PP
a3f997dfda
optimize text baseline on runtime platform ( #10751 )
...
* optimize text baseline on runtime platform
* move into minigame module
2022-04-14 16:42:40 +08:00
pandamicro
1446db89e7
Merge branch 'v3.4.2' into v3.5.0
...
# Conflicts:
# cocos/2d/components/sprite.ts
# cocos/2d/framework/ui-transform.ts
# cocos/2d/renderer/render-uniform-buffer.ts
# cocos/core/builtin/effects.ts
# cocos/core/builtin/shader-sources/glsl1.ts
# cocos/core/builtin/shader-sources/glsl3.ts
# cocos/core/builtin/shader-sources/glsl4.ts
# cocos/dragon-bones/ArmatureDisplay.ts
# cocos/spine/skeleton.ts
# editor/assets/chunks/cc-sprite-fs-gpu.chunk
# editor/assets/chunks/cc-sprite-fs-gpu.chunk.meta
# editor/assets/chunks/cc-sprite-vs-gpu.chunk
# editor/assets/chunks/cc-sprite-vs-gpu.chunk.meta
# editor/assets/default_skybox.meta
# editor/assets/effects/builtin-sprite-gpu.effect.meta
2022-02-28 17:24:02 +08:00
ChiaNing
8f87cbd483
useless UI_GPU code delete ( #10048 )
2022-01-25 19:14:41 +08:00
santy-wang
995f5b2d41
Merge branch 'v3.4.2' of https://gitlab.cocos.net/publics/engine into v3.5-merge
2022-01-24 15:56:49 +08:00
timlyeee
1ffe722c4c
Rename JsbBridgeWrapper API ( #9923 )
2022-01-07 17:43:25 +08:00
santy-wang
7ffe1bc031
Merge branch 'v3.4.1' of https://gitlab.cocos.net/publics/engine into v3.5.0
2022-01-06 14:41:28 +08:00
timlyeee
f5a6a64372
Jsb-event-handler for event dispatch ( #9879 )
2022-01-04 13:37:44 +08:00
PP
1f58fbff6c
cache systemInfo on Cocos Play platform ( #9856 )
...
* cache systemInfo on Cocos Play platform
* resize swapChain
2021-12-23 11:40:00 +08:00
santy-wang
6cde877e5b
Merge branch 'v3.4.0' of https://gitlab.cocos.net/publics/engine into v3.5.0
2021-11-24 14:23:21 +08:00
PP
1abbc90c23
compability for PROPORTIONAL_TO_FRAME container strategy ( #9642 )
...
* support isProportionalToFrame field on screen-adapter
update
stash
* rename _setupContainer to _setupCanvas
* optimize view.setResolutionPolicy()
* remove TIME_OUT to handle resize event
* compability for PROPORTIONAL_TO_FRAME container strategy
comp
update
* add NOTE
* optimize 'window-resize'
resize
* deprecate game.frame && game.container
deprecate
game
* close screen.resolutionScale interface
close
* fix npm test
* fix view unit test
* space
2021-11-11 19:24:39 +08:00
Yun Hsiao Wu
c4827857ad
gfx: import from pal/system-info directly ( #9595 )
2021-11-03 13:49:32 +08:00
PP
51989a1b76
get exactFitScreen option from game initialization ( #9594 )
...
* get exactFitScreen option from game initialization
* set HTML5 as true by default
* optimize editor scene resize
2021-11-02 10:25:49 +08:00
PP
1ed2a9833e
optimize screen adaption on Web platform ( #9580 )
...
* optimize screen._init
* support WindowType on Web platform
* optimize fullscreen adaption
* optimize frame resize
update
* set timeout to handle screen event
* fix esLint
* fix esLint
* fix spelling
* fix number type
* EVENT_TIMEOUT
* fix esLint
* revert naming 'OrientationMap'
2021-11-01 00:01:49 +08:00
Yun Hsiao Wu
3669d5e00a
clean up gfx module for independent compilation ( #9573 )
2021-10-30 22:03:17 +08:00
PP
f5511f4c87
Revert "Revert "optimize interface in screen module ( #9176 )"" ( #9490 )
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This reverts commit b88d4845cc .
2021-10-15 10:21:04 +08:00
pandamicro
b88d4845cc
Revert "optimize interface in screen module ( #9176 )"
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This reverts commit 4735476945 .
