 11:14:52 +08:00
Yun Hsiao Wu
9bba200429
array pool refactor ( #7496 )
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* refactor array pool
* ModelView.INSTANCED_BUFFER
* MRT feature flag
* minor
2020-10-12 14:25:36 +08:00
minggo
c9bbcf905f
GFXInputState GFXPipelineStateInfo use jsb binded class ( #7473 )
2020-09-30 17:25:20 +08:00
minggo
00f1b65311
do not adapt PipelineState ( #7448 )
2020-09-27 11:23:06 +08:00
minggo
1c4898f181
enable native pipeline ( #7400 )
2020-09-17 13:46:43 +08:00
minggo
d2a8714c66
Override some classes in jsb ( #7319 )
2020-09-07 10:56:11 +08:00
minggo
e4bd687cc1
update build engine to ignore wedding out engine codes ( #7309 )
2020-09-04 16:10:42 +08:00