minggo
313c58fe33
Improve utils api doc ( #13922 )
2022-12-28 15:04:56 +08:00
pandamicro
afd22296b4
MIT license update and to new year 2023 ( #13927 )
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* Cpp MIT license update and to date
* TS MIT license update and to date
2022-12-28 11:25:12 +08:00
zhakesi
c7761e5c19
middleware2d components rendering in native mode ( #12788 )
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* middleware2d components rendering in native mode
* support spine/dragonbones set enable batch
* support spine rendering in batching mode
* get batcher2d instance from root
* process about with type conversion
* fix some code style
* use material hash to merge draw batch
* deal with fill z
* fix dragonbones fill z
* remove some code no used any more
* refactoring some code
* modify some code
* add free memory
* fix clang-tidy
* delete mesh-buffer-layout in destructor
* byte alignment
2022-09-20 13:31:33 +08:00
minggo
d40b8739bc
Merge branch 'v3.6.0' into develop_merge_v3.6
2022-07-18 10:38:14 +08:00
minggo
271cc5cf23
Remove some format rule ( #10919 )
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* remove some rules
* format all codes with new format rule
2022-05-04 13:09:24 +08:00
minggo
5410a48a58
Implement more logic in native ( #4131 )
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Co-authored-by: bofeng.song <bofeng.song@chukong-inc.com >
Co-authored-by: dumganhar <dumganhar@gmail.com >
Co-authored-by: mmyduckx <308303735@qq.com >
Co-authored-by: Patrice Jiang <397136899@qq.com >
Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com >
2022-01-07 18:39:40 +08:00
Yun Hsiao Wu
e0fdfef054
license upgrader
2021-02-05 14:08:22 +08:00
owen
ab49c62d0f
3.0 spine native sdk ( #3136 )
2020-12-24 10:14:18 +08:00
pandamicro
7aa8691ca3
Cleanup and add 3d renderer sources
2019-10-17 14:50:54 +08:00
owen
7715fd9c4b
Fix middleware update crash ( #1879 )
2019-10-14 18:27:29 +08:00
owen
0cd71aefb9
V2.2.0 native Spine and DragonBones cache mode ( #1844 )
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* Spine cache
* fix dragonbones yDown bug
* Spine cache mode and fix dragonBones yDown bug
* spine cache mode
* dragonbones cache mode
* dragonbones cache mode
* dragonbones cache mode
* spine dragonbones binding
* dragonbones cache mode
* spine dragonbones binding
* optimize dragonbones event
* update dragonbones binding
* dragonbones remove cache
* dragonbones cache mode
* update dragonbones binding
* dragonbones cache mode
* Fix some cache bug
* fix some cache mode bug
* optimize cache mode
* Fix update list order bug
* Fix indent issue
* revert bindings-generator
* Fix intent issue
2019-09-23 10:19:13 +08:00
owen
60fb8ab0bb
Optimize assembler enable disable logic
2019-07-01 13:58:55 +08:00
owen
036b2fd81a
Optimize assembler enable disable logic
2019-07-01 11:22:15 +08:00
owen
d7a88d240e
Sync native renderer to v2.3
2019-05-16 19:33:23 +08:00
owen
0acb69851b
optimize spine memory ( #1694 )
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* Optimize spine memory
* roll back genbindings.py
Remove unused function
* visual studio project config
* modify Android mk
* Modify default project config
* Fix restart vm crash
* Fix if listen spine dispose event, will triggle crash bug
* Move some function to private
* move release skeletondata behind depose skeleton
* optimize spine load file
* Add dragon bones and spine global time scale api
* clear tracks and listener
* change tab to 4 spaces
* optimized code logic
2019-03-12 11:51:51 +08:00
owen
a9887b4638
Fix vertex exceed 65535 error and dragonbones leak ( #1669 )
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* fix exceed native-renderer
* fix dragonbones memery leak
* fix native db leak
* fix native db leak
* indent issue
* add MeshBuffer into vs project
* modify cocos2d_files template
* optimize spine
2019-02-12 17:14:03 +08:00
owen
34ce1580f3
fix when spine add to timer,remove from removelist ( #1659 )
2019-01-14 12:58:22 +08:00
owen
788244869f
Spine upgrade ( #1652 )
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* upgrade spine
* upgrade spine
* upgrade spine
* upgrade spine
* upgrade spine
* upgrade spine
* upgrade spine
* gulp: auto retry when git ref locked
* upgrade spine
* upgrade spine
* upgrade spine
* upgrade spine
* upgrade spine
2019-01-11 11:48:38 +08:00
owen
c9c6634e7e
v2.0 skeleton optimize ( #1603 )
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* v2.0 skeleton optimize
* v2.0 skeleton offical source file
* Rename jsbDragonBones to dragonbones
Rename jsbSpine to spine
Rename editor to middleware
Rename EditorManager to MiddlewareManager
* Rename Macro.h to MiddlewareMacro to avoid duplication of name
* Middleware update by js
* recover other ini generate
* Update cocos2dx-file.json
* createArrayBuffer support null point
* Rename MiddlewareMacro
* skeleton windows 工程
* add checkspace before write buffer
* add math include
* modify dragonBones to dragonbones
* modify dragonBones to dragonbones
* modify dragonBones to dragonbones
* remove useless code
* Change copyright time
2018-12-03 19:58:00 +08:00