2021-10-14 23:07:23 +08:00
PP
4735476945
optimize interface in screen module ( #9176 )
...
* optimize interface in screen module
* remove DPR calculating
* update screen-adapter init
* set screen.resolutionScale as 1 by default
* remove pixelRatio getter in system-info
* remove sys.windowPixelRatio access
* optimize screen.windowSize
update
* convertToCocosScreenSpace
* change resolution-change to window-resize
* fix native UI
update
update UI
update UI
* optimize screen init
* fix subContextView
* fix root resize
* fix precision issue on Metal render end
* sys.windowPixelRatio
* use warnID
* remove screen.convertToCocosScreenSpace
* put private property and method together after public ones
* warnID
* fix landScape on CocosPlay
* fix DPR on vivo platform
* fix CI
2021-10-14 22:16:34 +08:00
PP
f433551d1d
support system feature query ( #9428 )
...
* support feature query in pal/system-info
* support sys.hasFeature and deprecate sys.capabilities
* remove deprecated usage
* support input feature query
update
* IMAGE_BITMAP
* INPUT_TOUCH
* WEBGL
* support WEB_VIEW, VIDEO_PLAYER, SAFE_AREA query
* rename INPUT_XXX to EVENT_XXX
* support device-manager
update
update
update
* add NOTE
* export deviceManager from gfx
* fix circular dependency
* fix wechat devtools
update
* Revert "fix circular dependency"
This reverts commit ba8a6c0e2e .
* Revert "export deviceManager from gfx"
This reverts commit 14b26ca0e3 .
* Revert "support device-manager"
This reverts commit 010a910e56 .
# Conflicts:
# pal/system-info/enum-type/feature.ts
* update
update
* use INPUT_TOUCH for sys.capabilities
* update
2021-10-14 10:29:36 +08:00
ChiaNing
24fe3ff784
UI GPU dirven add ( #9378 )
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* uniform
* uniform buffer add
* add dummy IA
* first working version
* misc & data structure optimize
* fix webGL1 bug
* rebase on 3.3
* add maxQuadPerDrawcall by device
现在每个DC能绘制的数量由设备返回的 uniform 数量上限决定
* add index
* index bug fix
* sliced ia add(Not finish)
* change mat4 to vec4
* change stride num
* new vec4PreUI finish
* misc fix
* size & anchor dirty add
* bug fix
* add UICapacityDirty
(cherry picked from commit 417e10c8d3422363d80828539b110b93ee4d3cb1)
* static buffer cache version
(cherry picked from commit 1ffe7e7943cdf9af085aeda5ca218c3442fa9119)
* static buffer update version
(cherry picked from commit 964d9cb5b3230963b2a535acac99a34cde7eb63c)
* cache localbuffer
(cherry picked from commit 641b956def64023e0d47be66bc0c0a37ef1e9791)
* fix setPosition event & fix DS release
* weak sliced & filp tiled mode add
* fix tiled y
* fix sliced bug
* ugly but work filled type add
* update effect
* filled mode effect
* shader fix
* RenderData dirty for render data update
* revert fillbuffer
* misc fix
* support label bmfont by meshBuffer
* fix sliced bug & commit Model
* fixed some render dirty flag bug
* cut code by macro.UI_GPU_DRIVEN
* cut code by UI_GPU_DRIVEN Macro on build
* cut file by UI_GPU_DRIVEN
* I-batcher interface add
* remove render queue cache
* file name change
* file name change
* after merge
* fix for v3.4
* useless remove
* fix texture rotation
* fix sliced when atlas rotation
* useless code remove
* native bind
* update effect
* fix DynamicOffsets bind bug
* PR review fix
* effect encapsulation
* change chunk
* update effect
* update shader
* remove color in fs
* move code
* fix UBO buffer bug
* fix ubo count to 10
* fix vk bind
2021-09-29 22:32:33 +08:00
timlyeee
1c437eb87e
js invoke JAVA and OSX function without reflection ( #9344 )
...
Co-authored-by: LX <codingboeuf@jizamaoxuewangdeMacBook-Air.local >
2021-09-29 14:18:35 +08:00
PP
81fdaf346d
support input module ( #9327 )
...
* support input module
* don't export eventManager
2021-09-18 19:25:08 +08:00
PP
ccd505ad14
migrate Engine Input Event into PAL ( #9320 )
...
* optimize input module
* rename
* fix CI
* update input-box.d.ts
2021-09-15 13:51:38 +08:00
PP
8188d27405
fix npm install ( #9315 )
2021-09-10 16:35:04 +08:00
Yun Hsiao Wu
79f6ec1fcf
handle swapchain resize event ( #9305 )
...
* swapchain resize accept surface transform
* rt attachment should support read back
2021-09-09 16:00:02 +08:00
PP
97b3657549
migrate input module out of platform ( #9296 )
...
* migrate input module out of platform
* revert EventKeyboard.isPressed deprecation
* fix CI
2021-09-07 15:24:43 +08:00
Yun Hsiao Wu
4cf1350fe0
gfx: swapchain refactor ( #9030 )
...
* update effect.hideInEditor
* swapchain refactor
* webgl multi draw
* implicit depth/stencil format
* native adapt
* explicit resizable texture
* DrawInfo in InputAssembler
* device cached states
* sync defines
* gfx: empty backend
* update playground
* remove profiler camera
* update effect types
* fix pass.resetUniform
2021-08-31 19:40:50 +08:00
PP
fcb1792ba2
fix NATIVE undefined in module 'cc/env' ( #9023 )
2021-07-21 09:47:57 +08:00
PP
5a4bed2379
support inputManager.frameDispatchEvents() in main loop ( #8954 )
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* support pollEvent() API on pal/input
update
update pal
* support inputManager.frameDispatchEvents() in main loop
* remove event-manager module
* fix CI
* fix _glView
* fix CI
* fix director pause
* update for
2021-07-16 13:45:01 +08:00
pandamicro
9849fdd1f4
Add some object flags ( #8987 )
...
* Support number key in EventTarget
* Add replicated and clientLoad
* Update main license
* Fix ci
* Fix ci
* Fix ci
* Fix ci
* Move object getter setter to functional style API
* Adjust
* Add SERVER_MODE constant
2021-07-15 19:41:08 +08:00
PP
d7067c29c8
deprecate interface in View module && support pal/screenManager ( #8836 )
...
* remove BrowserGetter
* deprecated view.adjustViewportMeta
* deprecate view.enableAutoFullScreen and view.isAutoFullScreenEnabled
* remove view._adjustSizeKeepCanvasSize
* remove view._convertMouseToLocation, view._convertTouchWidthScale and view._convertTouchesWithScale
* remove view._originalDesignResolutionSize
* deprecate cc.winSize and cc.visibleRect
update
* access local winSize
* access local visibleRect
* deprecate view.getVisibleOrigin view.getVisibleOriginInPixel
* Revert "deprecate view.getVisibleOrigin view.getVisibleOriginInPixel"
This reverts commit 1ae9e1d5c51d8c701eaa2e4a65cd4c17e5f6d971.
* Revert "deprecate cc.visibleRect"
* optimize screen module
update
* update
update
* optimize deprecation info
* rename pal/system to pal/systemInfo
* update pal/systemInfo access in engine layer
* support pal/screenManager
* update pal/screenManager access in engine layer
* fix bug
* optimize deprecation info
* fix auto fullscreen
* fix ci
* fix ci
* update change request
update
update
* fix CI
2021-07-09 18:57:03 +08:00
PP
40789fa069
implement WebAudio on ByteDance platform ( #8802 )
...
* rename AudioPlayerMinigame
* optimize Show Hide
* support ByteDanceAPI
* support WebAudio on ByteDance
remove maxAudioChannel
* cache audio buffer
2021-06-24 18:57:42 +08:00
PP
d85cee16df
remove legacy adapter in Wechat PC game ( #8626 )
...
* support keyboardEvent on wx pc game
update
update
# Conflicts:
# pal/input/minigame/keyboard.ts
* support mouse event
* move in gl.useProgram adapting
* remove legacy adapter
update
* update
update
update
update
* rename interface
* bind method
2021-06-24 11:37:16 +08:00
PP
7e55ddf133
support SystemEvent.Keyboard enum type ( #8785 )
...
* support SystemEvent.Keyboard enum type
update
update
update
update
# Conflicts:
# cocos/core/platform/event-manager/system-event.ts
update pal
mark macro.KEY as warning
mark
update
update
* support right shift, alt and ctrl enum
* support web keyCode map
# Conflicts:
# pal/input/web/keyboard.ts
* support num enter key enum
* rename num_slash to num_divide
* support native keyCode map
# Conflicts:
# pal/input/native/keyboard.ts
* update enum
* rename Keyboard to KeyCode
* update deprecated
* update
2021-06-09 15:12:51 +08:00
PP
4914116834
optimize SystemEventType and NodeEventType ( #8678 )
...
* remove recomendation for usage of string type of event
* deprecate KEY_DOWN KEY_UP event
* support SystemEventType.KEYBOARD_DOWN && SystemEventType.KEYBOARD_UP
* deprecate some useless properties
* implement keyboard pal
* remove SystemEventType toString()
update
* fix instantiating EventTouch
* optimize deprecated info
* support native keyboard KEYBOARD_DOWN event
* remove usage of event code
* fix deprecating pure value properties
* optimize deprecating Event type
* optimize deprecating getEventCode()
update
* optimize deprecating eventType
* optimize deprecating isPressed
* optimize deprecating keybaord event
* optimize deprecating rawEvent
* Revert "fix deprecating pure value properties"
This reverts commit 60d586532496fa1f422f05c54a922b86d1dc96ee.
* fix deprecate pure value properties
* Revert "fix deprecate pure value properties"
This reverts commit a83f1725fedfbd7af445892912aacab8e8502147.
* fix deprecating pure value property
* update
updaate
* deprecate some EventType enum in SystemEventType and NodeEventType
* optimize
* update
update
* update
* update
* fix CI
* fix CI
* fix Circular dependency
* fix Circular dependency
2021-06-07 19:06:29 +08:00
PP
6c03fd936a
support system.onClose(cb) && system.close() ( #8674 )
...
* support `system.onClose(cb)`
update
* optimize game.end()
* update
2021-06-02 14:47:40 +08:00
PP
420c9f59d4
support system.getSafeAreaEdge() ( #8654 )
...
* support system.getSafeAreaEdge()
* remove legacy adapter
* remove code
* update
2021-05-17 18:12:13 +08:00
PP
c89fe8bfdd
compatible movement data in MouseEvent on Web && fix keyCode in keydown event ( #8578 )
...
* compatible movement data in MouseEvent on Web
* revert keypress Event to keydown
2021-04-28 17:28:50 +08:00
PP
b1123f4546
fix accelerometer && system info on native platform ( #8564 )
...
* fix platform info in native platform
* fix orientation on native platform
2021-04-27 10:11:25 +08:00
PP
cd1548d3f6
fix Audio bug ( #8515 )
...
* support AudioPlayer.loadOneShotAudio
* support native
* support minigame
* support createInnerAudioContextPolyfill
update
* fix audioLoading on runtime
* fix Safari doesn't support promise based decodeAudioData
* optimize interface design
* add onPlay polyfill for vivo
* fix setting AudioSource.clip concurrently
* add createInnerAudioContextPolyfill for Xiaomi
* add createInnerAudioContextPolyfill on Baidu
* fix web audio player currentTime
2021-04-23 18:07:58 +08:00
PP
cf554645f0
fix touch event on alipay ( #8507 )
...
update
2021-04-20 19:54:31 +08:00
PP
86f20da0f0
support pal/input ( #8472 )
...
* support pal/input
update
* update
* fix esLint
* support minigame
* support pal/input on minigame
* remove minigame.isSubContext
* support native
update
* deprecate static property on EventMouse
* deprecated static property in EventTouch
* remove TODO
* remove x y position in MouseWheel Event
* remove TODO
* remove temp code
* fix esLint
* update AccelerometerIntervalMode
* remove legacy code in JSB
* fix esLint
* optimize AccelerometerInputSource.setInterval
* fix esLint
* optimize code
* add more details for documentation
* update
* don't pass game.canvas to inputManager.registerSystemEvent
* optimize
* Revert "remove x y position in MouseWheel Event"
This reverts commit b521ec4948 .
# Conflicts:
# @types/pal/input.d.ts
* update
* fix esLint
* fix esLint
2021-04-19 16:24:42 +08:00
PP
9bb4c4f8ea
support pal/system ( #8441 )
...
* support pal/app
update
update
* remove 'QQ_PLAY' and 'FB_PLAYABLE_ADS'
* rename system
update
* rename Language
* update
* update
* bind function in Game.ts
* rename system
* support system.getBatteryLevel()
* support pal/system on native
* support pal/system on minigame
* update
* fix esLint
* fix Circular dependency
* fix esLint
* use math/Size
2021-04-15 11:00:54 +08:00
Leslie Leigh (李的序)
2987cecd9a
Optimize the document on pal/audio ( #8402 )
...
* Optimize the document on pal/audio
* Update @types/pal/audio.d.ts
Co-authored-by: PP <chinese1236@qq.com >
* Update @types/pal/audio.d.ts
Co-authored-by: PP <chinese1236@qq.com >
* Update @types/pal/audio.d.ts
Co-authored-by: PP <chinese1236@qq.com >
Co-authored-by: PP <chinese1236@qq.com >
Co-authored-by: Santy-Wang <wh19930829@qq.com >
2021-04-14 13:55:18 +08:00
PP
831722c121
optimize pal ( #8405 )
...
* rename mg
* optimize audioMgr
* remove implement class
update
* add src property for AudioPlayer
* fix multiple audioSource reference the same audioClip
* support operation-queue
update
* fix operation deadlock
* update
* fix esLint
update
update
* remove ensureStop
remove stop in play
* fix audio-dom loading
* optimize operation queue in AudioSource component
* HACK on runtime
* fix esLint
* update esLint
* HACK on WeChat DevTools
* lowercase enqueueOperationDecorator
* remve ! with @ts-expect-error
* Revert "HACK on WeChat DevTools"
This reverts commit 230a2ec922 .
* fix esLint
* rename clip.ts to audio-clip.ts
* add audio meta
* use fastRemoveAt
* change ClassDecorator to MethodDecorator
* remove player reference in audio-clip
* destroy temporary AudioPlayer after loading
* optimize syncPlayer
* fix esLint
* fix esLint
* optimize audio-manager
* optimize operation-queue
update
* fix eslint
2021-04-09 15:21:11 +08:00
PP
cd7e644694
implement audio on pal ( #8255 )
...
* Update logo in README
* add pal/audio
* deprecate property
* support wechat game AudioPlayer
* unify minigame interface
* optimize module name
* support native audio
# Conflicts:
# @types/jsb.d.ts
* add runtime platform
* fix module
* support build native virtual module
update
update
* update module name
* remove jsb-audio.js
* revert @rollup/plugin-alias
* add quickCompiler field in cc.config.json
* fix audio can't stop when paused
* fix esLint & ci
* fix ci
update
* update ccConfigJson
* add NOTE
* readonly maxAudioChannel
* add description for interface OneShotAudio
* volume range
* range for seeking
* loadNative return Promise<unknown>
* remove quickCompile field in cc.config.json
Co-authored-by: pandamicro <lphuabin@gmail.com >
Co-authored-by: Jare Guo <jareguo@users.noreply.github.com >
2021-03-25 14:30:13 +08:00
PP
6ee318daf4
revert youku platform ( #8226 )
...
* Revert "update package-lock (#8200 )"
This reverts commit 5e5c3a579e .
* Revert "update build-engine version (#8195 )"
This reverts commit ab36cecec0 .
* Revert "update YOUKU sys info && engine building workflow (#8191 )"
This reverts commit 255944f36c .
* update build-engine version
* edit publish branch
* udpate deps
2021-01-28 13:07:29 +08:00
PP
46de2a4d6a
add jsb declaration ( #8218 )
2021-01-27 18:33:42 +08:00
PP
255944f36c
update YOUKU sys info && engine building workflow ( #8191 )
...
* update YOUKU constant
* update sys info for YOUKU
* fix ts Lint
* fix lint
2021-01-23 17:14:45 +08:00
Leslie Leigh (李的序)
21826607b1
Fix lint errors ( #8029 )
...
* Fix lint errors
* Update
* Sync https://github.com/cocos-creator/engine/pull/2433
* Typo
2021-01-05 17:30:40 +08:00
Leslie Leigh (李的序)
a069eeca2f
Optimize shader sources build ( #7998 )
...
* Optimize shader sources build
* Linting
* HTML5, WeChat branch
* Comment
2020-12-23 16:29:58 +08:00